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  • Crysis Paradise

    Crysis Paradise

    Last Update: 19 May 2018
    Author: luxor8071

    a custom reshade with the aim to make the game look more beautiful.

    • 21.6MB
    • 3
    • 131

    Crysis Paradise

    Last Update: 19 May 2018
    Author: luxor8071

    a custom reshade with the aim to make the game look more beautiful.

  • Nanosuit 2 Voice Mod

    Nanosuit 2 Voice Mod

    Last Update: 27 Apr 2018

    Gives you the voice of the Nanosuit 2 along with a few extras.

    • 55.1MB
    • 0
    • 57

    Nanosuit 2 Voice Mod

    Last Update: 27 Apr 2018

    Gives you the voice of the Nanosuit 2 along with a few extras.

  • Warhead Aliens

    Warhead Aliens

    Last Update: 22 Mar 2018

    Brings the Aliens from Warhead into Crysis 1 while still retaining the traditional blue ones at the same time.

    • 16.8MB
    • 2
    • 28

    Warhead Aliens

    Last Update: 22 Mar 2018

    Brings the Aliens from Warhead into Crysis 1 while still retaining the traditional blue ones at the same time.

  • Red Hunter v1.2

    Red Hunter v1.2

    Last Update: 22 Mar 2018

    Allows you to fight the Red Hunter from Crysis Warhead in Crysis 1

    • 24.1MB
    • 0
    • 16

    Red Hunter v1.2

    Last Update: 22 Mar 2018

    Allows you to fight the Red Hunter from Crysis Warhead in Crysis 1

  • Crysis Bullet Time

    Crysis Bullet Time

    Last Update: 11 Dec 2017
    Author: CobraL0rd

    Toggle between Slow motion and normal gameplay with the press of a button!

    • 0KB
    • 5
    • 360

    Crysis Bullet Time

    Last Update: 11 Dec 2017
    Author: CobraL0rd

    Toggle between Slow motion and normal gameplay with the press of a button!

  • Shells Stay - Steam version

    Shells Stay - Steam version

    Last Update: 27 Aug 2017
    Author: CobraL0rd

    Shells and bullets remain active for a much greater period of time (15 minutes)

    • 6KB
    • 3
    • 114

    Shells Stay - Steam version

    Last Update: 27 Aug 2017
    Author: CobraL0rd

    Shells and bullets remain active for a much greater period of time (15 minutes)

  • SCAR - Incendiary Ammo

    SCAR - Incendiary Ammo

    Last Update: 20 Apr 2016

    Tech: 9 FunFactor: 9 Overall Rating: 9

    • 73KB
    • 2
    • 198

    SCAR - Incendiary Ammo

    Last Update: 20 Apr 2016

    Tech: 9 FunFactor: 9 Overall Rating: 9

  • Zombie Model Pack (v1)

    Zombie Model Pack (v1)

    Last Update: 20 Apr 2016

    Keeping with the idea that providing the best look for your stock version of Crysis is the best way to go, Kiikunkaakun is back to provide some good-looking zombies! The Zombie Model Pack is great if you want to make a zombie mod but the eye monster can walk trough walls and that not so fun. The other guys are cool and would be fun to go up against, one more thing about the eye monster is that, in order to kill it, you need to strangle it with strength then throw it away. The zombies included in this pack are: Zombie Normal zombie. Zombie Alien and alien zombie version (i think it attacks the other zombies.) Zombie Demonical Demon zombie like. Zombie Eye Monster And Zombie With a big eye instead of a head Zombie handweapon A Zombie with a pillar. Zombie normal nohead A normal Zombie without a head. I hope to see this in a playable mod at some point; this looks as though it could throw a nice little spin in the Crysis world of gaming...and make killing the bad guys even that much more fun! Refer to the readme for more information.

