A collection of various, non-subjective, bug fixes. Merges a number of old bug fix mods into one archive for compatibility. Includes some new and improved fixes.
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Changelogs
Version 1.1.14
Small fix for some mesh/shadow issues that could be seen around the Under The Bridge Cyberpsycho location
Version 1.1.13
Fix for flipped voice gender on greeting the City Center ripperdoc with Japanese localization
Version 1.1.12
Fix for a certain path through the Dogtown Stadium Garage, during Dog Eat Dog, getting a conversation stuck and preventing more conversations and progress
Retro fix so any existing saves in this state are fixed when reaching the catwalk
Updated the logic of the van near the catwalk, it can now be opened at any time, dialogue with Somi will only play if another conversation is not in progress (or stuck)
Version 1.1.11
Small fix for one of the Santo Domingo NCPD scanner jobs appearing on the map before Act 2
Version 1.1.10
Small fix for the odd black trangle on the ground behind Judy's apartment building
Version 1.1.9
Removed the "Fix for any of generic/background stalls Drinks [and only drinks] vendors not having any inventory"
Version 1.1.8
Fix for any of generic/background stalls Drinks [and only drinks] vendors not having any inventory
Fix for All Foods' meat advert not playing in full
Version 1.1.6
Added a fix for the candle flame at the table during Search and Destroy being under the table
Added a fix for the candle flame at the table during Search and Destroy being under the table
Added a fix for some of the male dancers in Empathy not dancing
Version 1.1.5
Added a fix for the Run This Town disguise softlock with some outcomes from meeting Bennett
Version 1.1.4
Fixed a missing node connection in WNS news adverts
Version 1.1.3
New fix to solve the issue of the Bennett taking over Dogtown announcement appearing on random advert boards
Version 1.1.2
Fixed/improved TV adverts fix logic to be more reliable
Adjusted the rescript to also work for Pre 2.2 games (for the Nightmare Lighting Fix)
Version 1.1.1
Rebuilt a TV Content questphase to stop the Arasaka TV channel freaking out
Version 1.1.0
World edits are now handled by Codeware and separate files for Basegame/Phantom Liberty are no longer needed
Version 1.0.1
Updated for 2.2 world data
Fixed a missing file for the Nightmare Lighting fix world data
Basics: A collection of various, non-subjective, bug fixes. Merges a number of old bug fix mods into one archive for compatibility. Includes some new and improved fixes.
New fixes:
Talking to/calling Misty no longer blocks V from calling Jackie (and getting his answer phone) after Act 1. If you are already blocked call/talk to her again to trigger the fix.
Talking to Bob/Mitch and helping them at the fuse box at the train junction will no longer cause Bobby to stay stuck at the fusebox when he should be at the camp fire.
The 'Bennett taking over dogtown' announcement will no longer show on random advertisement boards around NC (particularly in the City Center), it still shows correctly on the large Palladia Center screen in Dogtown.
Improved/updated fixes:
TV adverts fixes now works better to prevent overlapping adverts, on different channels, interferring with each other.
TV adverts fixes now works in a way that doesn't need 650+MB of a file.
Just Ads will no longer have a chance to play 2 Peralez ads in a row
Nightmare Lighting Restored and Stanley's Morning Audio Fix are now compatible with each other (because of the merge)
Brendan - No Skill Check This mod is actually redundant in the game itself as of 2.12/2.13, the mod needed somewhere to redirect and list the files to delete: EasyBrendan.archive/EasyBrendan.reds
Requirements: Deceptious Quest Core - for the H10 TV volume fix to work ArchiveXL - for the Nightmare Lighting Fix to work correctly Codeware - for the Nightmare Lighting Fix to work correctly TweakXL - for the Barghest announcement screens appearing randomly elsewhere in NC
Installation? Unzip the main zip into "Cyberpunk 2077" folder so that the #DeceptiousBugFixes.archive ends up in the "Cyberpunk 2077\archive\pc\mod" folder
TV Channels problems? Use the follow commands (with CET) to reset the TV system: Game.GetQuestsSystem():SetFactStr("tv_on", 0) wait a few seconds, and then Game.GetQuestsSystem():SetFactStr("tv_on", 1)