About this mod
Based on the Malorian Arms 3516, these new pistols bring the power of fire and lightning to your arsenal
- Requirements
- Permissions and credits
Two new pistols based on the Malorian Arms 3516
While ADS, Electric Hellfire shoots EMP rounds that can electrocute your enemies
While not ADS, you can shoot Incendiary rounds that will set your enemies on fire
Electric Hellfire can shoot semi-auto by tapping the trigger or full-auto by holding down the trigger. Includes a 15 round magazine but outputs lower damage
Electric Hellfire Mk.II can only shoot semi-auto but has higher damage and a 10 round magazine
Electric Hellfire Original: same stats as the Mk.II but has the original 3516 skin
--Check the video section for gameplay--
v1.1 - Added HUD Icons
v1.2 Fixed yaml file and now fully supports Trigger Mode Control
Use cyber engine tweaks to obtain or you can buy from a vendor (see pics for location)
spawn codes
Game.AddToInventory("Items.Electric_Hellfire",1)
Game.AddToInventory("Items.Electric_HellfireMk2",1)
Notes:
If you think these guns are overpowered you can easily tweak the damage values by editing the .yaml file in notepad++
Go to line 126 for Electric Hellfire or line 117 for Mk.II and put any value you want and save.
When making weapons it's hard for me to know what's overpowered or not because I barely play this game and I also suck at it
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .json files
Thank You to all the people who helped create these tools