Automatically loads your last game save on death (or teleports you to the Med Center)... Keybind to enable/disable... Alternate functionalities of teleporting to Med Center or automatically returning to main menu on death also available...
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Changelogs
Version 1.6
Added option to autosave after the 1% tax when teleported to the Med Center on death (with that option enabled)
Reworked the timers for displaying the taxed message and saving after being teleported to the med center (with that option enabled)
Made it drain the player's HP then start to refill upon teleporting to the Med Center on death, so it's like they applied a healing buff or something (with that option enabled)
Added line at the top of the window to display whether or not the player has a current valid checkpoint to be loaded (if this does not say true, then the "Reload On Death" and "?Med Center On Death" options will not work
Version 1.5
Small fix to make it so there is only one loading screen to teleport to the Med Center on death (instead of 2 as there previously was)
Version 1.4
Fixed issue with Med Center tax not being deducted for 15 or so seconds after being teleported to the Med Center... It will now only take a few seconds...
Fixed issue that caused sound to be distorted after reloading/teleporting to the Med Center (this issue existed in 1.0, was fixed in 1.2, then re-introduced in 1.3, and now fixed again in 1.4)
Version 1.3
Added new "Med Center On Death" option, which reloads the last checkpoint, then teleports the player to the Med Center (near MB10), then charges the player a 1% tax of their available Eddies and (optionally) quicksaves. Will not work while questing. If questing, will instead just reload last checkpoint.
Added a CET overlay menu and got rid of the "cycle functionality" keybind since there's too many options for that to work well anymore.
This update will override any saved settings from the old versions (it uses a new settings file for the menu option additions)
Version 1.2
Fixed a comma being in the wrong place, which caused the script to only reload your las checkpoint once per game session (then the script broke)... Now it will properly reload your last checkpoint every time you die (assuming you have a "valid" checkpoint according to the game)... Thanks to u/UnforgivenWar for the heads-up about this and the previous issue (damn, you must die a lot...lol)
Added in a slight delay timer to disable the burning effect on the player after a few seconds instead of letting the status effect run it's course, as it could've ended up causing a slight bit of damage sometimes, but now definitely will not...
Version 1.1
Fixed issue that caused sound to be distorted after reloading on death (script now detects a death earlier by checking the player's death state instead of waiting for the death menu, which was what apparently caused the issue)...
New "Med Center On Death" option now available (see below for details)!
What does this mod do?
By default, it will automatically load your last save whenever you die (assuming you have a save) instead of taking you to the death menu. Will display a message (seen above) and apply the "Burning" effect on the player for a few seconds after spawning (this effect will do no damage, don't worry).
Alternatively, you can use the CET overlay menu to select 2 other functionalities. These are "Main Menu On Death" (takes you to the main menu when you die) and "Med Center On Death" (reloads your last checkpoint, then teleports you to the Med Center (near MB10) and charges you a 1% tax of your available Eddies (money).
Includes a keybind to enable/disable the mod.
Keybind can be setup in CET overlay's "Bindings" menu, then can be used at any time.
Installation
Extract to main CP77 install folder or install with Vortex
Make sure to also get the required mod (CET) if you do not already have it
Uninstallation:
Delete the "Phoenix Rising - Auto Load Last Checkpoint On Death" folder from your [CP77>bin>x64>plugins>CET>mods] folder
Known Issues:
The "Med Center On Death" option is a WIP and is somewhat funky, to say the least... The only real "issue" with it is that on subsequent deaths (in the same play session), it will wait a little while (~15 seconds) after it teleports you before it takes the 1% tax and forces the quicksave (if that option is enabled)... I need to make it remember that you have died once before so it doesn't do this (this isn't as easy as it sounds, but really shouldn't be too difficult, I just don't have the time to do it now and I feel like it works good enough as-is for a release)...
Compatibility:
Not compatible with "alternate death screen" mods, as this will not allow the death screen to trigger at all