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Sneakworks

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Sneakworks3000

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About this mod

A modded expansion of the Exile DLC, which includes (among other things):
- 7 new cities
- 31 new vaults
- 4 new Edge-Shrines
- 15 new curios and rarities
- 7 new weapons (2 of which are re-skins)
- 19 new NPCs with cards
- Over 50 pieces of original artwork
- 48 new endings

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Mirrors
Changelogs
'No matter how far you go, I'll find you. No matter how fast you run, I'll catch you. And if you ever forget what I am capable of, I'll remind you.'

Exile: Betrayer's Map
 is a modded expansion of the game's Exile DLC. It includes (among other things):

  • 7 new cities
  • 31 new vaults
  • 4 new Edge-Shrines
  • 15 new curios and rarities
  • 7 new weapons (2 of which are re-skins)
  • 19 new NPCs with cards
  • Over 50 pieces of original artwork
  • 48 new endings

"It's a cold old world out there, but I know a few tricks."

The path of Defiance is more arduous than before, but Betrayer's Map offers players new ways to defeat their enemies and grow in power. Hire criminals and radicals to fashion explosives from illegal substances. Learn the operations of the Cindered Tally and its patron Hour, the Madrugad. Master the lessons of the Colonel or the Lionsmith and assemble weapons of fearsome intent. What the Exile lacks in formal knowledge of the invisible arts is compensated for with resourcefulness, experience, and willpower. You'll need every skill and resource available to survive what pursues you.

"I have seen his strength, and I would be a fool not to fear it."

They aren't quite adepts, but the reckoner mobs are not to be trifled with. In Betrayer's Map, individual pursuers will have more ways to hinder and preempt your efforts against them. The Foe himself is imbued with newfound durability, aggression, and an array of nasty tricks to confuse, entrap, and exhaust you. Be wary - your Foe has walked in the Colonel's shadow, and the Colonel cannot be wounded.

"If I run, I should run somewhere I have an old friend - or at least an old acquaintance."

Fortunately, the Exile has three continents to disappear into, and a handful of friends, acquaintances, and contacts who can help them along the way. Inflame the ache of revolution in the bones of Jerusalem's Old City, or step quietly amidst the watched streets of Rome. Help Ottavio Berton deal with upstarts in the London catacombs, or investigate rumors of a witch in the Alsatian wilds for the Hügelkinder. In cities both new and old, hidden places under watch and guard can be raided for weapons and resources. What you do with these resources - escape or defiance - is a choice you alone can make.

"To draw the attention of the true Long - or their masters - would invite annihilation."

You are not the first to have striven, and you will not be the last. When one turns their eyes towards Defiance, the Edge-Hours will inevitably take note. Perhaps some of their servants will, too.

Cultist Simulator is owned by Weather Factory; I claim no ownership of the game or official content associated with it, et cetera, et cetera. You get the gist.

NOTE: You will, of course, need the Exile DLC for this mod to work properly.

Credits:
  • Writing and Conceptualization - Sneakworks, Batra, Lexie
  • Coding - Sneakworks
  • Testing - Sneakworks, Batra
  • Artwork - Sneakworks, Viktor, Queen of Bones, Humblebee
And, of course, a massive thank you to everyone on the Cultist Simulator Discord[discord.gg] who followed this project up until release. Hope you all enjoy!