About this mod
An alternate version of the Malorian fused with Erebus
- Requirements
- Permissions and credits
- Changelogs
My take on a Malorian with Blackwall functionality.
My first Mod ever, everything is still WIP.
IMPORTANT: probably incompatible with mods that change the base Malorian, it might affect this gun's behavior in wonky ways
Details:
for now a simple Malorian spin-off with the Blackwall effect, shotgunny behavior and wall penetration when aiming
it also talks now
Info & Troubleshooting:
If the spread is not to your liking you can tweak the values yourself by opening the .yaml-File with Notepad++ and find the section called Statgroups.Deimos_Spread_Stats
If the guns does weird stuff after updating try disabling the mod, create a new save without the gun in the inventory, enable the mod again and add it to your inventory again
Installation:
-extract the zip directly into your game directory
Acquisition:
-open CET console
- enter Game.AddToInventory ("Items.Deimos",1)
Lore:
Sometime after the recovery of [Redacted] from the [Redacted] facility rumors began to spread of small, abandoned machine shops
suddenly becoming highly active for brief periods of time before
stopping just as suddenly.
The oddest thing about those events is the fact that nobody was seen entering or leaving
the workshops and some curious individuals who investigated closer claim
that all seems as if the machines started working on their own and all
screens only displayed nonsensical, garbled code...
To-do-list:
-change color/texture to a more fitting style
-plop Erebus' eye on the gun
-make it talk (it now talks!)
-think of an interesting way of getting it
Thanks to:
xdebugger21 for the general idea
Seijax for helping making it work
My first Mod ever, everything is still WIP.
IMPORTANT: probably incompatible with mods that change the base Malorian, it might affect this gun's behavior in wonky ways
Details:
for now a simple Malorian spin-off with the Blackwall effect, shotgunny behavior and wall penetration when aiming
it also talks now
Info & Troubleshooting:
If the spread is not to your liking you can tweak the values yourself by opening the .yaml-File with Notepad++ and find the section called Statgroups.Deimos_Spread_Stats
If the guns does weird stuff after updating try disabling the mod, create a new save without the gun in the inventory, enable the mod again and add it to your inventory again
Installation:
-extract the zip directly into your game directory
Acquisition:
-open CET console
- enter Game.AddToInventory ("Items.Deimos",1)
Lore:
Sometime after the recovery of [Redacted] from the [Redacted] facility rumors began to spread of small, abandoned machine shops
suddenly becoming highly active for brief periods of time before
stopping just as suddenly.
The oddest thing about those events is the fact that nobody was seen entering or leaving
the workshops and some curious individuals who investigated closer claim
that all seems as if the machines started working on their own and all
screens only displayed nonsensical, garbled code...
To-do-list:
-change color/texture to a more fitting style
-plop Erebus' eye on the gun
-think of an interesting way of getting it
Thanks to:
xdebugger21 for the general idea
Seijax for helping making it work