New toggleable custom HUD overlay! CET-based full-screen overlay with configurable colors and transparency... Optionally hide in (most) game menus... Can toggle filter with a CET keybind... Not a ReShade...
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Author notes
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File credits
Big thanks (and credits) to u/bergaccx for helping to implement the "presets" feature :)
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Changelogs
Version 2.0
Added in a "Fake Video Player" HUD element... Also added 2 more HUD preset options... Note that this will, once again, overwrite any saved HUD layouts/presets... Sorry for the inconvenience... This should not happen for any future updates after this, though (which is why I skipped some version numbers and jumped to 2.0... I rewrote some things to make updating easier)...
Version 1.5
Added presets for the customizable HUD... These are saved separately from the main tab's presets... 3 presets available for you to save to (and load from)... This will overwrite any saved HUD layout from v1.4... I apologize for the inconvenience...
Version 1.4
Added customizable HUD overlay in a second tab of the menu... This is mainly meant to be used with "Body Cam" ReShades, such as "Nova Cam" by u/TheCyanideX, but can be used without...
Version 1.3
Added support for the user to make up to 9 "presets" (for a total of 10, the 10th being "Default", which is not editable and can not be deleted)...
Added toggle to enable/disable the "presets" feature (currently disabled by default as it is a WIP feature and is a little bit wonky)...
Added a small "Help and Tips" pop-out submenu with details about the new "presets" feature...
User can delete any preset at any time (you will be prompted with 2 buttons at the bottom of the window when you try to delete)... Presets can not be overwritten, so you must delete one to make another with the same name......
Version 1.2
Added a couple more sliders to give users more control over the glitch effects (as well as tweaked the effects slightly)
Mod name has been changed with v1.4 update... This used to be named "Full Screen Color Filters - And More"... Hope this helps to avoid confusion :)
v2.0 update adds in a "Fake Video Player" HUD element... The progress bar for this fake video player fills/resets every game hour (on the hour)... Also adds a couple more HUD preset options... Note that this will overwrite any saved HUD layouts/presets from older versions again (you may even need to manually delete your old 'hudpreset.json' file from the mod's CET folder)... Sorry about that... It should not happen again with any future updates, though...
v1.5 update adds in 3 customizable presets for you to save your custom HUD layouts to... These are not shared with the filter overlay presets on the main tab, so you can mix/match filter and HUD presets if you'd like to for different things... Note that this will overwrite any saved HUD layout that you may have from v1.4, though... I apologize for the inconvenience...
v1.4 adds in a customizable custom HUD overlay... This includes showing things like player health, a compass, game/system time, combat state, and more... Each HUD element can be moved and resized individually to fit your screen... Also has customizable colors (all HUD elements share the same color)... v1.4 includes a saved HUD layout that I made (the one used in screenshots), but future versions will not... Note: This does not include the vignette from the screenshots... That is from a custom ReShade...
This HUD overlay is mainly made to be used with Nova Cam by u/TheCyanideX (or other body cam ReShades), but can be used without... To use with Nova Cam, you will want to first uninstall/disable it's included CET-based HUD overlay (delete the folder named "NovaCamOverlay" in your [CP77>bin>x64>plugins>CET>mods] folder)...
v1.1 adds toggleable scanlines and VHS-style glitch effects to the overlay... Also adds option to toggle overlay from CET menu and saves whether the window is toggled or not (to load on startup)...
Installation:
Extract to main CP77 install folder or install with Vortex
Uninstallation:
Delete the "FullScreen_Color_Filter-CET_Overlay" folder from your [CP77>bin>x64>plugins>CET>mods] folder
Note: The overlay will always show at the "Press space to continue" screen when you first launch the game, regardless of your "Hide In Game Menus" setting... It doesn't recognize that screen as a menu, but as soon as you press space (or the button on your gamepad) to continue and get to the main menu, the script will disable the overlay if you have it set to hide in menus...