File information
Created by
Halliphax2 and PolluxTroy0Uploaded by
Halliphax2Virus scan
Safe to use
Simple mod that marks various enterable interiors on the player map. Good for role playing purposes.
If the interior is already marked by a map marker (i.e bars) then it is not marked again with this mod. Remember to enable the mod in the CyberScript Native Settings UI menu.
Requirements/Dependencies:
I've missed some interiors during my initial/first pass (I likely wont get another shot for a few months until my next playthrough). If you see an interior not marked by this mod, use the CET command to get the player coordinates at the interior and leave them in a comment here, then I'll add it.
CET command: print(Game.GetPlayer():GetWorldPosition())
Pair this mod with Unlock Night City 2 in order to re-access old locked interiors (i.e after their quest has been completed).
If the interior is already marked by a map marker (i.e bars) then it is not marked again with this mod. Remember to enable the mod in the CyberScript Native Settings UI menu.
Requirements/Dependencies:
- Codeware
- Cyber Engine Tweaks
- Cyberscript Core
- CyberScript Core Animation Archive
- Native Settings UI
- RED4ext
I've missed some interiors during my initial/first pass (I likely wont get another shot for a few months until my next playthrough). If you see an interior not marked by this mod, use the CET command to get the player coordinates at the interior and leave them in a comment here, then I'll add it.
CET command: print(Game.GetPlayer():GetWorldPosition())
Pair this mod with Unlock Night City 2 in order to re-access old locked interiors (i.e after their quest has been completed).