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ELFJPEG x yellingintothevoid

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yellingintothevoid

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About this mod

THESE ARE NOT FUNCTIONAL WEAPONS. THEY ARE PURELY COSMETIC. that being said, your V can equip these two bows as wearables on their back or you can use them with the pose pack made by elfjpeg!

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this mod contains ports of 3D models originally created by epal and MrEliptik, edited and ported to Cyberpunk by me. to make full use of the AMM props, get the pose pack made by elfjpeg!

there are two bows in two versions included in this mod. they are available as ArchiveXL wearables and as spawnable props via AMM. the mod also includes an arrow as a prop. you can spawn the props by searching for "bow", "recurve bow", and "arrow" in AMM's search function under the Decor tab. once spawned, there's a dropdown in the Target Tools window where you can select one of three appearances for the bows: default, slack, and drawn. the arrow only comes in one appearance.

check out elf's modpage down below! we've updated the pose packs to include the bows as props, same as how Katanas and Guns work in other pose packs. no more fiddling with AMM! (although you can still do that with the prop-less version of the poses)



if you want a functional crossbow, check out this work in progress mod by xbioskopx!

                                                              

installation:
install via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks. the .lua file for the prop goes into bin\x64\plugins\cyber_engine_tweaks\mods\AppearanceMenuMod\Collabs\Custom Props.

                                                              

the wearables are also available in this Virtual Atelier.


item names   ┊ Equipment-EX slots
Bow          ┊ Back
Recurve Bow  ┊ Back


mesh paths for Appearance Creator Mod (appearance name is black for both):
base\yv\meshes\i1_bow.mesh
base\yv\meshes\i1_recurve_bow.mesh

CET code:
Game.AddToInventory("Items.yv_bow_black")
Game.AddToInventory("Items.yv_recurve_bow_black")