About this mod
Adds Gambling Props with AMM support. Playing Cards & Poker Chips.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Current Props:
52 Playing cards, all faces and backs
- AMM code: "Boe6 Playing Card"
- Appearances use standard card notation. 4 of Spades = 4s, King of Diamonds = Kd.
- Scripting .ent path: "boe6\\gambling_props\\boe6_poker_chip.ent"
- AMM code: "Boe6 Poker Chip Stack"
- Appearances use the format "X_color", where X is the number of chips in that stack, and color is the chip denomination. (eg. "5_blue")
- 1, 5, & 10 high chip stacks are available in all colors with AMM appearances.
- Scripting .ent path: "boe6\\gambling_props\\boe6_playing_card.ent"
- 1-10 chip stacks are available via scripting appearance change.
More props from other forms of gambling to come in the future.
Installation:
Extract zip contents directly into game files.
Usage:
Using Appearance Menu Mod:
- Open your CET overlay and navigate the Appearance Menu Mod window.
- Open the "Decor" tab and use the the search bar to find the prop you'd like to spawn.
- Search for terms listed above like "Chip", "Card", "Poker", or "Boe6" to find my props in the list.
- To change appearances, keep the prop targeted you'd like to change, then switch to the "Scan" tab to see available appearances for the prop.
- If you're familiar with CET/lua scripting, Redscript code, and/or Codeware, these can also be used to create entities.
- I use Codeware to summon .ent files via CET lua.
- Example:
entSpec.templatePath = "boe6\\gambling_props\\boe6_poker_chip.ent"
entSpec.appearanceName = "10_red"
entitySystem:CreateEntity(entSpec)
- More info on Codeware is available on the wiki.
Credits:
- Jack Kelly for poker chip prop model: https://sketchfab.com/3d-models/3december-2020-not-poker-ec291518d1cc4f36957bd951d80456dd
- jdastine for playing cards prop model: https://sketchfab.com/3d-models/playing-cards-2dd7c45bf68a4ce3bf63c995b1bf12bf