    • 5KB
    • 0
    • 38

    Zombie Model Pack (v1)

    Last Update: 20 Apr 2016

    Keeping with the idea that providing the best look for your stock version of Crysis is the best way to go, Kiikunkaakun is back to provide some good-looking zombies! The Zombie Model Pack is great if you want to make a zombie mod but the eye monster can walk trough walls and that not so fun. The other guys are cool and would be fun to go up against, one more thing about the eye monster is that, in order to kill it, you need to strangle it with strength then throw it away. The zombies included in this pack are: Zombie Normal zombie. Zombie Alien and alien zombie version (i think it attacks the other zombies.) Zombie Demonical Demon zombie like. Zombie Eye Monster And Zombie With a big eye instead of a head Zombie handweapon A Zombie with a pillar. Zombie normal nohead A normal Zombie without a head. I hope to see this in a playable mod at some point; this looks as though it could throw a nice little spin in the Crysis world of gaming...and make killing the bad guys even that much more fun! Refer to the readme for more information.

  • Cyberpunk Noir City Environment (1.0)

    Cyberpunk Noir City Environment (1.0)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 8 Creativity: 9 Overall Rating: 8.7

    • 112.2MB
    • 2
    • 70

    Cyberpunk Noir City Environment (1.0)

    Last Update: 20 Apr 2016

    Tech: 9 Quality: 8 Creativity: 9 Overall Rating: 8.7

  • Dismemberment Mod (v1.0.0)

    Dismemberment Mod (v1.0.0)

    Last Update: 20 Apr 2016

    Just by reading the name of this mod, I bet you raised your eyebrows...Dismemberment Mod does just what you hope it would, it will spruce up your game and increase the visual aspect of someone getting fragged; If you like to see a whole lot of damage when you shoot the baddies, then this is definitely the download for you! If you enjoyed the previous release by HavokSage, then be at ease, you will not be disappointed with this one; If having fun while you play is something you enjoy, then strap yourself in, once installed, you will be able to blow limbs off AI soldiers and blast people into Gibs (Like Unreal Tournament) with any explosive! Dismemberment Mod also comes equipped with a test map for your Crysis gaming enjoyment; Also, as a bonus, there is a WIP zombie moseying about. Some of the features of this Mod include: Shoot Heads off enemy's Can off shoot arms but both arms come off (for now) Can off shoot legs but both legs come off (for now) Armless Zombies keep attacking AI caught in the center of any explosion will be turned into gibs. Dismemberment system is fully dynamic (You can dismember people any way you choose in any order you choose. Physicalized blood using my Realtime Water Physics. Realistically flowing blood that goes downhills and is blasted away by grenades. AI caught on the outskirts of any explosion have their legs blown off. More information on this mod can be found in the thread at Crymod.com Refer to the readme for more information.

    • 1.4MB
    • 11
    • 698

    Dismemberment Mod (v1.0.0)

    Last Update: 20 Apr 2016

    Just by reading the name of this mod, I bet you raised your eyebrows...Dismemberment Mod does just what you hope it would, it will spruce up your game and increase the visual aspect of someone getting fragged; If you like to see a whole lot of damage when you shoot the baddies, then this is definitely the download for you! If you enjoyed the previous release by HavokSage, then be at ease, you will not be disappointed with this one; If having fun while you play is something you enjoy, then strap yourself in, once installed, you will be able to blow limbs off AI soldiers and blast people into Gibs (Like Unreal Tournament) with any explosive! Dismemberment Mod also comes equipped with a test map for your Crysis gaming enjoyment; Also, as a bonus, there is a WIP zombie moseying about. Some of the features of this Mod include: Shoot Heads off enemy's Can off shoot arms but both arms come off (for now) Can off shoot legs but both legs come off (for now) Armless Zombies keep attacking AI caught in the center of any explosion will be turned into gibs. Dismemberment system is fully dynamic (You can dismember people any way you choose in any order you choose. Physicalized blood using my Realtime Water Physics. Realistically flowing blood that goes downhills and is blasted away by grenades. AI caught on the outskirts of any explosion have their legs blown off. More information on this mod can be found in the thread at Crymod.com Refer to the readme for more information.

