Crysis
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Veyron722skyhook

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Veyron722skyhook

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Brings the Aliens from Warhead into Crysis 1 while still retaining the traditional blue ones at the same time.

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Mirrors
This may not be the first topic on the subject of the Warhead Aliens I know, but it is the first one that has some results.

Why's mine so special you say? How is mine different from simply taking the Warhead skins and applying them to Crysis 1?
Well, I'll tell you.
Mine is unique because it allows the Warhead ALiens to be used in Crysis 1, while at the same time still retaining the blue ones.

I was able to accomplish this by making a few tweaks to the Aliens.xml file in the EntityArchetype folder. There are in fact several different types of the Scouts in Crysis 1, they simply all use the same model file. By instead changing that so that some of them use the Orange Bomber Scout model it allows both the blue and Orange Scouts to appear simultaneously.
Same applies to the Guardians (green troopers) just replace the trooper leader with those (which is what they do in Warhead anyway)

That's not all though. I was even able to change the stats of the all the Scouts so that they're more like they are in Warhead. What I mean by that is that now when you use a Gauss on them, it takes more shots to kill them. In Warhead, it takes 4 gauss shots to kill a Scout as opposed to 2 in Crysis 1.
That was done by simply lowering their damage multipliers which dictate how much damage a particular weapon does to them.

To add to it also, I re-equipped the Scouts I replace with the Orange ones so that they only use the singularity launchers instead of the MOAC/MOAR so that they're exactly like how they are in Warhead.
It's the closest thing I could get to the actual bombs. I did try to get those working, but no luck. Although I was able to add them onto the actual Bomber model at least.

2020 UPDATE: All these years later, and I managed to find a way to make the beam weapons from Warhead work by simply tweaking the MOARs.Thanks also tomahawkstorm for porting over all the sounds from Warhead in his mod: Moddb.com
They both look and sound exactly like the do in the other game. I've provided the link because the separate mod is recommended in order for the sounds to work.Scouts, Guardians, Hunters and even the Warrior now all have beam weapons equipped, replacing the freeze beam like in Warhead. Owing to this huge change, I've now also merged my Red Hunter mod with this one to just make it one whole mod.(Only real small issue is that the Blue Hunter will have a pink beam like the red one. Tried to alter that, but despite my attempts the game wouldn't let me)
STATS WILL NOT TAKE EFFECT ON OLD SAVE GAMES. Model replacements will though just so you know.