About this mod
A laser sword with a light pulsing effect. Made with cutting edge (get it?) technology!
- Requirements
- Permissions and credits
- Changelogs
This mod adds a custom-designed sword with a pulsing LASER blade. Its stats
should slightly outpace most vanilla swords without being cheat-tier. If desired, stat values can be changed by editing the included .yaml file (it is a flat text file that can be edited with
notepad). The sword can be added via CET commands or via a custom Vendor (see optional files).
CET Codes:
Game.AddToInventory("Items.sword_pulse")
Game.AddToInventory("Items.sword_pulse_white")
Game.AddToInventory("Items.sword_pulse_red")
Game.AddToInventory("Items.sword_pulse_blue")
Requirements:
ArchiveXL
TweakXL
Red4ext
VendorsXL (If you want to add the custom vendor)
Installation:
After installing the requirements, Install via Vortex. If manual is more your
speed, place the .archive and .xl files in your mod folder (base
game\archive\pc\mod, create "mod" if it doesn't already exist), and
place the .yaml file in your Cyberpunk\r6\tweaks directory.
Issues:
May appear invisible after entering photomode for prolonged periods with it
equipped. Un-equipping and re-equipping should resolve this.
Let me know if you run into any other bugs or issues with the mod.
More mods from me:
NPC Head Cyberware for V
Prototype Longsword - Ignis
Smasher's Eyes
Special Thanks:
psiberx - For ArchiveXL, TweakXL, responsible for the bones behind many of your favorite mods.
WopsS - RED4ext, another critical mod
Deceptious - VendorsXL and generally just having some great stuff.
Manavortex - One of the biggest contributors to the wiki and a general wealth of knowledge.
The Cyberpunk 2077 Modding Community - full of some really great and helpful people.
The trivial mods I make wouldn't be possible if I weren't standing on the shoulders of the giants above (and others).