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ABCdb111

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ABCdb111

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About this mod

Added real Mechs to 2077, featuring unique mech animations and controllable weapons.

Requirements
Permissions and credits
As the most important part of the cyberpunk world, Mechs were unfortunately absent from the game, so I made as many Mechs as I could, so now you can drive the Minotaur Mech through the streets of Night City

Four different Mechs
  • Arasaka Minotaur Mech



  • Militech Minotaur Mech



  • Kurtz Minotaur Mech


  • Police Minotaur Mech




What do they have?
Smart Mk. 31 HMG
Panzer Rain Missile
Plasma Cannon(optional)


An animation of the mech leaving it

Animation of the body shaking when the mecha is moving
(Maybe the Johnny will appear in strange places, but I haven't seen it at the time of my testing)

Realistic and usable boosters with special effects.

An item storage

You can approach it and open the storage like a regular vehicle.




acquisition
You can acquire it in Virtual Car Dealer
Or enter CET code below:


  • Arasaka Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Arasaka"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)


  • Kurtz Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Kurtz"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)


  • Militech Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Militech"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)


  • Police Minotaur Mech
Vehicle = "Vehicle.Mech_Minotaur_Police"; function addVehicle(veh) local VS = Game.GetVehicleSystem(); local function alert(txt) PreventionSystem.ShowMessage(txt, 5.0) end if TweakDB:GetRecord(veh) then local vehManufact = TweakDB:GetRecord(veh):Manufacturer():EnumName(); local vehName = Game.GetLocalizedTextByKey(TDB.GetLocKey(veh..'.displayName')); if VS:IsVehiclePlayerUnlocked(veh) then alert(vehManufact..' - '..vehName..'\nALREADY IN THE GARAGE.') print(' \n\tALREADY IN THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') else VS:EnablePlayerVehicle(veh, true, false) alert('ADDED TO THE GARAGE :\n'..vehManufact..'  -  '..vehName) print(' \n\tADDED TO THE GARAGE :  '..vehManufact..'  -  '..vehName..'\n ') end else local notValid = 'VEHICLE ID NOT VALID.'; print(' \n\t'..notValid..'\n ') alert(notValid) end vehCheck = nil; end addVehicle(Vehicle)


See Here
One regret I didn't manage to complete the leg animation port, as I'm still new to modding, I tried to bind Minotaur's animation assets to the vehicle bones, but for some reason it didn't work, if you know how 2077 animation works with bones, please let me know, I'd appreciate it most
Also, I'm terrible at shooting, if you can shoot some and send them to me, I'll show them off

Credit
The Discord Member (espacially dmiitryx)and the Wkit team

你可以在B站私信 17050000 或小黑盒私信 玩家60082001 ,这样我能第一时间看到Bug反馈和意见