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Created by

MuzzEmil

Uploaded by

MuzzEmil

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About this mod

Modified save games intended for use with save game editing, mod testing, or starting a 'fresh' game from Act 2.

Permissions and credits
Changelogs
Zero V - Fresh Act 2 Start
Works with patch 2.21 and Phantom Liberty DLC.

v0.3 Update
  • CHANGE: Original v1.12 save files loaded and re-saved as v2.21 files.
Lightly modified* save games intended for use with save game editing, mod testing, or starting a 'fresh' game from Act 2.

Abernathy would call this a 'Jenkins' approach to the beginning of the game, "Path of least resistance, always. No Nuance."  Zero datashards interacted with, zero items picked up, zero blue dialogue options selected, and where possible zero response to timed dialog responses. This also means the seven attribute points given on the character creation screen were not spent and were technically forfeit.

  • Zero save file edits and zero mods* used in play-through.
  • The Pickup was resolved by paying for the Flathead out of pocket*.
  • Militech/Meredith were not contacted and Brick was not found/saved.
  • Jackie's body was sent to Mama Wells at the end of The Heist.
* Only CET console commands were used (give money, teleport, invulnerable effect).

Zero Edition
In the Zero edition additional CET console commands have been used to empty the player inventory and reset the player levels to 1.


Current Modlist
A list of the mods I currently play with for a vanilla-like experience with survival mechanics, economy rebalance, improved visuals, quality of life fixes, and patches is available here.