Cyberpunk 2077

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MeltingAngels

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MeltingAngels

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About this mod

Yes, it's as it says; Panam's Bullet Scars, now available for Fem V- using More Body Meshes!!! :D

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Hey choom! Thanks for clicking on the mod!
This is available for Fem V!
(
Masc V coming in the future)

Always wanted Panam's bullet scars, and after a friend introduced me to More Head Meshes/More Body Meshes, I hunted down her scar mesh in Wolvenkit. I tested it for a while with my personal V, and after finding there's only 1 miniscule seam issue, decided to port it into a mod! The scar looks great, and works with all 12 of the Vanilla CC skintones. It just makes a great addition to your V. I personally prefer my Vs to have alot of scars. They live in Night City. They're a Mercenary. Even with armoured skin as a potential option, they're still gonna be scuffed up. 

This mod uses More Body Meshes as a base. Yes, it works. I am on the latest version of the game, and have hundreds of .archive files in my Mod Folder. I also use the Hyst EBBP + RB body mod with an additional Rig mod for extra thiccness. So if it doesn't work for you, it's going to be some kind of mod conflict on your end.

All 10 of the More Body Meshes slots are available. And yeah there's a small seam issue, but you won't see it unless you mega zoom in. I intend to fix it in the future anyway, likely when I'm working on the Masc V version; I have to learn how to refit meshes.

How to Install:


1) Make sure you have More Body Meshes installed. 

2) Download the Zip file from this mod.

3) Decide which MBM slot you want to use, and grab the ONE corresponding file.

4) Drop that ONE .archive file into your Mod Folder. On Steam, the path is as follows:

steam - steamapps - common - Cyberpunk 2077 - archive - pc - mod
(Your .archive file goes in the Mod folder right at the very end)

5) Load up the game, and the mod will appear on your Fem V's body!

If it isn't showing up, try adding a ! to the start of the file name. Also, for my screenshots I use the charLi lighting mod, and I run the game on Raytracing Ultra via an RTX 3060.