  • Predator: The Heat of the Jungle (v0.2 | Alpha)

    Predator: The Heat of the Jungle (v0.2 | Alpha)

    Last Update: 20 Apr 2016

    Making the jump from Doom3Files, to our little corner of the interwebs, we welcome Freakness with an all new mod for the Crysis gamer to enjoy! It's time to power up your nanasuit and grab your weapons...things are about to get a little hairy... The story of this mod is a no-nonsense one...a commando on a mission in a Central American jungle, finds himself being hunted by an aggressive life form from outer space. Utilizing the most powerful game engine to date - CryEngine 2, will make it an unforgettable journey to the pure Predator universe. Predator: The Heat of the Jungle is a quick sketch mod, sort of a concept, of how a Predator game on a modern game engine would look like. There will be only one level, but with an unforgettable atmosphere. You will take the role of commando and three freely choose-able comrades to help you out on the mission. The features of this mod are: Atmosphere as close as possible to the Predator movie New sounds New menu Modified hud Easter eggs Music Hassle free installer If you're a fan of the movie, then prepare to have your monitor rocked! But keep in mind, this is an early Alpha release...meaning, it is not perfect, nor complete, but the fun and adventure is still there! Enjoy! Refer to the readme for more information.

    • 50.5MB
    • 1
    • 75

    Predator: The Heat of the Jungle (v0.2 | Alpha)

    Last Update: 20 Apr 2016

    Making the jump from Doom3Files, to our little corner of the interwebs, we welcome Freakness with an all new mod for the Crysis gamer to enjoy! It's time to power up your nanasuit and grab your weapons...things are about to get a little hairy... The story of this mod is a no-nonsense one...a commando on a mission in a Central American jungle, finds himself being hunted by an aggressive life form from outer space. Utilizing the most powerful game engine to date - CryEngine 2, will make it an unforgettable journey to the pure Predator universe. Predator: The Heat of the Jungle is a quick sketch mod, sort of a concept, of how a Predator game on a modern game engine would look like. There will be only one level, but with an unforgettable atmosphere. You will take the role of commando and three freely choose-able comrades to help you out on the mission. The features of this mod are: Atmosphere as close as possible to the Predator movie New sounds New menu Modified hud Easter eggs Music Hassle free installer If you're a fan of the movie, then prepare to have your monitor rocked! But keep in mind, this is an early Alpha release...meaning, it is not perfect, nor complete, but the fun and adventure is still there! Enjoy! Refer to the readme for more information.

  • Rainy Days (1.0)

    Rainy Days (1.0)

    Last Update: 20 Apr 2016

    CaptainChris is back with a sequel to his previous map, The Harbour. Rainy Days is a mod that adds a new Singleplayer story that is split among two levels. It is a cinematic experience that takes immerses you in a darker atmosphere. Rain is an integral part of the missions, and it really adds to the gameplay. The total development time for Rainy Days was two years, and the mod includes a brand new environment, professional voice overs, and new/exciting gameplay. The mod focuses on more of a team fighting experience, and your AI teammates will assist you along the way. The tone is darker then the Crysis storyline, providing for a more serious experience One irk is that the voice overs are in German, but don't let that stop you from downloading this gem. The English subtitles are more then enough to make this an enjoyable experience. The quality is great, the immersion is deep, and the overall experience is well worth it Rainy Days - Release Trailer: Rainy Days is the sequel to The Harbour, which can be found here...

    • 213.5MB
    • 3
    • 59

    Rainy Days (1.0)

    Last Update: 20 Apr 2016

    CaptainChris is back with a sequel to his previous map, The Harbour. Rainy Days is a mod that adds a new Singleplayer story that is split among two levels. It is a cinematic experience that takes immerses you in a darker atmosphere. Rain is an integral part of the missions, and it really adds to the gameplay. The total development time for Rainy Days was two years, and the mod includes a brand new environment, professional voice overs, and new/exciting gameplay. The mod focuses on more of a team fighting experience, and your AI teammates will assist you along the way. The tone is darker then the Crysis storyline, providing for a more serious experience One irk is that the voice overs are in German, but don't let that stop you from downloading this gem. The English subtitles are more then enough to make this an enjoyable experience. The quality is great, the immersion is deep, and the overall experience is well worth it Rainy Days - Release Trailer: Rainy Days is the sequel to The Harbour, which can be found here...

