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dnbnhlp

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dnbnhlp

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About this mod

Tweaks to Microgenerator, the electroshock on reload Cyberware, to make it work on other case such as using melee weapon or landing finishing blows.

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WHAT DOES IT DO: make it work on both Ranged and Melee weapon, and some other case too:
  • Ranged: Bullets reloaded count changed to 1/2/4/7/10 with up to 70-240 Electric damage explosion on next shot (reduce 1 shoot reload weapon cheese).
  • Ranged: Bullets have 2.4-6% chance to release 35-120 Electric damage explosion on hit.
  • Melee: Sprint attack have 40-100% chance to release 35-120 Electric damage explosion on hit.
  • Melee: Any melee attack have 4-10% chance to release 35-120 Electric damage explosion on hit.
  • Finishing blows: Release 70-240 Electric damage explosion.
  • Tech Attunement: 1.5% explosion resistance per Attribute point.
  • Cyberware Capacity cost: 20.
WHY THIS MOD:
  • Honestly I can't find a acceptable method to make this Cyberware piece balanced/less cheesed after many attempts. So I asked my self, instead of only cheesed/effective to a few builds, why dont I make it effective for many builds?
HOW TO INSTALL: Simply download then extract this mod to your Cyberpunk folder.

BUT THE VALUES ARE TOO HIGH/LOW: Edit values inside with any text editor, they are easy to change parameters.

Note(s):
- You're welcome to make your own adjustment.
- I'm open for discussing about how much those values should be.

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