Cyberpunk 2077

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Tytheus

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Tytheus

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About this mod

Formerly: V's Mansion Gateway. A completely customisable Teleport Gateway System. This mod, by default, adds various teleport gateways between V's Apartment, Duzois St, Building H10 Upper Carpark and V's mansion.

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 Cyberpunk 2077 - Teleport Gateway System Mod
 Created By: Tytheus
 Version: 3.0
 Release Date: 08/02/2021
 
I suggest you complete the game at least once with one of the endings that ends up in the mansion first.  No surprises then, but it is not a requirement.

The mod now has a new name and a complete new system rebuild.  It was formerly known as "V's Mansion Gateway".  It still has the same base function.  As per the original mod, this mod adds the following default teleport gateways:
- V's Apartment to V's Mansion.
- V's Mansion to V's Apartment.
- Derzois Street to V's Mansion.
- V's Mansion to Derzois Street.
- Megabuilding H10 Level 03 Carpark to V's Mansion.
- V's Mansion to Megabuilding H10 Level 03 Carpark

The three gateway points in V's Mansion have been altered to make the further apart.  This should make it easier for players that use a controller.

The Gateway Database is fully changeable and saveable.  Follow the help details in the photos as to how to use it all.  If you really stuff things up though, delete the Gateways.json file from the mod directory and it will be rebuilt the next time Cyberpunk 2077 is restarted or the mod is restarted.
I suggest you keep a backup copy somewhere safe of the Gatways.json file just in case.

It will allow you to walk, with a short load screen if the spawn point is far enough away,  between the two locations at will without the need to do lengthy jump, climb and leaping exercises or a clipping/flying mod.

I have included screenshots of where the default teleport gateways are in each location.  The sense distance is quite small (100mm in-game distance), but this is all fully configurable on a per gateway basis.  It is not difficult to hit each of them if you walk straight ahead into the point indicated in the screenshots.
There is a in-game 10 second cooldown after a teleport to help prevent teleport loops if you inadvertently back into a teleport gateway.  This system can be manually inhibited for testing.  The background of the Gateway and Scratchpad Gateway will turn red to show when you are in the sense range.  This will still occur even if the sensing system is turned off.

The Cyber Engine Tweaks mod is required for this mod to work.  It is available from here:
https://github.com/yamashi/CyberEngineTweaks

Please make sure you delete the old version first if you still have it... "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\VsMansionGateway"

The first thing you will need to do on running the game is assign a hotkey to the interface using the Cyber Engine Tweaks console.  There is a picture that shows you how.

There is also a picture to show what each of the features of the main interface does and how they work.

Installation
Unzip the release zip file to your main Cyberpunk 2077 game folder or use your favourite mod manager to do it for you.
This mod script will be installed in the Cyber Engine Tweaks mods folder.

Uninstallation
Delete the "TeleportGatewaySystem" folder from "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods".

Gateways Rebuild (All saves will be lost)
Delete the "Gateways.json" file from the "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\TeleportGatewaySystem" folder.

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Patreon: https://www.patreon.com/middletech