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Changelogs
Version 1.11
Fix Rare variant missing description.
Fix random proc chance on ranged attacks did not work properly.
Version 1.1
Rework most parts.
Version 1.0
Initial release.
WHAT DOES IT DO: make it work on both Ranged and Melee weapon, and some other case too:
Ranged: Bullets reloaded count changed to 1/2/4/7/10 with up to 70-240 Electric damage explosion on next shot (reduce 1 shoot reload weapon cheese).
Ranged: Bullets have 2.4-6% chance to release 35-120 Electric damage explosion on hit.
Melee:Sprint attack have 40-100% chance to release 35-120 Electric damage explosion on hit.
Melee:Any melee attack have 4-10% chance to release 35-120 Electric damage explosion on hit.
Finishing blows: Release 70-240 Electric damage explosion.
Tech Attunement: 1.5% explosion resistance per Attribute point.
Cyberware Capacity cost: 20.
WHY THIS MOD:
Honestly I can't find a acceptable method to make this Cyberware piece balanced/less cheesed after many attempts. So I asked my self, instead of only cheesed/effective to a few builds, why dont I make it effective for many builds?
HOW TO INSTALL: Simply download then extract this mod to your Cyberpunk folder.
BUT THE VALUES ARE TOO HIGH/LOW: Edit values inside with any text editor, they are easy to change parameters.
Note(s): - You're welcome to make your own adjustment. - I'm open for discussing about how much those values should be.