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File credits
psiberx for TweakXL and the many times he has helped me learn the tweakXL framework, world class dude
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Changelogs
Version 1.1.1
fixed a coding mistake... forgot to use an array for intValues
Version 1.1.0
Modified the UIData for each Tier so the game properly reflects the carry-weight percentage increase for each cyberware version
Added support for the two Tier-2 Titanium Bones, which I accidentally omitted from v1.0.0
Version 1.0.0
initial release, tweakXL format and dependency
carry-weight multipliers from titanium arms cyberware have been increased 10-fold (10x)
does not change the carry weight % that is displayed on the item info card UI, but I think I can address this in a future update.
I will probably look into making this an easy-to-configure mod by integrating Native Settings UI, but for now you will have to edit the file to change the multiplier value (I will explain how to do that, it is very easy)
This mod requires TweakXL from the one and only psiberx
TO INCREASE/DECREASE THE CARRY WEIGHT
open the *.yaml file in a text editor, I recommend Notepad++ because it is free, but sublime-text is also great. Otherwise, just use windows Notepad (not ideal but it works)
Locate/search/find (CTRL+F) any line that says "# Increase/Decrease "value" (next line) to change the max carry weight"
The line below that will have the carry-weight multiplier and you can manually change it
Note: the vanilla/default value for each titanium bones tier is listed on the line below the value, so you can always use that as a reference
Note: Each Tier color has two different carry-weight values so you need to edit both. For example, vanilla Tier 4 titanium bones can either have 54% or 58% carry weight increase. 58% is used for Tier 4 ++.
Once you make your changes, save the file (make sure it keeps the *.yaml file extension, not *.txt)