Cyberpunk 2077

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IneptedCyberMods

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1neptus

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About this mod

No more random scope variants. No more guessing which one's which. Craft (or spawn), and choose the one you like.
The mod creates separate item records for each scope visual variant using style-specific names and, if available, icons.
All scopes available in Epic or Legendary quality.

Requirements
Permissions and credits
Changelogs
Donations
[0]: Requirements
 — Cyberpunk 2077 2.0+ (compatible with 2.1)
 — essential: ArchiveXL 1.9.0+, TweakXL 1.5.2+
 — to spawn items with console: Cyber Engine Tweaks
 — to use virtual store (optional file): Virtual Atelier 1.2.0+
   …and their dependencies respectively

[1]: Read the key facts below

[2]: Installation
 — Check/install/update requirements
 — Extract the archive into the game’s main directory

[3A]: Buy recipes from different weapon vendors
 — Good ol’ Wilson – epic short scopes recipes
 — Wellsprings, Heywood – legendary short scopes recipes
 — Kabuki Market, Watson – epic long scopes recipes
 — Corpo Plaza, City Centre – legendary long scopes recipes
 — Badlands, by the Sunset Motel – epic and legendary sniper scopes recipes
 — Westbrook, Japantown – all rare scopes recipes
 — Pacifica, West Wind Estate – all uncommon scopes recipes
 — Santo Domingo, Rancho Coronado – all common scopes recipes
[!] They will appear after the stock updates, so after up to 24 in-game hours!

[3B]: or spawn scopes or recipes using CET console

[ex]: amples

Epic ClearVue Mk.3 in orange:
Game.AddToInventory(“Items.Inepted_w_att_scope_long_03_Neon_1”, 1);
and its recipe:
Game.AddToInventory(“Items.Inepted_Recipe_w_att_scope_long_03_Neon_1_Epic”, 1);

[copy]: paste
 use lists of commands from a .txt file included in the mod
{GameDirectory}/aboutMods/CraftAllScopeVariants/spawn_commands_copy_paste.txt

[3C]: or download Virtual Atelier store from optional files
 and if you feel like using the virtual store only: All Scope Variants – Virtual Atelier Store

[4]: Enjoy!
 and report bugs

[KEY]: facts
> This mod doesn't replace existing scopes (let's call them "normal"), these can be looted, awarded, bought as before, and they're still "random"
> The mod simply adds new versions of scopes for each variant of each scope. Available qualities are listed below. Each "new" scope has its visual variant attached to the name and, if available, uses variant-specific icon.
> About the icons: Most of the scopes have already variant-specific icons available in game files (sic!), these can be easily distinguished in the inventory. Unfortunately, Jue, Kairo SA-1, Handyman, Kanetsugu, and Gaki have just a default icon. You need to use the names until someone (maybe me one day) creates the icons for them.
> Most of the scopes come in 7 variants: [Default], [Military 1/2], [Neon 1/2], and [Pimp 1/2]. All of them appear in the "normal" scopes, but they are usually randomly assigned and are indistinguishable in the inventory.
  [exceptions]:
  >> Add-Vantage has additional [Frank] variant
  >> Handyman comes only in [Default] and two [Neon] variants
  >> HPO Kanone MAX Mk.77 has additional [Panam], [Buck], [Breakthrough], and [Reed] variants
> Qualities (tiers):
  >> Epic is default.
  >> Legendary is available for all. Some of the scopes already have such versions in the game: SO-21 Saika, Jue, Handyman, Kanetsugu, HPO Kanone MAX Mk.77, and Gaki – so they will have appropriate stats or descriptions. The rest have their legendary versions based on their epic ones, so the stats will be just a little better – because of quality scaling.
  >> Rare versions are available for: Grandstand Mk.2x, E255 Percipient, ClearVue Mk.8, Kairo SA-1, OS-1 GimletEye, Hyakume, Add-Vantage, CQO Kanone MINI Mk.72, Handyman, HPO Kanone MAX Mk.77, E305 Prospecta. (consistent with vanilla)
  >> Uncommon, and common versions are available for: Grandstand Mk.2x, E255 Percipient, OS-1 GimletEye, Add-Vantage, Handyman, HPO Kanone MAX Mk.77, E305 Prospecta. (consistent with vanilla)
> I allowed myself a little freedom with possible scopes lists, so you can put scopes created with this mod as follows:
  >> RiflePossibleScopesList: all long, all short, and E305 Prospecta
  >> HandgunPossibleScopesList: all long, all short, and E305 Prospecta
  >> NekomataPossibleScopesList: all long, all short, and all sniper
  >> GradPossibleScopesList: all long, all short, and all sniper
  [!] You can modify this in: \r6\tweaks\CraftAllScopeVariants\PossibleScopesListsPopulator.yaml

[REF]: sheet

 long_01   - Grandstand Mk.2x
 long_02   - E255 Percipient
 long_03   - ClearVue Mk.8
 long_04   - SO-21 Saika
 long_05   - Jue
 long_06   - Kairo SA-1
 short_01  - OS-1 GimletEye
 short_02  - Hyakume
 short_03  - Add-Vantage
 short_04  - CQO Kanone MINI Mk.72
 short_05  - Type 2067
 short_06  - Handyman
 short_07  - Kanetsugu
 sniper_01 - HPO Kanone MAX Mk.77
 sniper_02 - E305 Prospecta
 sniper_03 - Gaki


[?]: ideas
 If you believe this mod should act in a different way – describe the idea in the comments – I’ll consider it or help you alter the mod yourself.

[Git]: Hub

[T]: hanks
 — to manavortex, psiberx, and the Discord Modding Community for all the help during the creation of this mod.
 — to all the developers of WolvenKit, TweakXL, ArchiveXL, RED4ext
 — to psiberx again for implementing to ArchiveXL a feature which allowed me to make this mod lighter and more compatible, and saved me possible trouble in the future
 — to Pacings and all responsible for the Virtual Atelier