Cyberpunk 2077
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Created by

keanuWheeze

Uploaded by

NexusGuy999

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About this mod

Loot everything in your line of sight, at the press of a button. Can also be used to get items that are stuck in the ground. Also includes a 360 mode.

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THIS MOD IGNORES CONTAINERS THAT ARE MARKED AS QUEST RELEVANT (YELLOW OUTLINE AND EXCLAMATION MARK, SEE PICTURES), THERE ARE HOWEVER CONTAINERS IN THE GAME THAT TRIGGER / FINISH A QUEST AND ARENT MARKED AS SUCH (EXCLAMATION MARK BUT NO OUTLINE), MEANING IF YOU LOOT THEM THE QUEST WILL GET BROKEN, JUST LOOT THEM BY HAND FIRST BEFORE AUTOLOOTING TO PREVENT THAT


What it does:

  • Lets you loot all items / bodys / containers in your line of sight using a hotkey
  • This means if an item is blocked by a wall or behind it wont get looted
  • This mod does however include a 360 mode which will spin you around real quick, to make sure it also loots stuff behind you
  • Can you make a version of this mod that works like Witcher 3´s autoloot? No, or at least i havent found any way to make it work that way, hence the name

How to use:
  • After installing the mod set a key for AlmostAutoLoot using CET´s Hotkey tab
  • Press the set key too loot all items / bodys / containers in your line of sight
  • The mods settings UI shows and hides with the CET Console (Settings get auto-saved)
  • Use the mods settings UI to change the max distance and activate the 360 mode
  • To get items that are stuck (Name doesnt show up): For those items you have to directly look at them to make it work, meaning you will have to suck them out of the ground one by one. (Make sure your crosshair really is on the item)

Install:
  • Download and install CyberEngineTweaks
  • Download the mod
  • Extract the folder into your Cyberpunk 2077 folder (The one containing the /bin and /r6 folder)
  • File structure should be: "PATHTOCYBERPUNK\Cyberpunk2077\bin\x64\plugins\cyber_engine_tweaks\mods\almostAutoLoot\init.lua"

Made possible with the help of the Cyberpunk 2077 Modding Discord community.
Special thanks to Ming for his CPStyling lib and the base code to get objects in LOS, aswell as all the talented people behind CET