Compatibility: Literally everything except the upstair fix mod for TPP. I have like 1000 mods installed. (Ultraviolence wabbajack).
Highly Recommended: spawn0 - BODY MOD 2.0 (When working on animations, I've had this installed so it might look better if you have my settings for V. (Size 1 Upper, Size 3 Lower)
This also makes the FPP animations when looking down look much better and cohesive in my opinion. Non Combat shadows in FPP seem to look way better as well!
Version 11.0 Changelog (This update is pretty much a new mod)
- This update fixes the TPP Player and makes it nearly identical to NPC V. Nearly 100 edits were made to V to achieve this. No more giraffe neck, torso is longer, arms are way shorter, upper legs are lowered, upper legs are further in, shoulders are more inwards, arms/shoulders are more back, the overall is neck is lowered. Forearms have also been moved forward which has significanfly reduced arm stretching that was previously on most animations. There's still some issues that need to be fixed in regards to this, but it is much better then before as V just looks a lot more like a NPC now.
- This is compatible with everything by the way as this doesn't edit rigs. As I figured out a way to make literally any edit to V through something called additive animations (animations that add to V) in the procedural anims and head bobbing anims. So these edits are through additive animations and apply to the player through everything. This also applies to FPP and makes your arms shorter as well which IMO looks way better, you can see arms way more overall with gameplay and when driving.
- The neck is way shorter, but it's not identical to NPC V for a reason, as stated before, I can make any edit so I can make the neck as short as I want to, but making the neck even shorter then what it currently is makes some animations look way too awkward mainly being the jump animations and some other ones.
- Reverted going up and down stair walk animations back to default walk. Too annoying.
- Male V's files have been updated.
- If you get a loading screen when holstering weapons (some mods do this) it can be mostly fixed by just manually unequipping the weapon by holding the Y button etc. This is a caused by a conflict by some holster mods triggering a head bobbing anim when my mod already targets it so it's like two animations trying to happen at once. Doesn't happen all the time, only some times
- Edit : IM aware of arms breaking in cutscenes and am working on a fix. Worked fine the other day.
Version 10.0 Changelog
- Redid all directional jump animations. So when you jump to the left, right, back, it looks better now.
- Edited the slide animation. Pretty much perfect now.
- Redid all walking up and down stair animations.
- Edited climbing animations
Version 9.0 Changelog
- Orientation adjustments. Sprint looks better now as well.
- Edited jump animations some more.
- Edited slide animation.
- Fixed idle turn animations
- Reduced stretching and orientation amongst jog animations even more and just overall improved on them. Also improved on sprint as well. (Please note Head Bobbing needs to be set to Full in accessibility settings to see some changes).
- Edited getting in vehicle animations mainly bikes, cars, so getting on bikes in TPP looks more seamless now.
- Fixed idle to jogs for left and right jog.
- Edited the slide animation to look more smooth for TPP
- Redid jump animations, along with fixing for the most part where whenever jogging over objects it would make it seem like you were falling.
Version 7.0 Changelog
- FIxed most stretching amongst all jog animations along with making jog animations more symmetrical. (For example when you hold D on keyboard (right on analog stick) you go right etc... This took a lot of work. Roughly about 400 attempts/blender exports across all of them. So now jog animations look a lot more cohesive going between each one.
- Fixed Male V's files. Doesn't have FemV's animation anymore.
- pls donate https://ko-fi.com/tylerrrr23 to help support this mod.. (I really appreciate everyone who has donated so far ! :))
Version 6.0 Changelog
- Redid climbing animations. They look okay now as well as your character doesn't get struck by an annoying ass shrink ray whenever you climb things.
- Redid jogging animations again. This was what most of my work into. With 3.0, I had this lean added to the player but the issue with it is, it applied to all animations. So I reverted it back to original in 5.0 and with this update sought to fix it without adding in that lean. And I did. Looks almost perfect now.
- Along with that, this should also fix the short torso issue as well as general orientation. Another thing I fixed was the right side jogging animations. The left side jogging animations were already good. But these cursed right jog animations were such a pain in the ass. It took me almost about 20 to 30 tries to get them to look right over the past week. And I finally did. That's about as good as I'm going to get them.
- Fixed stretching on crouch animations. Crouch animations should no longer stretch and really can't get any better now. Beforehand they would stretch in some directions. Now it's at the level of being a generic third person game.
