About this mod
From the film Scarface. Fires Normal and Explosive rounds
- Requirements
- Permissions and credits
-Tony Montana's M16-
OP Version (Semi Auto)
Less OP Version (Charged Shot)
Features two trigger modes
1. ADS=Full Auto and normal rounds.
2. Non-ADS= Semi Auto or Charged explosive rounds
Thanks to Seijax for taking the time to help me
v1.1 - Added gun to vendor
v1.2 Added support for Trigger Mode Control
v1.3 - Added HUD Icon
-Use cyber engine tweaks to obtain or from vendor in Pacifica starting at level 17 (see pics for location)-
Game.AddToInventory("Items.m16_tm",1)
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .yaml files
Thank You to all the people who helped create these tools
OP Version (Semi Auto)
Less OP Version (Charged Shot)
Features two trigger modes
1. ADS=Full Auto and normal rounds.
2. Non-ADS= Semi Auto or Charged explosive rounds
Thanks to Seijax for taking the time to help me
v1.1 - Added gun to vendor
v1.2 Added support for Trigger Mode Control
v1.3 - Added HUD Icon
-Use cyber engine tweaks to obtain or from vendor in Pacifica starting at level 17 (see pics for location)-
Game.AddToInventory("Items.m16_tm",1)
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Blender 3.6 - Additional mesh editing and texture mapping
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Notepad++ - Editing .yaml files
Thank You to all the people who helped create these tools