First Person Camera Mod 1.0 is up! OLD 0.9 VERSION USERS: READ THE UPGRADE NOTICE
1.0 - 13/10/2023 • Mod folder has been renamed to "First Person Camera" • Code rewritten for Cyber Engine Tweaks only • Removed Redscript/Cybercmd/Red4Ext dependencies • Added "ADS: Offset" scoped weapons compatibility • "ADS: Offset" can now be changed & previewed while maintaining ADS • Enhanced Slide + ADS transition camera • Enhanced First Equip + Near Weapon camera
Upgrade Notice: 0.9 > 1.0 How to uninstall the old "Weapon FOV" mod: • Delete the folder /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Weapon FOV/ • Delete the file /Cyberpunk 2077/r6/scripts/Weapon FOV.reds
How to Install "First Person Camera" Mod: • Unzip the mod as usual. Final path: /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/First Person Camera/ • Rebind your hotkeys in CET
How to migrate your old camera settings: • Move the file /Weapon FOV/db.sqlite3 into /First Person Camera/db.sqlite3
Is there any plan to add a CET UI to change (and see) values? If not I could look into adding it myself, and then giving you the modified mod file. It would be a great addition. Also having a "Global Config" would be neat, so you don't need to set values for each weapon
And it's sooo much better than smashing buttons and hoping to get the perfect value. hawkidoki, let me know if you want the modified file, I don't care about credits and/or License rights
Would You mind sharing that CET UI magics? How did you do it? How can I do it? Seeing the numeric values is so much better than counting button presses.
I really wish hawkidoki sees this fast and implements it, direly needs it. Great mod but kind of annoying when your fov switched ever so slighty when u swap to a differnt gun. If only I could see the values and apply the same values on all my guns.
Yeah I have this task in my backlog since some time now, but I want to make something slick with a nice UI (see my other mod with an UI). So the task will take some time to pull out.
I don't have any ETA yet sorry, I will work on it when I find some time.
Thanks for the reply. That's the only thing this mod is really missing to be the best all-in-one FPP player model tweaker! Can't wait to see what you do for the UI, your other mod looks fantastic! You can ignore the DM I sent you on Discord. I also contacted you there because Nexusmods can be hit or miss with notifications
I don't think you're getting a reply, Could you just add me on discord or something and send me the CET file? I'd really like to see and set my values like that
Can I recommend : https://www.nexusmods.com/cyberpunk2077/mods/13299 - adds a height slider that you can use to manage the glitching. You do need to keep max 100 FOV tho.
So, first, the mod is great, it's exactly what I need. BUT... I can't change the position for all weapons directly. Instead, I have to do the same thing for each weapon. Also would be cool to have a slider. I really hope this will be in the future, because this mod, is the greatest one for this purpose, that I've found yet. Thank you hawkidoki, Kudos + Endorsement sent.
446 comments
OLD 0.9 VERSION USERS: READ THE UPGRADE NOTICE
1.0 - 13/10/2023
• Mod folder has been renamed to "First Person Camera"
• Code rewritten for Cyber Engine Tweaks only
• Removed Redscript/Cybercmd/Red4Ext dependencies
• Added "ADS: Offset" scoped weapons compatibility
• "ADS: Offset" can now be changed & previewed while maintaining ADS
• Enhanced Slide + ADS transition camera
• Enhanced First Equip + Near Weapon camera
Upgrade Notice: 0.9 > 1.0
How to uninstall the old "Weapon FOV" mod:
• Delete the folder /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/Weapon FOV/
• Delete the file /Cyberpunk 2077/r6/scripts/Weapon FOV.reds
How to Install "First Person Camera" Mod:
• Unzip the mod as usual. Final path: /Cyberpunk 2077/bin/x64/plugins/cyber_engine_tweaks/mods/First Person Camera/
• Rebind your hotkeys in CET
How to migrate your old camera settings:
• Move the file /Weapon FOV/db.sqlite3 into /First Person Camera/db.sqlite3
And it's sooo much better than smashing buttons and hoping to get the perfect value. hawkidoki, let me know if you want the modified file, I don't care about credits and/or License rights
How did you do it? How can I do it?
Seeing the numeric values is so much better than counting button presses.
Yeah I have this task in my backlog since some time now, but I want to make something slick with a nice UI (see my other mod with an UI). So the task will take some time to pull out.
I don't have any ETA yet sorry, I will work on it when I find some time.
Would be nice if that can be turned OFF. Just for testing purposes.
good mod.
My best to Hawkidoki! 👍
will this have any issues with any of those.