Collection of QoL mods that will grow as time goes on. Collect tithes/inspire all at once, skips intros, reverse the 200% damage cap and cheeses the fishing mini-game. Requires BepInEx 5.
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Changelogs
Version 2.1.9
* Fixed Romance MissingMethodException breaking everything else. This method didn't change in the new update, so no idea what caused this. Recompling against updated game files fixed it.
* Fixed the softlock after performing a sermon, and then choosing the Crown menu with Fast Sermons/Rituals enabled.
* Removed some patches for mass commands that re-enables the animations (lamb roaring, dancing etc); this was un-intended.
Version 2.1.8
* Fixed Exhausted followers not being able to be healed in the healing bays.
* Improved associated notifications for the healing bay.
* Speed increase now only applies to Sermons and Rituals.
* All logging (for QoL) has been disabled; if you wish to see it, enabled it in the config file (or via the F1 key)
Version 2.1.7
* Fixed lamb not roaring(?) when using Mass Intimidate.
* Removed some unnecessary logging.
Version 2.1.6
* Add Loot section; change the magnet distance and if loot magnets to the player or not.
* Added some extra checks to the Mass Follower features to prevent soft locks.
* Added ability to scale the size of the notification banners (independent of the UI scale).
* Added option to increase sermon/ritual/etc speeds. If you happen to get any exceptions that dont result in the player freezing, ignore them.
* Added option to make all tarot cards rare only.
* Added option to remove negative traits, and replace them with a random positive one (or it's direct opposite if available).
* You need to remove the 'NothingNegative' mod first.
* The followers current traits will be backed up to a file in the save folder.
* Re-implemented Double Silo Capacity option.
* Added option to make the silo capacities multiples of 32 (fits with the plots).
* Fixed the 'Heat' weather-type being excluded from weather change notifications.
Version 2.1.5
Added Mass Fertilize, Water
Added Mass Pet Dog, Bribe, Bully, Reassure, Re-educate. These last 3 haven't had extensive testing.
If any of the Mass settings or the Level All Followers setting is enabled, the camera will not move to the followers who have leveled. This is to prevent the camera from moving all over the place. The lamb will also not hover when a follow levels. The command wheel will also close in most instances when finished. All of the above is intended, please don't raise bug reports about it.
Fixed some of the settings not actually doing anything.
Added an alert for when certain settings are toggled and require a game restart to take effect.
Configuration Manager is now a hard requirement for the mod to launch.
The configuration settings have had a mess do-over; it is advised to delete your existing config file to generate a clean one.
Version 2.1.4
Mass Extort, Bless, Inspire, and Intimidate have been re-implemented. Bribe is still a WIP as it breaks menus (it's disabled for now)
Added offering shrines, outhouses and composts to the mass collect options.
Added mass level up (triggered when interacting with a follower who can level).
Added option to remove level cap.
Added ability to interrupt the auto-load save by holding down Left Shift while the game is loading. Key bind is configurable.
Fixed the auto-load save kicking in when you return to the menu from a game.
Fixed the save to load selection not working as intended. i.e. if you had it set to Slot 1, it would actually load Slot 2
Disabled the API integration for now.
Version 2.1.3
Mostly updated for Sins of the Flesh
Mass follower commands are currently disabled due to the large number of changes made to the game code
In game settings via the API won't work until it's updated
Use the Bugs tab on Nexus to report issues
Version 2.1.2
Fixed menu items having cooked navigation when certain ones are disabled. This only ocurred when using a controller/gamepad.
Semi-future proofed Twitch authentication (Should no longer need a new version for subsequent Twitch drops as long as they stick to their current naming convention). Cultist and Heretic DLC is excluded on purpose.
Misc code refactoring.
Version 2.1.1
* Corrected Damage Multiplier also affecting enemy's attacks.
Version 2.1.0
* Removed bugfix patch that was causing some users grief.
Version 2.0.9
* Added option to auto-load into a specified save game on menu load. Default is slot 1 (slot 0 starts a new game).
* Cleaned up unnecessary logging.
Version 2.0.8
* Fixed the UI scale modifications defaulting to on and at such a small value you the UI appears gone.
* Added the missing option to disable save on exit.
Version 2.0.7
* Added - Remove New Game button when you have at least one save game.
* Added - Enable Save on exit when quitting. UI is modified to reflect this.
* Added - Quick save keybind to save whenever you want.
* Added - Few developer orientated changes to reduce junk log spam from the game.
* Added - Disable the new ads and developer/publisher logos on the main menu.
* Added - Customizable UI scale.
* Changed - Adjustments to the mass-bless/bribe etc. Still a little wonky, but better than before.
* Changed - Reworked weather mod to work with the new weather system in game.
* Changed - Support for modifying settings in game via the mod menu if have the API installed.
Version 2.0.6
* Fixed the issue that was causing the New Game button to vanish...
* Added Mass Collect - Currently, it only works with the beds.
