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yellingintothevoid

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yellingintothevoid

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About this mod

comes in nine colours, all of which can be individually combined with 22 logos!

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original 3D model by billiecornwall, ported and edited by me. the hairstyle seen in the previews is part of the cap and can't be removed. the hair colour will adapt to the one your V uses. this includes the hair colours added by Hair Profiles CCXL by IslandDancer. if the hair colour shows up as black and shiny, save and reload your game. all the logos were created from assets found in the game files or drawn by me. the cap and its decals are two separate items that can be individually equipped in Equipment-EX.

fits perfectly with my Shroud!

wingdeer also made a really cool cap which is part of her Hair Collection and can be found under the name Asterina.
another cute one made by beaniebby can be found here!


                                                              

installation:
install the mod via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.

                                                              


also available in this Virtual Atelier.


item names   ┊ Equipment-EX slots
Cap          ┊ Head
Cap (Decal)  ┊ Right Hand Prop

mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\cap_fhair20_pt1.mesh
base\yv\meshes\cap_fhair20_pt2.mesh
base\yv\meshes\h1_cap_shadow.mesh
base\yv\meshes\h1_cap.mesh

if you load h1_cap.mesh twice and hide different submeshes on each, you can combine the cap with its decals:
submesh 1: cap
submesh 2: decal


default CET codes:
Game.AddToInventory("Items.yv_cap_black")
Game.AddToInventory("Items.yv_cap_blue")
Game.AddToInventory("Items.yv_cap_green")
Game.AddToInventory("Items.yv_cap_grey")
Game.AddToInventory("Items.yv_cap_purple")
Game.AddToInventory("Items.yv_cap_red")
Game.AddToInventory("Items.yv_cap_sky")
Game.AddToInventory("Items.yv_cap_white")
Game.AddToInventory("Items.yv_cap_yellow")
Game.AddToInventory("Items.yv_cap_decal_ald_flame")
Game.AddToInventory("Items.yv_cap_decal_ald_horse")
Game.AddToInventory("Items.yv_cap_decal_arasaka")
Game.AddToInventory("Items.yv_cap_decal_barghest")
Game.AddToInventory("Items.yv_cap_decal_corpo_shit")
Game.AddToInventory("Items.yv_cap_decal_eurodyne")
Game.AddToInventory("Items.yv_cap_decal_growl")
Game.AddToInventory("Items.yv_cap_decal_icu")
Game.AddToInventory("Items.yv_cap_decal_mael_eyes")
Game.AddToInventory("Items.yv_cap_decal_mael_skull")
Game.AddToInventory("Items.yv_cap_decal_mael_spider")
Game.AddToInventory("Items.yv_cap_decal_militech")
Game.AddToInventory("Items.yv_cap_decal_mox_letters")
Game.AddToInventory("Items.yv_cap_decal_mox_skull")
Game.AddToInventory("Items.yv_cap_decal_ritual")
Game.AddToInventory("Items.yv_cap_decal_samurai")
Game.AddToInventory("Items.yv_cap_decal_valentino_roses")
Game.AddToInventory("Items.yv_cap_decal_valentino_skull")
Game.AddToInventory("Items.yv_cap_decal_valentino_v")
Game.AddToInventory("Items.yv_cap_decal_vdb")
Game.AddToInventory("Items.yv_cap_decal_voidwear")
Game.AddToInventory("Items.yv_cap_decal_yaiba")