About this mod
Removes the spikes from the kitsch cyberware. Two version with and without the claws.
- Permissions and credits
- Changelogs
These claws on the kitsch cyberware always struck me as rather odd. I got so many questions! I mean how do you even get a shirt on without shredding it? Are you just sleeping on concrete floor to save your good linens? A lot of Moxes wear that kind of cyberware. Isn't that getting in the way of their occupation? Do their clients like it when their blood is drawn?
What This Is
I made some little mesh edits so kitsch cyberware users can partake in everyday life again. There are two versions. One just removes all the spikes, but leaves the claws. The other removes the claws as well. The declawed version is remodeled to regular hands, but with all the polygons still present, so if you look really really close the mapping may look a little off.
Fun fact: if you use the declawed version, you'll notice that a lot of NPCs with kitsch cyberware arms actually have fingernails, even though they're hardly visible with the claws.
IMPORTANT: In case it wasn't obvious, the purpose of this is to change the appearance of kitsch cyberware used by NPCs. If you use a mod that adds this cyberware as a wearable item to V, it probably won't affect that. Depends on how it was made, though.
Compatibility
This overrides the kitsch cyberware arm and leg meshes. Every mod that does the same will conflict.
Installation
Just drop the contents of the zip file into your game's root folder like a caveperson or use a mod manager of your choice.
Thanks
All the fine people who develop WolvenKit and core mods and write the modding wiki
All the helpful people on the modding community discord server (too many to list)