* Added option to only show dissenters in the prison menu.
Version 2.0.5
* Fixed progress issue (inventory doesn't work etc.) from skipping crown video.
Version 2.0.4
* Added option to skip the receive crown video.
* Fixed skin's unlocks not working.
Version 2.0.3
* Apologies, fixed infinite lumber/mines being the exact opposite of infinite....
Version 2.0.2
* Added ability to modify base dodge, lunge and run speed using a multiplier.
* Added ability to modify base damage dealt using a multiplier.
* Added additional protection against being able to use negative numbers as multipliers.
* When cheesing the fishing mini-game, the reel UI is now hidden (serves no purpose).
Version 2.0.1
* Added Bless, Bribe and Intimidate. Bless still has some issues, but they're minor.
* Added bed collapsing to notifications.
* Moved weather/phase change notifications to the Notification config category.
* Added option to enable/disable the dynamic weather changes.
* Fixed lumber/mine aging priority. Previously nothing would happen if the top option was false. Works as intended now.
* Added ability to toggle and use custom values for most mods.
Version 2.0.0
* Weather is a little more dynamic. Don't get excited, there ain't any snow.
* Four config options for weather. Low range and high range for both rain and wind. Low range = light rain/wind, high range = heavy rain/wind. When the game changes weather, it basically rolls 0-100. Default config is:
- Low range rain = 0-15, meaning the roll has to fall between those numbers for it to rain lightly.
- High range rain = 85-100, meaning the roll has to fall between those numbers for it to rain heavily.
- Low range wind = 0-25, meaning the roll has to fall between those numbers for it to be light winds.
- High range wind = 75-100, meaning the roll has to fall between those numbers for it to be high winds.
* Notifications (on/off) for when the days phase changes, i.e. morning, noon, evening, night, etc.
* Notifications (on/off) for when the weather changes, i.e. light rain, heavy rain, wind, etc.
* Hopefully fixed a bug where buildings could vanish from the map when uing propaganda speaker mods.
* By default, the game changes weather when you exit a building or start a new day. You can now set it to change weather when the time of day changes, i.e. morning, noon, evening, night, etc.
Version 1.9.1
* Updated for game version 1.0.17.
* Unlocked Twitch skins will no longer be removed if you disable the option to unlock them.
* Another attempt at fixing propoganda speakers being turned off during the day for a whole phase.
If you're enjoying the mod, please consider donating or endorsing it with a thumbs up. Your support is greatly appreciated!
What
Removes intros.
Cheese the fishing mini-game. (No need to press anything apart from the initial cast).
Remove extra buttons from menus (Discord, bug report, Twitch etc.)
Collect tithes/inspire all at once (unless they're in prison, sleeping, using the bathroom or dissenting.)
Reverse the damage change to the golden fleece introduced in patch 1.0.13
Double the rate at the damage increases with the golden fleece.
Halves (where possible) the cost of refining goods. Gets rounded up. i.e. something that costs 3 initially ends up being 2. Something that costs 10 becomes 5.
Added option to cure illness/exhaustion when a follower gains loyalty (the floaty white eyes thing).
Added ability to unlock Twitch items (will unlock on game load)
Added being able to collect a tithe from the oldies. Brutal.
Lumber/stone mines' life span can be increased by 50%, 100% or unlimited.
Added game speed manipulation. Left/Right arrows to increase/decrease in 0.25 increments. The up arrow resets it to default. The Maximum (artificial cap) is 5, and good luck to you playing it at that speed.
Option to change the above to increments of 1. It can also go down to 0 to halt the engine entirely.
Collection delays from the main shrine (credits to Matthew-X), the smaller shrines, the chest near the portal, and the beds have been reduced to zero, otherwise shortened (otherwise animations look like junk).
The seed and fertilizer silos can be expanded to 32 slots, which is the number of plots you can build around them. (credits to Matthew-X).
Turn off propaganda speakers of a night.
Make the days longer. The default is 2x, and that already feels long.
Disable game over mechanic.
Multiply the tarot rare draw chance multiplier by 3 (from around 20% to 60%).
Receive a notification when one of the scarecrows catches a bird.
"Heal" exhausted followers in the healing bays.
Make lumber/mine/farm/refinery chests auto loot when nearby (like the chest near the main portal).
Slightly more dynamic weather.
Configurable weather and day phase change notifications.
Probably more stuff I've missed.
Modify run, dodge, and lunge speeds.
Modify base damage dealt.
Receive a notification when a bed has collapsed
Skip receiving the crown video.
Mass collect resources from select structures. WIP*
Extract the contents of Cult of QoL & ConfigurationManager into your BepInEx folder "...\Cult of the Lamb\BepInEx\" folder.
Configuration
The configuration file is generated when you first run the game with the mod enabled. It can be found in the "...\Cult of the Lamb\BepInEx\config" folder.
Press F1 in game to open the configuration manager.