About this mod
You know you wanted this. All Cyberarms in one!
Match made in Heaven for Cyberware-EX / Cyberarm Cycle.
Masc V for now.
- Requirements
- Permissions and credits
- Changelogs
Ready for Vortex install, otherwise just unpuck straight to game's r00t directory.
Works really well with Arasucka Cyberarms.
Recommended order for iMmErShUn's sake while (hopefully) a more elegant solution is being implemented (ArchiveXL? Maybe&):
Get Some cash -> Gorilla Arms - > Get more cash -> Get Monowire, Save, Enable The Mod -> You're set, now do whatever.
If you choose PL start, well... you stink and I disown you.
This one cost me a few grey hair...
Resculpting/aligning done in blender (what a piece of shit).
Dealing with the Cyberarm cycle 1.5.3 Gorilla arm bug / 1.5.0 Invisible Arms bug:
Ok. Here’s the scenes that I am personally aware of that DO trigger the invisible arm bug in 1.5.0.Spoiler:Show-Any behavioural imprint transformations (Cassel’s / Aguilar)
-Any of Songbird’s Blackwall bullshit (betrayal/Maxtac fight to name a couple).
I assume that they trigger a ‘new game’ state that resets the flags or some other pajeet tier code from CDPR that gets embedded into a save and that 1.5.0 (and below?) do not pick up.
The trick is to have 1.5.3 (possibly other version would be work too, but that doesn’t matter) enabled during the scene. After you are done with the transition - save, revert to 1.5.0, load back and voila - arms show up correctly, cycle correctly without spawn/despawn delays and, uhhh.... NO Bug!
Likewise if you missed the transition and got hit by le Bug - just play with 1.5.3 until you hit another scene trigger.