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CD PROJEKT RED and yellingintothevoid

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yellingintothevoid

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About this mod

comes in nine colours, all of which can be individually combined with 22 logos!

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this is a modified port of an in-game item with custom appearances. the hairstyle seen in the previews is part of the beanie and can't be removed. the hair colour will adapt to the one your V uses. this includes the hair colours added by Hair Profiles CCXL by IslandDancer. if the hair colour shows up as black and shiny, save and reload your game. all the logos were created from assets found in the game files or drawn by me. the beanie and its decals are two separate items that can be individually equipped in Equipment-EX.

fits perfectly with my Shroud!
Tariqy also made a beanie that comes in different placements and lots of hairstyles, get it here!

                                                              

installation:
install the mod via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.

                                                              


also available in this Virtual Atelier.


item names      ┊ Equipment-EX slots
Beanie          ┊ Head
Beanie (Decal)  ┊ Right Hand Prop


mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\beanie_fhair20_pt1.mesh
base\yv\meshes\beanie_fhair20_pt2.mesh
base\yv\meshes\h1_beanie_shadow.mesh
base\yv\meshes\h1_beanie.mesh

if you load h1_beanie.mesh twice and hide different submeshes on each, you can combine the beanie with its decals:
submesh 1: beanie
submesh 2: decal


CET codes:
Game.AddToInventory("Items.yv_beanie_black")
Game.AddToInventory("Items.yv_beanie_blue")
Game.AddToInventory("Items.yv_beanie_green")
Game.AddToInventory("Items.yv_beanie_grey")
Game.AddToInventory("Items.yv_beanie_purple")
Game.AddToInventory("Items.yv_beanie_red")
Game.AddToInventory("Items.yv_beanie_sky")
Game.AddToInventory("Items.yv_beanie_white")
Game.AddToInventory("Items.yv_beanie_yellow")
Game.AddToInventory("Items.yv_beanie_decal_ald_flame")
Game.AddToInventory("Items.yv_beanie_decal_ald_horse")
Game.AddToInventory("Items.yv_beanie_decal_arasaka")
Game.AddToInventory("Items.yv_beanie_decal_barghest")
Game.AddToInventory("Items.yv_beanie_decal_corpo_shit")
Game.AddToInventory("Items.yv_beanie_decal_eurodyne")
Game.AddToInventory("Items.yv_beanie_decal_growl")
Game.AddToInventory("Items.yv_beanie_decal_icu")
Game.AddToInventory("Items.yv_beanie_decal_mael_eyes")
Game.AddToInventory("Items.yv_beanie_decal_mael_skull")
Game.AddToInventory("Items.yv_beanie_decal_mael_spider")
Game.AddToInventory("Items.yv_beanie_decal_militech")
Game.AddToInventory("Items.yv_beanie_decal_mox_letters")
Game.AddToInventory("Items.yv_beanie_decal_mox_skull")
Game.AddToInventory("Items.yv_beanie_decal_ritual")
Game.AddToInventory("Items.yv_beanie_decal_samurai")
Game.AddToInventory("Items.yv_beanie_decal_valentino_roses")
Game.AddToInventory("Items.yv_beanie_decal_valentino_skull")
Game.AddToInventory("Items.yv_beanie_decal_valentino_v")
Game.AddToInventory("Items.yv_beanie_decal_vdb")
Game.AddToInventory("Items.yv_beanie_decal_voidwear")
Game.AddToInventory("Items.yv_beanie_decal_yaiba")