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Jymnils

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jymnil

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About this mod

T6 T7 Ships
2x Magnet
T1 to T5 mod CARGO mods to add HP to ships
5 Mins of Oxigen
10x for normal ingots
25x for glowing ingots
50x for dark and light materia
360 Storage slots for your SHIP
ALL Crafting Stations
ALL WEAPONS and ARMOR MODS
ALL the NPC exclusive CRAFTS
UPGRADES for batery, health

Permissions and credits
Changelogs
Donations
EASY MODE version 1.0.2.9
dont forget to Endorsing  to the MOD


ADDED T6 and T7 components
Scout, Interceptor, Fighter, and Titan class SHIPS — all of them have been perfectly adjusted to the parameters the original game was designed with. — The materials needed to make them are the same of T5, i left it like that because they already are a lot of material needed for T5

T8 POSSIBILITY
The game resources have enough space for T8 components, but I don’t know if they will be necessary with the current balance of power. The addition of Health to the CARGO component has already made our SHIPs a force to be reckoned with in any battle.

MODIFIED T1 to T5 CARGO components
They now add HP and ENERGY CAPACITY to the ship (this was originally part of the chassis component in the game design, but was removed from the game for unknown reasons).

MAGNET POWER of ships has been upgraded to 2x.

OXYGEN support now lasts 5 minutes both underwater and in space.

TURRETS have been upgraded to have more power.
They are not overpowered — they now have better precision and are capable of destroying terrain. They can now create trenches around your base with enough firepower.

ADDED SAND to the furnace recipes — you can now create SAND from ROCK.

I will migrate this update to my other MOD CRAFT IT ALL, for those who prefer to play with fewer resources. However, it will take some time.
Remember to endorse both MODS to show your interest in the migration!

EASY MODE version 1.0.2.5


This is a fairly large mod I made to complete my CRAFT it ALL MOD, since the game dont support multiple MODs i ultimately decided to make just one to pack all the modifications i want for an easy mode gameplay.

in this MOD obtaining basic resources like ingots and CRAFTS much easier.

10x for normal ingots
25x for glowing ingots
50x for dark and light materia
25x QUANTUM_PROCESSOR
25x  SUPER_CONDUCTOR
25x MICROPROCESSOR
25x MOTHERBOARD
25x LOGIC_BOARD
25x CIRCUIT_BOARD
25x ACCESS_CARD A to F
10x COAL
20x Bandages
10 Health Pack 1 to 7
Gift Card 2000 Qbits
10x for ALL BASIC CRAFTS like CAPACITOR, CONECTOR, WIRING, etc
25x for ALL ADVANCED CRAFT  like GEM PLATE and all kind of CELLS like DARKMATTER, ANTIMATTER, GAMA, etc

The STORAGE of all ships is expanded to 360 slots, no matter the size of your ship you will have a MOBILE BASE.
The ITEM stackable LIMIT is 9999 so you dont need to have 2 stacks of the same item
You can Put ALL THE BOXES and CRAFTING STATIONS you want on your ships, only space limits you
Money Cards now give you 2000 Qbits
Coal Energy value is the same as energy cells
Battery Energy has been increased a bit
ARMOR MOD has been increased 2x to create stronger ARMORS
SHIELD MOD has been increased 2x so you can have more SHIELDS with less MODs and space for using other MODs