  • Crysis / Crysis Wars Web Admin (0.1.0)

    Crysis / Crysis Wars Web Admin (0.1.0)

    Last Update: 20 Apr 2016

    Here we have an excellent tool for all you server admins out there. The server admins and programmers from the Waking Hour mod team (responsible for developing Project Rise) have recently released this utility, originally intended for use in Rise, deeming it to be a valuable asset to the community. To summarise it, it lets you "manage all server settings from a simple, fully customisable web site". Here's the full list of features: Features: Multi-admin high secure web interface (IP range restriction, HTTPS, Sandboxing) Individual admin privileges Works for Crysis and Crysis Wars Server anti crash and scheduled auto restart Does not require any modifications to server files (apart from autoexec.cfg) Fast template engine for customizable HTML pages Automatic updates Runs on Windows and Linux With the web interface you can: Kick and ban players (bans can be given a note/reason which is logged) Set game/server settings Manage level rotation Upload new maps/map packs (ZIP & RAR) from you local machine or an URL (HTTP & FTP) Use the chat and view the console Restart the server Manage web administrators and much more. Instructions on installing this tool are provided in the download. If you need help or wish to share some thoughts on this asset, a small forum has been set up here. Also available is a demo implementation of the utility, located here (the username and password are both "test").

    • 780KB
    • 0
    • 19

    Crysis / Crysis Wars Web Admin (0.1.0)

    Last Update: 20 Apr 2016

    Here we have an excellent tool for all you server admins out there. The server admins and programmers from the Waking Hour mod team (responsible for developing Project Rise) have recently released this utility, originally intended for use in Rise, deeming it to be a valuable asset to the community. To summarise it, it lets you "manage all server settings from a simple, fully customisable web site". Here's the full list of features: Features: Multi-admin high secure web interface (IP range restriction, HTTPS, Sandboxing) Individual admin privileges Works for Crysis and Crysis Wars Server anti crash and scheduled auto restart Does not require any modifications to server files (apart from autoexec.cfg) Fast template engine for customizable HTML pages Automatic updates Runs on Windows and Linux With the web interface you can: Kick and ban players (bans can be given a note/reason which is logged) Set game/server settings Manage level rotation Upload new maps/map packs (ZIP & RAR) from you local machine or an URL (HTTP & FTP) Use the chat and view the console Restart the server Manage web administrators and much more. Instructions on installing this tool are provided in the download. If you need help or wish to share some thoughts on this asset, a small forum has been set up here. Also available is a demo implementation of the utility, located here (the username and password are both "test").

  • Crytools Launcher (v1.0 Beta)

    Crytools Launcher (v1.0 Beta)

    Last Update: 20 Apr 2016

    For those of you that have installed, and have been using the old Crysis Launcher v0.8 developed by Clivey, can rejoice in the fact that, like anything that gets created invaribly gets improved on! Introducing the next logical step: Crytools Launcher! This asset has now been completely re-coded from scratch, it has some new features like cry backup, multi Cry select, customizable GUI etc. As this is a complete redesign, Clivey has moved the version number from 0.8 (which some of you currently have) to v1.0 and is now called CryTools. I would suggest looking at the video of How to use, just so you understand how the GUI and the backup works. HowToUse.avi Some of the features include: Small compact design Fully Customizable GUI to suit your own needs and style Detects Multiple Cry Files and allows user to select which one to use Backups up Cry files before loading Sandbox for full resiliance or your assets. Compatible with Patch 1.1/SDK/1.2 and Loads levels from Mods Modular in design, so additional plugins will be released in the coming weeks. This file requires .Net 2 Framework installed Refer to the readme for more information.

    • 3.4MB
    • 1
    • 180

    Crytools Launcher (v1.0 Beta)

    Last Update: 20 Apr 2016

    For those of you that have installed, and have been using the old Crysis Launcher v0.8 developed by Clivey, can rejoice in the fact that, like anything that gets created invaribly gets improved on! Introducing the next logical step: Crytools Launcher! This asset has now been completely re-coded from scratch, it has some new features like cry backup, multi Cry select, customizable GUI etc. As this is a complete redesign, Clivey has moved the version number from 0.8 (which some of you currently have) to v1.0 and is now called CryTools. I would suggest looking at the video of How to use, just so you understand how the GUI and the backup works. HowToUse.avi Some of the features include: Small compact design Fully Customizable GUI to suit your own needs and style Detects Multiple Cry Files and allows user to select which one to use Backups up Cry files before loading Sandbox for full resiliance or your assets. Compatible with Patch 1.1/SDK/1.2 and Loads levels from Mods Modular in design, so additional plugins will be released in the coming weeks. This file requires .Net 2 Framework installed Refer to the readme for more information.

