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JerichoNutbar

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JerichoNutbar

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this isnt a mod in itself, its a profile for a mod, rebalancing weapon damages for a Very hard playthough making pretty much every gun in the game alot more viable and lethal but do be warned... it works both ways

enemies are no longer bullet sponges, but neither are you, makes fast past combat alot more fun, it pairs well with half XP m

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so damages are upped... alot across the board

-Semi auto weapons either fire as fast as you can, or matching the animation

-Magazine capacity makes alot more sense to how they appear in game

-Damages make alot more sense to what the gun appears to fire in game be it a 9mm .44, rifle round or a 12 gauge

-LMGs and HMGs have alot higher firerate and damage... you can use one viably and Turrets are a significant threat

-Shotguns have pretty near the same damage across the board, with the exception of the carnage, that gets treated like a 4 guage

-Tech/Smart weapons were a bit painful to figure out, but they do the damage their normal equivalents do, and the ones that dont really have equivalents, I've taken some liberties in interesting ways to make them viable

Anyway, I took a long time to get into every gun through playthroughs and balance them to work well, if i missed any which im sure i have, Im open to eventually update it for the better.