- TPP Melee and pistol combat are now seperate addons for this mod. They work with each other, they work alone, without this mod, with this mod, compatible with everything etc
MaleV's file will be updated within the next day or two, and he should be much better now, I will also be replacing his jog & sprint animations with his original one's as beforehand he was using FemV's jog/sprint animations lmao(MaleV's file has been updated and this should be the best version so far. Might even be better then FemV now lol. I have no idea, let me know how it is.)
pls donate https://ko-fi.com/tylerrrr23 to help support this mod.. (I really appreciate everyone who has donated so far ! :))
Version 2.0 Video Showcase. (This video showcases the new 360 Crouching and 360 Jogging.. along with how new vaulting and the melee combat animations look) Note// The new directional jogging still needs a bit of work.) Also Im aware the combat still looks bad but just know beforehand it was 10x worse.)
Also as you can see I literally have no issues aside from what I need to iron out... If anyone has issues.. it's on you and I can't help you with it sorry.
Here's a side by side comparison with Version 3.0
Not compatible with my last two mods. This mod replaces literally every animation that can possibly be replaced that doesn't cause issues or glitches. I've replaced and "fixed" every animation for FemV including weapons... combat.. etc and in the end this mod contains what I was actually able to successfully replace that doesn't cause dumb shit.
This mod redoes every animation that can be fixed. Fixes the morphing when bumping into crowds. Fixes the stretching when doing parkour etc. The only issue really that it has is when
Replaces roughly more then a thousand animations.
Also replaces every melee animation and takes melee combat from being a horror movie and takes it to the level of TPP TES Morrowind. Note this will only work with base game melee weapons. Nothing from phantom liberty. The knife animations turned out the best IMO. I still highly recommend that you still try to avoid TPP melee combat but hey it is better though :)
I tried fixing weapon animations.. and in the end I succeeded.. fixing every one.. but it broke those animations in first person. And would you rather have horrendously jank ass third person animations where weapons and player look slightly better but you still waddle like a penguin or actual functional first person animations?
Version Five changelog
- Added triple A gaming feature.. now when you bump into people there's an actual effect that
fits third person perfectly. This makes bumping into people onto the
street enjoyable lmao. Literally has more detail then Starfield/ubisoft
with this one. AAA Game studios hit me up with a job offer!
- Fixed EVERY issue with climbing and vaulting. Vaulting over obstacles is now perfect and is somewhat satisfying now.
- Fixed leaning and orientation issues with walk jog and sprint.
- Fixed most issues with melee combat. Some issues remain but I highly
recommend using the machete as I have no issues whatsoever with it.
Overall though melee combat isn't too bad.
- Updated MaleV's animation files for the first time since 2.0. Should be much
better now. I have no idea if it is or not. You'll have to see for
yourself.
Version 3.0 Changelog
Completely redid 360 jog animations again. Pain in the ass to do but should be much better
now. Also added options for pistols and revolvers in download section.
Note this break all pistol and revolver ADS and reload animations for
first person.
VERSION 2.0 CHANGELOG:
- Completely redid the crouch animations again and now crouch animations 360 all the
way around are perfection. Really can't get any better then that.
- Added some extra animations to jog, making jog more 360 Directional as well
as not using the same repetitive animation for every variant of jog. (So
jog is not just better going forward or backward like before.. it is
better like full 360 now.. Still needs a bit of work though.)... Update: (I reverted back to original for now, this needs more work.)
- Fixed the issue with climbing where you would climb and the arms would glitch out.
- Added support for MaleV, although you might have issues with this, and the animations might not look right.
- Also added melee weapon support for MaleV as well. Let me know how this is.
Male and FemV are both contained in this same mod, you don't need to
download a separate file.
- Fixed the FPP gun issue by removing gun weapon anims from files as the
weapons glitching out in first person were due to gun weapon animations
that I were working on and were accidentally left over.
- Fixed the idle stand leaning forward/leaning to the right.
- Ran some test on third person melee, haven't found any issues whatsoever.
If you have any issues try using a different melee weapon set. Like
katana, knife, two handed club etc. As I replaced all of the melee
weapon anims (there's like 10 different sets), and some melee weapon
sets might have issues.
- Compatibility: This is compatible with literally everything. It just targets
animations, nothing else. Compatible with custom rigs, textures etc. If
it doesn't work, the issue is on you, not me, something might be
overwriting it like the Upstair Fix mod. I've installed my own mod
numerous times now, no issues. It's also compatible with the Arms
correction mod as well.
if u wanna donate https://ko-fi.com/tylerrrr23