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CD PROJEKT RED and yellingintothevoid

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yellingintothevoid

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About this mod

a long coat and a mid-length coat in 15 appearances each for fem V!

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Permissions and credits
Changelogs
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port of an in-game item with custom appearances. the coats feature GarmentSupport, which means they shrink clothes worn below them to prevent clipping. GS is kinda whacky but mostly works. other clothing items worn with the coats must also support GS for shrinking to apply. to find mods that support the feature, here's a search for mods that include "gs" in their description. all vanilla items (and recolours of vanilla items) have GarmentSupport enabled. the mod also includes two equippable items that will roll up the sleeves on each coat.

includes refits for Hyst's EBB, RB, EBBRB, and Na's Flat Chest body mods. additionally, the mod also includes refits for the Solo 2.0 body mod made by uglykidcid. the refits for the Solo 2.0 body can also be used with the Vanilla body with Solo arms. a refit for VTK Small by xBaebsae is also included.

the FPP shadows for the different versions of the coat were created and implemented by brutalbuzzler2.

replacer version by Kala available here.
version by PinkyDude with vanilla appearances and refits for various bodies available here.
another version by beckylou available here.

                                                              

installation:
install via Vortex or unpack the .zip and copy its contents to the root folder of your Cyberpunk 2077 installation. this should add the .archive and the .xl files to .\archive\pc\mod and the .yaml to .\r6\tweaks.

                                                              


also available in this Virtual Atelier.


item names                  ┊ Equipment-EX slots
Long Coat                   Torso / Outer
Mid Coat                    ┊ Torso / Outer
Long Coat - Rolled Sleeves 
Left Fingernails
Mid Coat - Rolled Sleeves  
Left Fingernails

mesh paths for Appearance Creator Mod (appearance names in CET code or .yaml):
base\yv\meshes\t2_long_coat_base_body.mesh
base\yv\meshes\t2_long_coat_ebb.mesh
base\yv\meshes\t2_long_coat_ebbp.mesh
base\yv\meshes\t2_long_coat_ebbprb.mesh
base\yv\meshes\t2_long_coat_ebbrb.mesh
base\yv\meshes\t2_long_coat_flat.mesh
base\yv\meshes\t2_long_coat_rb.mesh
base\yv\meshes\t2_long_coat_small.mesh
base\yv\meshes\t2_long_coat_solo_og.mesh
base\yv\meshes\cuffed\t2_long_coat_cuff.mesh
base\yv\meshes\cuffed\t2_long_coat_base_body.mesh
base\yv\meshes\cuffed\t2_long_coat_ebb.mesh
base\yv\meshes\cuffed\t2_long_coat_ebbp.mesh
base\yv\meshes\cuffed\t2_long_coat_ebbprb.mesh
base\yv\meshes\cuffed\t2_long_coat_ebbrb.mesh
base\yv\meshes\cuffed\t2_long_coat_flat.mesh
base\yv\meshes\cuffed\t2_long_coat_rb.mesh
base\yv\meshes\cuffed\t2_long_coat_small.mesh
base\yv\meshes\cuffed\t2_long_coat_solo_og.mesh

base\yv\meshes\t2_mid_coat_base_body.mesh
base\yv\meshes\t2_mid_coat_ebb.mesh
base\yv\meshes\t2_mid_coat_ebbp.mesh
base\yv\meshes\t2_mid_coat_ebbprb.mesh
base\yv\meshes\t2_mid_coat_ebbrb.mesh
base\yv\meshes\t2_mid_coat_flat.mesh
base\yv\meshes\t2_mid_coat_rb.mesh
base\yv\meshes\t2_mid_coat_small.mesh
base\yv\meshes\t2_mid_coat_solo_og.mesh
base\yv\meshes\cuffed\t2_mid_coat_cuff.mesh
base\yv\meshes\cuffed\t2_mid_coat_base_body.mesh
base\yv\meshes\cuffed\t2_mid_coat_ebb.mesh
base\yv\meshes\cuffed\t2_mid_coat_ebbp.mesh
base\yv\meshes\cuffed\t2_mid_coat_ebbprb.mesh
base\yv\meshes\cuffed\t2_mid_coat_ebbrb.mesh
base\yv\meshes\cuffed\t2_mid_coat_flat.mesh
base\yv\meshes\cuffed\t2_mid_coat_rb.mesh
base\yv\meshes\cuffed\t2_mid_coat_small.mesh
base\yv\meshes\cuffed\t2_mid_coat_solo_og.mesh


CET codes:
Game.AddToInventory("Items.yv_long_coat_dyn_black",1)
Game.AddToInventory("Items.yv_long_coat_dyn_blue",1)
Game.AddToInventory("Items.yv_long_coat_dyn_glossy_red",1)
Game.AddToInventory("Items.yv_long_coat_dyn_glossy_white",1)
Game.AddToInventory("Items.yv_long_coat_dyn_green",1)
Game.AddToInventory("Items.yv_long_coat_dyn_grey",1)
Game.AddToInventory("Items.yv_long_coat_dyn_leather_black",1)
Game.AddToInventory("Items.yv_long_coat_dyn_matrix",1)
Game.AddToInventory("Items.yv_long_coat_dyn_leather_brown",1)
Game.AddToInventory("Items.yv_long_coat_dyn_netrunner_glossy",1)
Game.AddToInventory("Items.yv_long_coat_dyn_purple",1)
Game.AddToInventory("Items.yv_long_coat_dyn_red",1)
Game.AddToInventory("Items.yv_long_coat_dyn_sky",1)
Game.AddToInventory("Items.yv_long_coat_dyn_white",1)
Game.AddToInventory("Items.yv_long_coat_dyn_yellow",1)
Game.AddToInventory("Items.yv_long_coat_cuff_default",1)

Game.AddToInventory("Items.yv_mid_coat_dyn_black",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_blue",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_glossy_red",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_glossy_white",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_green",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_grey",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_leather_black",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_leather_brown",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_matrix",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_netrunner_glossy",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_purple",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_red",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_sky",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_white",1)
Game.AddToInventory("Items.yv_mid_coat_dyn_yellow",1)
Game.AddToInventory("Items.yv_mid_coat_cuff_default",1)