  • EasyLog (1)

    EasyLog (1)

    Last Update: 20 Apr 2016

    Today we have a useful tool for Crysis, produced by the talented programmer Clivey. It's entitled EasyLog and essentially gives you the option of filtering log files produced by both Sandbox2 and the Crysis game itself. Here's what the developer himself has to say on the application: I wrote this a few weeks ago when I was trying to debug some errors with CryTools and became annoyed at having to keep opening the Editor/game logs and trying to find where the errors were with Crysis, wasting loads of time scanning through an average of 12,000 lines. So I wrote EasyLog and decide to tidy up the GUI today so I could release it as a seperate app to CryTools. The program also includes many more advanced features such as filters defined with .ini files, a fast filter solution, and a log comparison tool, all of which are detailed in the readme located below.

    • 122KB
    • 0
    • 14

    EasyLog (1)

    Last Update: 20 Apr 2016

    Today we have a useful tool for Crysis, produced by the talented programmer Clivey. It's entitled EasyLog and essentially gives you the option of filtering log files produced by both Sandbox2 and the Crysis game itself. Here's what the developer himself has to say on the application: I wrote this a few weeks ago when I was trying to debug some errors with CryTools and became annoyed at having to keep opening the Editor/game logs and trying to find where the errors were with Crysis, wasting loads of time scanning through an average of 12,000 lines. So I wrote EasyLog and decide to tidy up the GUI today so I could release it as a seperate app to CryTools. The program also includes many more advanced features such as filters defined with .ini files, a fast filter solution, and a log comparison tool, all of which are detailed in the readme located below.

  • Rconnect (2.0 beta 4)

    Rconnect (2.0 beta 4)

    Last Update: 20 Apr 2016

    Quality: 10 Stability: 10 Creativity: 10 Installation Instructions: 8 Overall Rating: 9.5

    • 60KB
    • 0
    • 12

    Rconnect (2.0 beta 4)

    Last Update: 20 Apr 2016

    Quality: 10 Stability: 10 Creativity: 10 Installation Instructions: 8 Overall Rating: 9.5

  • Advanced Particles Mod (Beta | v1.0.1)

    Advanced Particles Mod (Beta | v1.0.1)

    Last Update: 20 Apr 2016

    We have a returning great for your gaming experience! HavokSage has provided his Modification to enhance your Crysis adventure! The Advanced Particles Mod, although still in Beta form, makes for a great time at your computer; This modification changes many common particle effects in Crysis to improve realism, and most importantly, excitement and playability. According to the developer, the Advanced Particles Mod has been in the works for a while now, mainly just tweaking the particles for optimization and making sure they aren't too over the top... Some of the features include: Fire System; when an explosion is close to a house or vegitation, fires will start and eventually die down. Fire now damages the player and AI. Smoke stays for much longer after explosions. Enhanced battle dust; Smoke forms across no mans land. More 3d Particle Physics, Wood splinters, rocks, bits of concrete. All behave with realistic physics and are generated when Buildings, trees, etc are shot/exploded. New Blood effects, more splatter & spatter. Explosion effects optimized for better performance. Many effects have been improved since the early Alpha release. If you want a file to make the kind of changes to your game that will give it that little bit more of a realistic tang, then the Advanced Particles Mod is definitely something that you want to consider downloading! Don't be the only person on your block without this download! Refer to the readme for more information.

