- All games
- Crusader Kings III
- Mods
- Crusader Kings 3
- Gameplay
- Princes of Darkness
Princes of Darkness
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.12.5.1
- Download:
- Manual
File information
Last updated
Original upload
Created by
Princes of Darkness Mod TeamUploaded by
princesofdarknessVirus scan
About this mod
Dark Ages just got a whole lot darker. Play Crusader Kings III as an immortal vampire! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...
- Requirements
-
This mod does not have any known dependencies other than the base game.
- Permissions and credits
-
Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Princes of Darkness Mod for Crusader Kings III
https://www.princesofdarknessmod.com/
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org>File credits
Princes of Darkness Mod team: Sparc, Karde, Hastur, emeryville, Thaumaturge, Wata, Kukul, chilemiao, jimtalksdata, Neece, Creed, FaolDeTeine, Hanzo, Jernfalk, drstevebrule, Tyronis, Albin, Derenoc, bickando, Miskatonic81, Tsundere Saph, Morda, Al3xell, Khorvalle, Amducious, Neece, ar'khus, EnumaEllis, Castox, ingvarjackal, Lanjane, Tomreit, Aransentin, BDW, LeSithis, Luthien, ツALU, Blight, Bart, Shiroe, GenyaArikado
Ancient Egyptian clothing from Owlcoholic
Lead Developers: Sparc, Karde
Lead 3D Artist: emeryville
Lead 2D Artist: Hastur
Lead Portrait Artist: Wata
Bookmarks:
War of Princes, 1230: Karde
Dark Ages: Inquisitor: Karde and Kukul
Sects, 1510: Karde
Patron War, 1375: Sparc and our patrons!
History:
History/Characters: Karde
History/Titles: Karde
History/Provinces: Karde
Buildings: Karde, Kukul
Religions/Faiths/Tenets/Doctrines: Sparc, Karde
Character Interactions:
Lore: Karde
Vampire Discipline Powers/Schemes: Sparc
Vampire Blood Healing/Blood Surge: Sparc
Telepathy scheme: Thaumaturge
Bloodbond Prisoner: Thaumaturge
Herds: Thaumaturge and Sparc
Ghouls: Sparc
Transmogrification: Sparc
Wraiths: Thaumaturge
Blood Sorcery rituals: Thaumaturge
Obtenebration: Wata
Kuei-Jin disciplines and mechanics: chilemiao
Blood Tithe: Sparc
Decisions:
Mid-Game Objectives: Karde
Events:
Random Character Initialization Events: Sparc
Player Character Generation Events: Sparc
Player Character Introduction Events: Karde
Great Person Events: Karde
Great Adventurer Events: Karde
Character Sepcifc Content: Karde
Gehenna Events: Sparc
Gehenna Seer Events: Sparc
Frenzy: Thaumaturge
Wight: Thaumaturge
Turned hunter: Khorvale
Torpor: Wata
Vampire Childer Education: Karde
Inquisition Holy Seal: Kukul
Elysium: Karde
Survey Capital: Karde
Traditions Feudal Contract: Sparc
Secrets: Sparc
Hunger Mechanics: Sparc
Masquerade Mechanics: Sparc
Blood Potency Mechanics: Sparc, Wata
Men At Arms: Sparc, Karde
Lifestyle Perks: Neece, Sparc, Karde
Defines Combat Rebalance: Neece
Clan Banes: Thaumaturge
Revenants: Sparc
Hunters: Karde, Kukul, Sparc
Kuei-Jin: Chilemiao
Localization: Sparc, Karde, FaolDeTeine, drstevebrule
Translation:
Chinese: 尽点/Chilemiao
Russian: Morda https://steamcommunity.com/sharedfiles/filedetails/?id=2286765384
French: Al3xell
Spanish: Nikuzo, Mikelvamp
Graphics:
3D modelling: emeryville, jimtalksdata, Owlcoholic, El Tyranos, Amducious, Neece, ar'khus, EnumaEllis, ingvarjackal, ツALU
Animations: Castox
Coats of Arms: Sparc, Hastur
Religion/Faith Icons: Sparc, Hastur
Trait Icons: Sparc, Hastur
Event Window Icons: Hastur
GUI modifications: Sparc
Men At Arms Illustrations/Icons: Sparc
Dynasty legacy icons: Aransentin
Event Theme Backgrounds/Character View/Front End/Main Menu/Holding Types/Terrain Types: Sparc, Lanjane, Tomreit
Portraits: Wata, Hastur, Kukul, BDW, LeSithis, Tomreit, Luthien, Sparc, FaolDeTeine, Bart, Shiroe, GenyaArikado
Map Environment: Sparc
Paper Map: Amducious
Music:
"Kingdom of Darkness" Serial Symphony
"Carthago_Delenda_Est" Serial Symphony
"Cathay_in_Red" Serial Symphony
"Discordant" Serial Symphony
"Dreaming" Serial Symphony
"How_to_Kill_a_City" Serial Symphony
"In_Search_of_Iniquity" Serial Symphony
"Many-Faces" Serial Symphony
"The_Samaritan" Serial Symphony
"The_Unseen_World" Serial Symphony
"White Curtain" Serial Symphony
Serial Symphony: https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A
https://soundcloud.com/serialsymphony
https://www.facebook.com/serialsymphony
Integrated Mods:
Always move Realm Capital Mod by Myrianne. https://steamcommunity.com/sharedfiles/filedetails/?id=2259210465
Show More Traits Mod Compatible Version by FunGaming44. https://steamcommunity.com/sharedfiles/filedetails/?id=2221307044
Window Dynasty by Samdy. https://steamcommunity.com/sharedfiles/filedetails/?id=2297162987
Ancient Egyptian clothing from Owlholic used with permission, first appearing in The Bronze Age: Maryannu mod by Svanley.
