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Created by

raem

Uploaded by

raemaze

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About this mod

Classic dog tags and 2 types of necklaces with dangle physics for both V. Added to the game via ArchiveXL.

Requirements
Permissions and credits
These were requested quite a few times after I published the bullet necklace with physics, so here we go.
This mod adds the following items to the game as ArchiveXL item addition:
  • Generic dog tags (without name) in 2 appearances (old and new)
  • Johnny's dog tags in 2 appearances (old and new)
  • 2 types of dog tag inspired/shaped necklaces, each in 20 appearances, each in 2 different lengths (80 items in total)
  • all items with dangle physics for both body frames
REQUIREMENTS:
Make sure to also have the above mods' respective requirements installed. Also update your core mods to the latest version!

SUPPORTED BODIES:
  • Short necklaces should work for most body mods (though, depending on the body, clipping with clothes may be more likely)
  • For the dog tags and long necklaces: Refits for EBB, EBBP (and their RB variants), Angel and Gymfiend are included via dynamic switching. I haven't moved the dangle bones, though. So expect some increased weirdness in a few poses, but overall it should be fine. Clipping with clothes is also more likely, especially for Gymfiend.
  • All items should work with rig deforms (for fem V) in the sense that they won't break. However, they also won't deform. So expect some heavy clipping depending on your rig deform, especially for the long necklaces.
PLEASE NOTE:
  • The items go into the Vanilla Torso Inner Slot. This is to ensure they are visible in FPP. Use EEX to equip them (they use necklace short and necklace long)
  • Weirdness and clipping can happen in some poses due to physics
  • Does not work with ACM due to physics
INSTALL:
Make sure you have all requirements installed and updated to the latest versions.
Download the main file of the mod, extract and drop the files into your game folder.

UNINSTALL:

Remove the .archive and .xl files from archive\pc\mod. Remove the .yaml from r6\tweaks\raem. Or uninstall with Vortex.

HOW TO GET THE ITEMS:

Use the item codes or buy via my accessory store.

ITEM CODES:

Spoiler:  
Show

Dog Tags:
Game.AddToInventory("Items.rm_neck_johnnytags_generic_new", 1)
Game.AddToInventory("Items.rm_neck_johnnytags_generic_old", 1)
Game.AddToInventory("Items.rm_neck_johnnytags_silverhand_new", 1)
Game.AddToInventory("Items.rm_neck_johnnytags_silverhand_old", 1)

Necklaces:
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_black", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_brass", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_copper", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_gold", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_rose", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_silver", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_steel", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_metal_titanium", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_blue", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_cyan", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_green", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_orange", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_pink", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_purple", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_red", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_white", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_plastic_yellow", 1)

Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_black", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_brass", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_copper", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_gold", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_rose", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_silver", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_steel", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_metal_titanium", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_blue", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_cyan", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_green", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_orange", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_pink", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_purple", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_red", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_white", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry1_sh_plastic_yellow", 1)

Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_black", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_brass", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_copper", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_gold", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_rose", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_silver", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_steel", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_metal_titanium", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_blue", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_cyan", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_green", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_orange", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_pink", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_purple", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_red", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_white", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_plastic_yellow", 1)

Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_black", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_brass", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_brushedblack", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_copper", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_gold", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_gunmetal", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_rose", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_silver", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_steel", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_metal_titanium", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_blue", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_chartreuse", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_cyan", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_green", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_orange", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_pink", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_purple", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_red", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_white", 1)
Game.AddToInventory("Items.rm_neck_tagsjewelry2_sh_plastic_yellow", 1)