    • 644KB
    • 21
    • 1.3k

    Advanced Particles Mod (Beta | v1.0.1)

    Last Update: 20 Apr 2016

    We have a returning great for your gaming experience! HavokSage has provided his Modification to enhance your Crysis adventure! The Advanced Particles Mod, although still in Beta form, makes for a great time at your computer; This modification changes many common particle effects in Crysis to improve realism, and most importantly, excitement and playability. According to the developer, the Advanced Particles Mod has been in the works for a while now, mainly just tweaking the particles for optimization and making sure they aren't too over the top... Some of the features include: Fire System; when an explosion is close to a house or vegitation, fires will start and eventually die down. Fire now damages the player and AI. Smoke stays for much longer after explosions. Enhanced battle dust; Smoke forms across no mans land. More 3d Particle Physics, Wood splinters, rocks, bits of concrete. All behave with realistic physics and are generated when Buildings, trees, etc are shot/exploded. New Blood effects, more splatter & spatter. Explosion effects optimized for better performance. Many effects have been improved since the early Alpha release. If you want a file to make the kind of changes to your game that will give it that little bit more of a realistic tang, then the Advanced Particles Mod is definitely something that you want to consider downloading! Don't be the only person on your block without this download! Refer to the readme for more information.

  • Black & White Nanosuit (1.1)

    Black & White Nanosuit (1.1)

    Last Update: 20 Apr 2016

    Quality: 9 FunFactor: 7 Creativity: 8 Overall Rating: 8

    • 2.8MB
    • 1
    • 35

    Black & White Nanosuit (1.1)

    Last Update: 20 Apr 2016

    Quality: 9 FunFactor: 7 Creativity: 8 Overall Rating: 8

  • Blue Nanosuit

    Blue Nanosuit

    Last Update: 20 Apr 2016

    Quality: 9 FunFactor: 9 Creativity: 9 Overall Rating: 9

    • 2.7MB
    • 3
    • 33

    Blue Nanosuit

    Last Update: 20 Apr 2016

    Quality: 9 FunFactor: 9 Creativity: 9 Overall Rating: 9

  • Chinese Model Pack (v3)

    Chinese Model Pack (v3)

    Last Update: 20 Apr 2016

    Making his return once again, Kiikunkaakun is back and he has sent in a fixed version to enhance your Crysis gaming enjoyment! This revised version of the Chinese Model Pack (v3) comes with a fix for the weapon issue that cropped up in earlier releases, as well as the addition of three new units: Desert Force: A desert version of the NK desert soldiers, however, the Chinese have helmets which the NK desert soldiers don't have. Night Op: A normal soldier with a normal Chinese helmet, but has a Chinese Nanosuit helmet instead of an Asian face. Spec Op 2: Same as Night Op, but the different is instead of Chinese helmet it has an NK Nanosuit helmet with strength mode on. The Chinese Model Pack (v3) is just what you need to download if you want to experience Crysis in a whole new light... this pack will spruce up the soldiers and give you a new attitude to fight your battles with; Nothing makes for a more determined fighter then looking the part and having confidence in what they do, with this model pack installed, the Chinese will have that and you will need to face it! Have a look at the screenshots to get an idea of what you will be in store for, and then start your download! This version adds a Chinese Nanosuit, essentially, it's a guy with the Nanosuit but with a normal Asian face...it adds some more to your stock version, but you'll have to play it to find out big grin This download also adds its own folder and it's own weapons, so you don't need to use a grunt. Refer to the readme for more information.

    • 22KB
    • 1
    • 39

    Chinese Model Pack (v3)

    Last Update: 20 Apr 2016

    Making his return once again, Kiikunkaakun is back and he has sent in a fixed version to enhance your Crysis gaming enjoyment! This revised version of the Chinese Model Pack (v3) comes with a fix for the weapon issue that cropped up in earlier releases, as well as the addition of three new units: Desert Force: A desert version of the NK desert soldiers, however, the Chinese have helmets which the NK desert soldiers don't have. Night Op: A normal soldier with a normal Chinese helmet, but has a Chinese Nanosuit helmet instead of an Asian face. Spec Op 2: Same as Night Op, but the different is instead of Chinese helmet it has an NK Nanosuit helmet with strength mode on. The Chinese Model Pack (v3) is just what you need to download if you want to experience Crysis in a whole new light... this pack will spruce up the soldiers and give you a new attitude to fight your battles with; Nothing makes for a more determined fighter then looking the part and having confidence in what they do, with this model pack installed, the Chinese will have that and you will need to face it! Have a look at the screenshots to get an idea of what you will be in store for, and then start your download! This version adds a Chinese Nanosuit, essentially, it's a guy with the Nanosuit but with a normal Asian face...it adds some more to your stock version, but you'll have to play it to find out big grin This download also adds its own folder and it's own weapons, so you don't need to use a grunt. Refer to the readme for more information.