https://steamcommunity.com/sharedfiles/filedetails/?id=2216525506
Agamidae's Scrollable Interactions, https://steamcommunity.com/sharedfiles/filedetails/?id=2517153104
Renaissance Order of Santiago Cross from El Tyranos. Other great clothing and headgear available as part of the Community Flavor Pack mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2220098919
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
- Changelogs
-
-
Version 1.7.2
- # Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4.1, HotFix, Change Log, May 21, 2023
- Statue shader portrait effects return. Gargoyles are now stony, not fleshy.
- Germany rework 1 and various fixes
- Added 43 characters from the various German sourcebooks #Only scripted for now, not landed or DNA
- Sub mod created: "POD + Better Barbershop Compatibility Patch" mod. Load Order: Princes of Darkness, Better Barbershop then POD + Better Barbershop
- Fixed baytmutasharid being two bonus
- Kemintiri will now change traits and remove the Setite as Sin doctrine to the child of Osiris if she choose her redemption path during her last objective
- The Molochim objective reward has seen a small buff
- Characters that can't hunt can no longer be invited to hunts, which should reduce the number of sneaky werewolves inviting vampires to hunts and then "accidents" happening
- loca: replace hunt gameconcept with activity ty...
- replace SCOPE.GetVariable with THIS.Var
- Scope fixes
- Incarna Gift
- Umbra Tweak
- You should get Legendary Incarna Artifact if reach level 5 in correspond court Demon player won't see the suicidal "Trap me in Abyss" button anymore
- Demon Dread
- Now demon’s revelation will tell you how much dread you need to pass boldness
- Umbra event chance reduced from 1/5 to 1/12
- Umbra kj event chance increased from 1/1201 to 1/133
- Umbra event won't repeat so much
- Umbra event won't get trigged so much
- Umbra explorer is auto-fired when leave your court
- Umbra Fleshing
- Flagellant now give you stress when heal instead prevent you use heal (Doubt with so much stress gain/lose modifier in mod could lead exploit again)
- Remove some spurious scope = none
- Update POD_anteshunts_l_english.yml
- removed root in an effect that doesn't alway work
- Now you need 1000 grace and umbra level 5 to gain incarna fetish
- Fae nerf, artifact interaction should cost same piety to claim artifact
- Setite Hostility
- Split setite part from apohis hostility due to problem it have
- stress_gain_mult Nerf
- Nerfed stress_gain_mult number overall
- Complex trigger cleanup
- Scrollbar on Barbershop returns
- Update 00_PoD_ducal_buildings.txt
- Only player characters get ventrue feeding preference secret now
- stationed ai values changed
- Fix to a tooltip
- removed unused activity loca
- remove duplicate scripted trigger
- Ravnos Chimerstry added to chargen
- killed by animal fix
- killed by animal fix - jdgwz
- Update 00_POD_1230_objectives_fae_decisions.txt
- Update 00_marriage_triggers.txt - jdgwz
- Update POD_religion_docrtineandtenets_l_english
- Various fixes
- Chinese translation
- Blocked a new instance of becoming incapable post battle for immortal characters
- The Gantenbein are now theologian
- Ayr and Iulius are now better Antiquarians, befitting their fame as the best vampire blacksmith
- Predator types aren't a thing for the AI anymore
- Update 00_knight_phase_events.txt - karde5
- Update 00_POD_demon_thrall_interactions.txt
- Delete extra POD_western_legwear_trigger
- add missing loca SAME_PATH_REASON
- Change most positive prowess modifier to prowess_no_portrait
- Change negative prowess_no_portrait modifier to prowess since modifier.log say:
- Extra info: Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add
- Update 00_POD_wraith_modifiers.txt
- Update 00_POD_elysium_activity.txt
- Various fixes
- Chinese translation
# Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4, HotFix, Change Log, May 17, 2023
- Compatibility to integrate Paradox 1.9.0.4 hotfix
- Added 23 lore buttons
- Added Tom's nightyfication of some of the new vanilla illustrations
- Fix for Inquisitors successions issues
- Pilgrimages piety gains nerfed
- Nerfed the ep2 spawned characters stat inflation #Some very high intrigue characters seem to still spawn, but I haven't find the culprit for it yet
- Grand weddings should now start properly
- Fix for activities end being misplaced in war on action
- Fix for activities cooldown
- Pilgrimages now have a cooldown
- Scroll Interaction Menu return, and better!