ADVICE

- The easy way to make a lot of Qbits is to sell dark materia to the vendors on the space stations.
- Fullfill some basic requirements of traders on the first planets to
increase TRADING and CRAFTING skills and a lot of Qbits, orders like
9999 COPPER WIRE, 9999 BANDAGES, etc
- Open GIFT CARDS, each one is 2000 Qbits
- Create ACCESS CARDS as fast as posible, you will obtain BIG rewards on
the locked chests, you will find you are exporing more than Mining
- Create your PLANET bases on a high ARTIFICIAL PLATFORM so you can leave
your SHIP near and enjoy crafting using your SHIP inner STORAGE
- CRAFT ADVANCED STATIONS as fast as posible, you will easily get Better WEAPONS EARLY, stations recomended are
ADVANCED ARMORY, SHIP PARTS
- DONT be SHY with creating and deploying  TURRETS and ADV TURRETS ,they
are great for exploring ANCIENT RUINS and Planet Bases, dont forget to
put ALLWAYS at least one ROCKET TOWER for the meteors
- USE your DROID advanced search to look for specific mineral resources in the first 2 planets
- USE ORE EXTRACTORS to obtain the glowing ones, price of extractors
seems high but having 10 to 20 of them saves a lot of time. While you
explore or KILL CORRUPTION your extractors will be MINING for you,
specially usefull on LAVA planets
- DONT forget to put a PLANET GATE on each planet you visit  and one on your SHIP to ACCESS the NETWORK,
just protect it well, you can be ambushed on the GATE , protect them by
putting them on ELEVATED BASE or a locked ROOM
- MOD your WEAPONS and ARMOR as fast as you can build the MOD STATION, it will give you great advantage on COMBAT, the usual time is when you reach your 2nd or 3rd System


All the benefits of my other patch "CRAFT IT ALL"
creating the following items


MOD WEAPON EXPLOSION 1 to 5
MOD WEAPON SPEED 1 to 5
MOD WEAPON DAMAGE 1 to 5
MOD WEAPON RATE 1 to 5
MOD WEAPON LIGHT DAMAGE
MOD JETPACK FUEL 1 to 4
MOD JETPACK TIME 1 to 4
MOD STONE DAMAGE 1 to 5
MOD SUIT ARMOR 1
MOD SUIT LIGHT 1 to 4
MOD SUIT LIGHT ANGLE 1 to 4
MOD SUIT SHIELD 1 to 4
MOD VOXEL TIER 1 to 3
MOD VOXEL BONUS 1 to 5


REPAIR_BENCH_QBITS version
CRAFTING_ARMORY_ADVANCED
TEMPLE_DARKSHARD_CRAFT
TEMPLE_LIGHTSHARD_CRAFT
CRAFTING_TEMPLE_PURIFIER
TEMPLE_DARKNESS_PURIFIER

QUANTUM_PROCESSOR
SUPER_CONDUCTOR
MICROPROCESSOR
MOTHERBOARD
LOGIC_BOARD
CIRCUIT_BOARD
ACCESS_CARD A to F

BATTERY 7
BATTERY level 2 to 7 upgrades
SHIP FUEL level 2 to 7 upgrades
HEALTH PACK level 2 to 7 upgrades



The patch in no way hinders the story; in fact, I think it strengthens it, since the continuous farming of basic items needed to obtain the next upgrade takes too long in the story and you end up doing something completely different from what you had originally planned to do with your limited time ;D It also somehow helps make those quests that ask for 500 ores and reward you with 100,000 qubits closer to completion.

***** BUG *****

There's a bug that isn't mine, it's about item upgrades like weapons and equipment in general. Changing their stack from 1 to 9999 produced an unexpected effect. Now, when you decompose them in the upgrade machine, what you get is 9999 upgrade items. What happens is that in the item description made by the programmers, they somehow initialized the upgrade count with the item count. Obviously, when the item count is 1, the upgrade count will also be equal to 1, which is correct, but it should have its own independent variable.
If anyone has a solution for this, let me know so I can improve the patch. However, while the bug persists, you can use it to create energy from these 9999 stacks.

***** WARNING *****

Using the patch is completely safe. However, I've done limited testing on uninstalling it since the save files use the structures I've modified in the game. So, it's possible that uninstalling the patch could somehow corrupt the save files created with this patch, making them unusable with the base game. I've done some testing and haven't had any issues other than losing a huge amount of minerals, but I can't guarantee anything for the future.

***** INSTALLATION *****

Unzip the downloaded file into the "MODDED" directory. If the file is out of place when you unzip it, move it to the correct location. It's not that hard to figure out where it belongs ;D