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As the most important part of the cyberpunk world, Mechs were unfortunately absent from the game, so I made as many Mechs as I could, so now you can drive the Minotaur Mech through the streets of Night City
Four different Mechs
Arasaka Minotaur Mech
Militech Minotaur Mech
Kurtz Minotaur Mech
Police Minotaur Mech
What do they have? Smart Mk. 31 HMG Panzer Rain Missile Plasma Cannon(optional)
An animation of the mech leaving it
Animation of the body shaking when the mecha is moving (Maybe the Johnny will appear in strange places, but I haven't seen it at the time of my testing)
Realistic and usable boosters with special effects.
An item storage
You can approach it and open the storage like a regular vehicle.
acquisition You can acquire it in Virtual Car Dealer Or enter CET code below:
Arasaka Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Arasaka"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
Kurtz Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Kurtz"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
Militech Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Militech"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
Police Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Police"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE : '..vehManufact..' - '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..' - '..vehName) print(' \n\tADDED TO THE GARAGE : '..vehManufact..' - '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)
See Here One regret I didn't manage to complete the leg animation port, as I'm still new to modding, I tried to bind Minotaur's animation assets to the vehicle bones, but for some reason it didn't work, if you know how 2077 animation works with bones, please let me know, I'd appreciate it most Also, I'm terrible at shooting, if you can shoot some and send them to me, I'll show them off
Credit The Discord Member (espacially dmiitryx)and the Wkit team