Cultist Simulator
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Atlas0079

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Atlas0079

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Suddenly, after your friends death, you decide to listen up for his "Music for Dreaming", as it labeled on the disc, that he gave to you shorly before hew died. Strange dreams occur to be happening, and you realise that you have irresistible urge to understand it's meaning.Turns out, you now on the misson to gain knowledge of very nature of Hours.

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New legacys added with new update!
Special thanks to superjw2 whom work Up from Nowhere inspired me to start modding this game.
To start the legacy from this mod, (and you can get the mod-ending only from it's legacy) you need to die by the visions (stack 3 fascinations in situation). The goal of walktrough is to upgrade your start desire to 6 level by using new fragments of lore, wich you can gain by studying the final fragments of lore from original game with some max level, and two eruditions/glimmering/vitality: learnt lesson. Repeat two times more to get "Final Lore", but now with more erudition/glimmering/vitality, reason/passion/health and highest ingredient of needed aspect at the end. With final lore you can now advance your True Knowledge desire, and when you upgrade it to 6, you need to use it in Rite Intercalate with 60 needed aspect (the "Final lantern lore will have aspect of 20" for example), to get the ending. Beware of fascinations/illness/dread, as the upgrades give you one.
P.S. This is my first mod, and even after i tested it few times, it still may contain bugs, so feel free to report it or/and leave a feedback.