Cyberpunk 2077
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Asterra

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Asterra

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About this mod

Kills the phenomenon of vendor stock vanishing when the player out-levels it. Affects weapon recipes and cyberware. Optionally reintroduces missing low-tier recipes as well.

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The game's vendor behavior in 2.1:

CDPR reflexively made many immersion-damaging choices when redesigning how a lot of the game functions.  One of the most conspicuous of these was the new phenomenon whereby certain items only appear in vendor inventories during small windows dictated by the player's level.

For example: If you're looking for the recipe for the Guillotine gun, you will initially find the tier 1 recipe... until you reach level 9, when suddenly it is replaced with the tier 2 recipe.  Not supplemented, but replaced.  At level 17, the tier 2 recipe vanishes and all you can find is tier 3.  And so on.  If you missed your opportunity to buy the tier 1 or tier 2 recipes, it's too late.

This behavior affects all gun recipes, some melee recipes, and every last bit of cyberware.


Why did CDPR do this?  My suspicion is that somebody on the team grew concerned that vendor inventories would grow cluttered with items most players wouldn't want to buy.  And so, like with other design choices aimed at sacrificing immersion for a perceived player convenience, they cordoned the lower-tier items off.  But the bottom line is that doing so amounts to punishing the player for leveling, and this is not the behavior the game exhibited at launch.  It does not make sense, and is not immersive, that items should become completely unavailable at arbitrary moments during the player's progression.

A bit more personally, if one's bucket list for a particularly landmark game happens to include "obtain one of everything", this mod is, bluntly, necessary.  Most recipes and cyberware would be out-leveled long before one obtains the money to buy them all, and this mod enables one to ignore all that until later in the game when they are casually wealthy and looking for something to spend it all on.

Not every vendor inventory follows the same "vanishing inventory" system.  Gun recipes and cyberware do, but actual weapons don't, quickhacks don't, quickhack recipes don't, and even some melee weapon recipes don't.  All of those items already stay for good once they unlock.  There's no clear rule.  Consider this another solid argument in favor of simply keeping all vendor stock permanently unlocked once the player reaches the appropriate tiers.

The level tiers themselves aren't explicitly defined.  Evidently, cyberware follows a 1-9, 10-19, 20-29, 30-39, 40+ pattern, while everything else follows a 1-8, 9-16, 17-24, 25-32, 33+ pattern.  This discrepancy is likely an oversight.

NOTE: The game takes some time to update vendor inventories on its own.  While this isn't very long, if you load a game directly next to a vendor after installing this mod, there's a good chance their inventory won't yet be updated.  If you're in a hurry, you could always use a mod which force-refreshes all vendor inventories.


The optional file:

I have provided an optional additional file which will fill out lower-tier weapon recipes on the various weapon vendors.  What does this mean?  As a quick example:

The gun vendor in Japantown eventually offers the recipe for the Arasaka HJSH-18 Masamune... but only once the player reaches level 17.  The first Masamune recipe he offers is therefore tier 3The Japantown gun merchant never offers the tier 1 or tier 2 Masamune recipes.  With the optional file, he will.

I'm keeping this file separate as it does violate the intended vanilla experience.  There is an argument to be made, after all, that the Arasaka HJSH-18 Masamune, even at tier 1, is somehow too overpowered for a low level player, and I feel it's important to be able to maintain whatever balance CDPR were going for.  That said, hand-forcing these recipes into the game is the only way the player will ever see them, and all of them used to be in the game, fair and square.


Installation:

This mod requires TweakXL.
Install in the usual manner: Extract to your Cyberpunk 2077 folder.