Cyberpunk 2077

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Created by

Petiixblender

Uploaded by

Petii10

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About this mod

Based on the concept arts from the master Filippo Ubertino,
i created the model for the Cybertruck which was imagined by CDPR.

Requirements
Permissions and credits
Changelogs
CDPR released some concept arts about the Cybertruck and called it UAROG.
I have tried to recreate the model and imagined what was not visible on the concept arts.

There are three version of the vehicle:
Yellow:

Cybertruck style:

White:


In order to get the vehicles enter the following into the Cyber Engine Tweak console:

Yellow (original):
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.petii_hoon_base", true)


Cybertruck:
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.petii_uarug_cybertruck", true)


White:
Game.GetVehicleSystem():EnablePlayerVehicle("Vehicle.petii_uarug_white", true)




There are now 3 files in the Cyberpunk 2077\r6\tweaks\uarug folder:

  • Attacks.BulletExplosion.range
  • Items.Base_Vehicle_Power_Weapon_Damage_Stats_inline1.value
  • Items.Base_Vehicle_Power_Weapon_Technical_Stats_inline2.value

You can edit the number in these files to modify the:

  • explosion range of the bullets,
  • the damage of the weapon
  • the magazine size

Note that this also affects other vehicles in the game with laser pointed guns.
I also left some notes in each files, with the default values that the vanila vehicle guns use.


Known issues:
  • The trunk open in a weird way. Don't worry it doesn't hurt you.
  • Vechicle spawn can be bugged at some places and the vehicle explodes or flies into the air.
  • Not all textures are loaded in sometimes. In this case save the game while close to the car and reload.


Link to Fillio's page:
ArtStation - Filippo Ubertino

I purposefully do not accept donations for this mod as i only copied someone else's concept art,
but if you really want to support me then visit my model page:
petiixblender (@petii10) - Sketchfab
Big thanks to MisterChedda for helping