[Developer/FeatureToggles]
- CharacterLightBlockers = false (this makes it so characters don't block light... I guess...lol)
- CharacterRimEnhancement = false (gets rid of the artificial pure white rim lighting on the characters)
- CharacterSubsurfaceScattering = false (light doesn't pass through skin anymore)
- DistantFog = false (pretty obvious)
- DistantVolFog = false (again, obvious)
- Distortion = false (This one is subtle... Removes distortion from lights... Most noticeable with car headlights... I kinda like it better this way)
- DynamicDecals = false (obvious again)
- ImageBasedFlares = false (no godrays and whatnot)
- RainMap = false (really not sure what this does exactly... Not very noticeable)
- ScreenSpaceHeatHaze = false (gets rid of haze effects from heat on roads or fires)
- ScreenSpacePlanarReflection = false (disables the generic reflections that get used when there is no screenspace data)
- ScreenSpaceRain = false (no more shimmery rain)
- ScreenSpaceUnderwater = false (kinda ugly, but only when diving/surfacing to/from underwater, so not too bad)
- VolumetricClouds = false (no big fluffys... Still little wispies)...
- VolumetricFog = false (pretty obvious again)
[Streaming/Culling]
- Strict = true (forces the game to be more strict about culling... Culling is basically not rendering something that the player can't see)
[VisualControllerComponent]
- StrictCrowdLodsEnabled = true (forces the game to use my tweaked LODs for crowds... The values are dynamic otherwise, which means they will be if you don't use any of the feature toggle files)
Obviously, these tweaks will be visually noticeable... But, they will provide a pretty insane boost to FPS, especially lows...
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