News & Updates

  • Security updates: reCaptcha and Two-factor Authentication

    As we continue to add features like Donation Points to our services, the security of your account becomes more and more important. To that end, the team has been working to provide you with updated systems and tools that will help to ensure that your account and content do not fall into the wrong hands. 

    reCaptcha

    Many of you have no doubt already noticed the first of these new features when logging in to the website, known as reCaptcha. Most of the time, this system wil...

    • 29 Comments
  • Introducing our new Community Managers: Pickysaurus and BigBizkit

    Back in February we put out a call for Community Managers, as part of the office relocation process. Now that our two new CMs have settled into their positions, we thought it would be a good time to introduce them.

    Welcome to the team, Stefan (BigBizkit) and Mike (Pickysaurus)!
    First off, before we dive into work related questions, let's get back to where it all began...


    Terrorfox1234: What initially brought you into the modding scene? What made you want ...

    • 19 Comments
  • First donation point report delivered, and recent updates to the system

    First report available

    Towards the end of May, we announced and launched our Donation Point system for mod authors to receive donations directly from Nexus Mods.

    While we don't send Donation Points until 3 months after the end of the month (e.g. Donation Points generated in May won't be received by users until the beginning of September) we will provide a report at the start of each month to all opted-in users, for the previous month, that shows and explains the DP you s...

    • 56 Comments
  • Patreon page for our Donation Points system

    In May we announced our Donation Points system for mod authors on Nexus Mods. The premise of the system is (relatively) simple, each month Nexus Mods has committed to donating $6,000 - $10,000 from our own funds towards a donation pool for mod authors to benefit from. If you'd like to read more about the Donation Points system please read our launch news post and our FAQs section.

    Today we have launched a Patreon donation page to crowdfund a supplement to our donation pool so that ou...

    • 40 Comments
  • May Giveaway #2

    May Giveaway #2 Winner: sjatkins
    Congratulations and thanks for participating! 
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a giveaway twice a month.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can r...

    • 879 Comments
  • Donation Points system now live for mod authors on Nexus Mods

    Back in December I announced our intention to create and release a system that provided some modest rewards to mod authors on Nexus Mods.

    It's taken us a bit longer to implement than we initially anticipated, but I am happy to announce that from today, any mod authors on Nexus Mods will be able to opt their files into our Donation Points system.

    The premise of the Donation Points (DP) system is relatively simple on the surface. Each month Nexus Mods will donate a set amou...

    • 215 Comments
  • May Giveaway #1

    May Giveaway #1 Winner: dutem
    Congratulations and thanks for participating!
    ...and if you didn't win; better luck next time

    It's time for another giveaway!

    For those of you that may have missed the initial announcement; as part our initiative to increase our social media following and presence, we will be running a series of giveaways.
    Why do we care about our social media presence? 
    Why not just run ads on social media? 
    You can read mor...

    • 963 Comments
  • Invalid email addresses and you

    We've made a small change to the site today to inform any users whose emails are "bouncing" that they need to update their email records.

    A bounced email is basically an email we've sent you and then received back saying that the email is undeliverable.

    Bounced emails are bad for us as they are expensive to deal with on our email delivery platform and ultimately, if you are using the wrong email address or an email address that does not work/exist any more then you will n...

    • 66 Comments
  • Security update for Nexus Mod Manager

    Today we are releasing some security updates for the Nexus Mod Manager to bring us in line with the new EU GDPR rules coming into force next month.

    NMM has been "end-of-line" since 2016, which means we no longer provide any official support for the software, but we thought it was prudent to spend the time and money to release this update so our users could continue to use the software's online services while ensuring we're compliant with the new regulations. We also did not want peop...

    • 420 Comments
  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 389 Comments
  • February Giveaway #1

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 55 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 62 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 374 Comments
  • We're Hiring: Vortex developer

    June 2018: We're currently not hiring for this position.




    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our ...

    • 52 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 91 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 419 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 441 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1223 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
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