File information
Created by
CD PROJEKT RED and yellingintothevoidUploaded by
yellingintothevoidVirus scan
About this mod
cosplay your favourite FIA agent! comes in ten colours!
- Requirements
- Permissions and credits
- Changelogs
- Donations
in the Optional Files, you'll find a version of the coat that includes two items that, when equipped, tuck the coat behind 707Tactical's Drop Holster. one has sleeves, the other doesn't. it requires the older version of the Holster without GarmentSupport because otherwise GS messes up the coat.
includes refits for Hyst's EBB, RB, EBBRB, as well as Na's Flat Chest body mods and VTK Small by xBaebsae. additionally, the mod also includes refits for the Solo 2.0 body mod made by uglykidcid. the refits for the Solo 2.0 body can also be used with the Vanilla body with Solo arms.
refit that opens the coat a bit further by SA0820 available here.
other pieces of Reed's outfits:
Solomon Reed's Jacket (masc V) by Avo247
Necklaces by raemaze
Vest by berrywoman
Glasses (default) by wolvmods
Glasses (different head positions, tons of colours) by beaniebby
installation:
install via Vortex or by unpacking the .zip file and copying its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml file to .\r6\tweaks.
item names ┊ Equipment-EX slots
Reed's Coat ┊ Torso / Outer
Reed's Coat - Rolled Sleeves ┊ Left Fingernails
item names (optional version only) ┊ Equipment-EX slots
Reed's Coat - Holster ┊ Left Fingernails
Reed's Coat - Holster, Rolled Sleeves ┊ Left Fingernails
mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\t2_reeds_coat_base_body.mesh
base\yv\meshes\t2_reeds_coat_ebb.mesh
base\yv\meshes\t2_reeds_coat_ebbp.mesh
base\yv\meshes\t2_reeds_coat_ebbprb.mesh
base\yv\meshes\t2_reeds_coat_ebbrb.mesh
base\yv\meshes\t2_reeds_coat_flat.mesh
base\yv\meshes\t2_reeds_coat_rb.mesh
base\yv\meshes\t2_reeds_coat_small.mesh
base\yv\meshes\t2_reeds_coat_solo_og.mesh
base\yv\meshes\cuffed\t2_reeds_coat_cuff.mesh
base\yv\meshes\cuffed\t2_reeds_coat_base_body.mesh
base\yv\meshes\cuffed\t2_reeds_coat_ebb.mesh
base\yv\meshes\cuffed\t2_reeds_coat_ebbp.mesh
base\yv\meshes\cuffed\t2_reeds_coat_ebbprb.mesh
base\yv\meshes\cuffed\t2_reeds_coat_ebbrb.mesh
base\yv\meshes\cuffed\t2_reeds_coat_flat.mesh
base\yv\meshes\cuffed\t2_reeds_coat_rb.mesh
base\yv\meshes\cuffed\t2_reeds_coat_small.mesh
base\yv\meshes\cuffed\t2_reeds_coat_solo_og.mesh
optional version only:
base\yv\meshes\holster\t2_reeds_coat_cuff.mesh
base\yv\meshes\holster\t2_reeds_coat_base_body.mesh
base\yv\meshes\holster\t2_reeds_coat_ebb.mesh
base\yv\meshes\holster\t2_reeds_coat_ebbp.mesh
base\yv\meshes\holster\t2_reeds_coat_ebbprb.mesh
base\yv\meshes\holster\t2_reeds_coat_ebbrb.mesh
base\yv\meshes\holster\t2_reeds_coat_flat.mesh
base\yv\meshes\holster\t2_reeds_coat_rb.mesh
base\yv\meshes\holster\t2_reeds_coat_small.mesh
base\yv\meshes\holster\t2_reeds_coat_solo_og.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_cuff.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_base_body.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_ebb.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_ebbp.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_ebbprb.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_ebbrb.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_flat.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_rb.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_small.mesh
base\yv\meshes\holster\holster_cuffed\t2_reeds_coat_solo_og.mesh
CET codes:
Game.AddToInventory("Items.yv_reeds_coat_default",1)
Game.AddToInventory("Items.yv_reeds_coat_black",1)
Game.AddToInventory("Items.yv_reeds_coat_blue",1)
Game.AddToInventory("Items.yv_reeds_coat_green",1)
Game.AddToInventory("Items.yv_reeds_coat_grey",1)
Game.AddToInventory("Items.yv_reeds_coat_purple",1)
Game.AddToInventory("Items.yv_reeds_coat_red",1)
Game.AddToInventory("Items.yv_reeds_coat_sky",1)
Game.AddToInventory("Items.yv_reeds_coat_white",1)
Game.AddToInventory("Items.yv_reeds_coat_yellow",1)
Game.AddToInventory("Items.yv_reeds_coat_cuff_default",1)
optional version only:
Game.AddToInventory("Items.yv_reeds_coat_holster_default",1)
Game.AddToInventory("Items.yv_reeds_coat_holster_cuff_default",1)