Cyberpunk 2077

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Echorra

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Echorra

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27 comments

  1. paradoxical13
    paradoxical13
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    Sadly no longer works 
    1. Sonja
      Sonja
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      It works great, you just need to make sure you're placing the mod file into the correct folder. Check the mod's file structure, pick the version you want to use, and you'll see where it needs to go.
  2. ChaoticLightning
    ChaoticLightning
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    Can we get a Hyst body version of this?
  3. sansamour69
    sansamour69
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    You are a legend. best modder in NC. <3
  4. Locki1
    Locki1
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    Извините получаю через консоль обычную игровую куртку с шипами,а не то что у вас на скриншоте.Результат для мододела.ВАШ МОД В ТОПКУ.
  5. FlyingKlick
    FlyingKlick
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    • 3 kudos
    My favourite jacket in the game and now I get to wear it myself. AND a sleeveless version to avoid clipping with my robo arm.
    Perfect mod. Thank you so much!
  6. VarisXL
    VarisXL
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    I'd love to get the sliders for this female V! She looks very nomad-y which I love!
    1. Echorra
      Echorra
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      It's the preset from V-F.
  7. ceano
    ceano
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    Nice mod you done, could you make a version where the only jacket replaced is the "Aldecaldos Rally Bolero Jacket" please?
    (i like the spiked jacket to, so i wanted that as it is in vanilla)

    Thanks for sharing and keep up the good work!
    1. Echorra
      Echorra
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      Thank you! I added it as an optional file.
    2. ceano
      ceano
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      Thank you for taking the time to add this option
  8. CaptainKiran
    CaptainKiran
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    Wow! Thank you so much for your hard work to get this mod to us :) It looks great! I was curious though, would it be possible to recolor it at all? Like blue, or white or yellow, etc, or even without the Aldecaldo decal? I went to try myself  but realized I don't have the space to unpack all the files, so if it's too difficult/tricky I completely understand. No pressure to do so at all, but would be delighted if there ever happened to be a way to make it happen.
    1. Echorra
      Echorra
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      You're welcome!
      Custom colors are certainly possible, I've just never made them myself. At the moment I have little interest in making custom colors, but that may change in the future.
      Removing or changing the decal should be pretty easy. It's a mesh that floats just above the jacket that shows the image. Removing the decal is as easy as deleting the mesh.

      You don't need to uncook/unbundle all the files if you are lacking space. You can use wildcards to target specific ones. e.g. add -w *panam* to your uncook command to uncook all files with panam in the name, or -w base\characters\main_npc\panam* to uncook all files in Panam's folder. Then open the jacket mesh and it's buffers in 010 to find the materials/textures it's using and uncook/unbundle those with wildcards. It's a bit more tedious than uncooking/unbundling everything, but certainly doable.
  9. YFbreeZy
    YFbreeZy
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    since 1.22 came out nothing gets replaced any more not sure if thats just me but everything remains the same.
    1. Echorra
      Echorra
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      I'm still on 1.2 myself so I can't quickly test.
      The only thing I can think of is the change in 1.2 that means you have to place mods in the mod folder, not the patch folder.
      But that's only relevant if you haven't played in a while. Other than that patches should not affect replacers like this mod.
  10. csb
    csb
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    Good work!

    A question, though on the asset IDs for the Racing and Rally in-game asset IDs.

    For the Aldecado bolero one, you mean: Q114_Aldecaldo_Jacket?

    I didn't find the asset ID for the racing one, could you provide it?

    Thanks so much!
    1. Echorra
      Echorra
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      The Aldecaldo jacket is the one you get at the star ending, so I would assume the ID you mention.
      The IDs for the racing jackets are:

      • Jacket_10_basic_01
      • Jacket_10_basic_02
      • Jacket_10_old_01
      • Jacket_10_old_02
      • Jacket_10_rich_01
      • Jacket_10_rich_02

    2. csb
      csb
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      Thanks! I'll get the db for your mod updated right away :)