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RelaxItsOk

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RelaxItsOk

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About this mod

Improves, balances & fixes the Biomonitor Cyberware. Fully Customisable.

Requirements
Permissions and credits
Changelogs
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- - Cyberware Improved - -
- - Biomonitor - -


Biomonitor
Spoiler:  
Show

what it does:
Triggers auto heal when health drops below a %.

what's changed:
Improved healing bonus on higher tiers.
Fixed a bug during the secret ending.
Spoiler:  
Show
V's HP will be capped at 50% before the Smasher fight, this causes Biomonitor to constantly trigger.
I've fixed this by making it trigger below 50% HP (like the description says it does)

HP % to trigger auto heal:
Common [ <50% ] - From <=50%
Common+ [ <50% ] - From <=50%
Uncommon [ <50% ] - From <=50%
Uncommon+ [ <50% ] - From <=50%
Rare [ <50% ] - From <=50%
Rare+ [ <50% ] - From <=50%
Epic [ <50% ] - From <=50%
Epic+ [ <50% ] - From <=50%
Legendary [ <50% ] - From <=50%
Legendary+ [ <50% ] - From <=50%
Legendary++ [ <50% ] - From <=50%


Healing bonus:
Common [ 1% ] - From 2%
Common+ [ 2% ] - From 3%
Uncommon [ 4% ] - From 5%
Uncommon+ [ 6% ] - From 6%
Rare [ 8% ] - From 8%
Rare+ [ 10% ] - From 9%
Epic [ 12% ] - From 11%
Epic+ [ 14% ] - From 12%
Legendary16% ] - From 14%
Legendary+ [ 18% ] - From 15%
Legendary++ [ 20% ] - From 16%



fully customisable in the provided init.lua file

Why?
To make the higher tiers worthwhile.
To fix a bug during the secret ending.
Spoiler:  
Show
V's HP will be capped at 50% before the Smasher fight, this causes Biomonitor to constantly trigger.
I've fixed this by making it trigger below 50% HP (like the description says it does)

Requirements:
Cyber Engine Tweaks

How to install:
Install with Vortex or extract manually into the game folder.

A similar mod - Enhanced Biomonitor by dnbnhlp