-Judge Dredd Helmet-
-REQUIRED MOD: 'Material and Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266
-replaces the kabuto
-use cyber engine tweaks to obtain-
spawn command: Game.AddToInventory("Items.Helmet_04_basic_01", 1)
Game.AddToInventory("Items.Helmet_04_rich_01", 1)
Installation:
Put the .archive file in archive>pc>mod
model source: https://sketchfab.com/3d-models/dredd-74a05141476d4f6f8ebf83d9636923c5
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Thank You to all the people who helped create these tools
-REQUIRED MOD: 'Material and Texture Override' Get it here: https://www.nexusmods.com/cyberpunk2077/mods/5266
-replaces the kabuto
-use cyber engine tweaks to obtain-
spawn command: Game.AddToInventory("Items.Helmet_04_basic_01", 1)
Game.AddToInventory("Items.Helmet_04_rich_01", 1)
Installation:
Put the .archive file in archive>pc>mod
model source: https://sketchfab.com/3d-models/dredd-74a05141476d4f6f8ebf83d9636923c5
Tools used:
3DS MAX 2017 - Importing, Rigging and Exporting 3D meshes
Noesis - Importing and Exporting meshes to Cyberpunk 2077 format
Noesis script for 3DS Max - Importing .mesh files to 3DS MAX
Wolvenkit - Extracting and editing various game files (basically the backbone to Cyberpunk 2077 modding)
Adobe Photoshop CS6 - Editing textures
Thank You to all the people who helped create these tools