0 of 0

File information

Last updated

Original upload

Created by

Mad Cat MKII x Hundsfott x HJ

Uploaded by

Hundsfott

Virus scan

Safe to use

Tags for this mod

About this mod

Night City is a little lifeless, so this mod uses the Hidden Gems mod as a base, but shows them dynamically as random events.

Requirements
Permissions and credits
Changelogs
______________________________________________________________________________
Permission Disclaimer

This mod is based on the "Hidden Gems Map", which is no longer available (the author deleted his mod and also his account).
Prior to the mod's deletion, I got the permission form the original author (Mad Cat MKII) to upload my adjusted version of his mod (without needing his mod as a dependency).
The author also asked me to get the permissions from the following mod authors:
- anygoodname -> gave permission (thank you!)
- khaganmv -> gave permission (thank you!)
- PolluxTroy0 -> gave permission (thank you!)
- donk74 -> gave permission (thank you!)
- Darkcopse -> did not reply

If Darkcopse replies and does not give his permission, I will take the mod down.
______________________________________________________________________________


The Problem

Night City is gorgeous, but on the surface it seems to suffer a little from the Ubisoft formula. There are lots of POIs on the map, but once you have cleared a corner, it appears there would be no reason for coming back to it.
But as most of you know now, there are "Hidden Gems" located everywhere in and around Night City. Those are little stories told by the environment (like finding two bodies surrounded by hostile drones and some shard or E-Mail conversation letting you know the story of what went down).
Those "Hidden Gems" are unmarked in vanilla Cyberpunk 2077 and there is already a bunch of mods marking all of them on your map (just increasing the Ubisoft formula feeling).



A Possible Solution
This mod takes the mod made by Mad Cat MKII as a base and then does the following:
  • No "Hidden Gems" are displayed on the map per default.
  • Everytime the player comes within 200m of a "Hidden Gem", there is a 25% chance of it being displayed on the map and in game (see screenshots).
  • As soon as the player leaves the vicinity of the "Hidden Gem" without interacting, the marker will disappear (and might reappear (25% chance) when coming near it again).

The effect of these changes is that the "Hidden Gems" become similar to random events. So whenever you walk around the city, something interesting might or might not pop up around your position.


Installation
1. Download and install the requirements.
2. Download the mod and unpack it.
3. Put the unpacked folders directly into your Cyberpunk 2077 installation directory.


A Word of Advice (if I may)
Turn off your minimap (via the game settings).
This way you will truly experience Night City and the game.


Credits
Big thanks to Mad Cat MKII for making the original mod and providing support with coding this one.
Thanks to HughJanus for guiding me through the process of making a mod.
Thanks to PolluxTroy0 for creating Hidden Gems Locations on Map.
Thanks to donk74 for his Cyberscript Core.
Thanks to Darkcopse for his Missing Persons - Fixer's Hidden Gems and Pacifica Typhoon - Dogtown's Hidden Gems.
Thanks to khaganmv for providing his Track Collected Shards.
Thanks to Thortok2000 who created Fact Finder.
Thanks to anygoodname who contributed to the original mod.
Thanks to all contributors of Cyber Engine Tweaks, Native Settings UI, Cyberpunk 2077 Moddingand Cyberpunk Wiki.