- Game Rule Categories
- Fixed another high stat outlier
- Nerfed the AI likelihood to go to pilgrimages so that not every vampire be a master pilgrim by 30 years in
- Building Effect Desc
- AI focus fix
- stationed modifier format and loca support
- boosted kj/mummy/demon/fae/wraith/umbra stationed modifier
- Fix can't join your sire dynasty as cadet house as chargen option
- Passing stationed modifier in some building to generic for dumb ai
- Horrid Reality should clean correctly now
- Fix for tiny trait list GUI
- The first neutral totem legacy has been adapted to the new hunt stuff
- Werewolves crinos graphical form has been disabled until it's fixed
- Fix catholic religion in Lubeck
- Updates to Umbra
- Chinese translation
# Princes of Darkness, "Torture and Toreadors", Version 1.9.0.3, Change Log, May 12, 2023
- Fix issues related to the defines file not overwriting properly when using 01. Need a complete reinstall but shouldn't break saves (incl fix for dynasty renown)
- Players will no longer get soft-locked from progressing further into the game after failing to hunt the animal in the "Hunt: Softly, softly" event.
- Characters in Ruler Designer will now wear clothing, you prudes.
- Elysium and Survey cooldown fix.
- Tour Intent: Lechery, Altruism and Justice.
- Fix for POD death effects
- Resurrection script for tour and travel event
- Chinese translation
- Activity days fix
- Building effect description
- Fix to Umbra triggers
- Fix to Demonology lifestyle track
- Addition of Notre Dame, Cevennes, Phocaea, Zawar, Khetri, Takkeda, Konasamudram, Argentiera, Srebnica, Tudra, Nishapur, Verespatak Mines, and University to Siena, Theravada, Malwa, Kashmir, Sankore, Tamilakam, Bengal and Gujarat.
- Added Church holding to St. Denis
- Holy heal fix scoping and localization
- fix for mercenary character template
- Localization fixes
- Tribal governments can raid
# Princes of Darkness, "Torture and Toreadors", Version 1.9.0.2, Change Log, May 11, 2023
- Updates for CK3 1.9.0 (Lance)
- This is a patch to just have POD be playable, we will be looking to solve many outstanding known issues mentioned below in the near future.
- If you have the Tours and Tournaments DLC, certain canon characters will be sporting DLC clothing.
- Tournaments are completely disabled (too off flavor wise for now), we will return to this in the future for things more themeatic to World of Darkness.
- Grand weddings are enabled for players, except the "feast" phase
- Everything else from the DLC is in, except some specific events for specific splats as usual
- All buildings global MaA bonus are now stationed MaA bonus instead except for wonders (to make them stand out even more) and hunters (MaA are their specialty)
- Buildings slots unlocking now follow vanilla's rules of being unlocked by cultural innovations/eras. PoD is way more generous with it though, so you should start with a little less slots than before instead of a lot less. Various buildings now also add building slots.
- Era bonus/malus for MaA aren't a thing anymore. Some nerfs have been made to compensate.
- Some opinion modifiers scripts (obedient, non aggression pact) have been deprecated
- The revenant followup objective has been disabled (used activity script)
- Free states only gets clan taxes/levies (per opinion) but gets a vassal opinion and limit bonus instead (representing their decentralized nature).
- Council positions file has become very prone to silent crash. Handle with care.
- The focus and royal court buttons on the left of opened character portraits have been removed. Simply not enough room left for WoD lore buttons with PDX adding the barbershop button there otherwise. Royal courts are still openable by the right menu button and lifestyle by the bottom left one.
- The scrollbar PoD added to the character interactions menu doesn't work anymore. Back to vanilla (which can open issues for some extreme GUI resolutions).
- Statue graphic effects are missing: Gargoyles are fleshy, no golden God form, etc...
- Script notes : add_building_slot doesn't work anymore and has been replaced by a modifier using building_slot_add. Event background is now called reference. Hidden_effect_new_artifact has become hidden_effect_new_object.
- Fix for a potential break in the childe education event chain
- Reduced Umbra Cost
- Revised Demon and Mummy House Modifiers
- Dark Ages Fae / Changeling: the Dreaming development continues
- Replaced Michaels Obfuscate Advanced with Chimerstry Advanced as written in his sheet
- Markus Musas is now Claudius grandchilder
- Gave Blood Sorcery Advanced to Byebolg, who while lacking a sheet is described as being a Koldunic Sorcerer with mastery over waters and weather and having created his own Revenant line.
# Princes of Darkness, "Lore of the Clans", Version 1.8.2, Change Log, April 5, 2023
- Updates for CK3 1.8.2 (Robe/Elegance of Empire)
- CFP compatiblity with no patch necessary! Improved portrait and throne room compatibility: This will greatly help future updates from vanilla CK3 as well as make the mod more easily compatible with Community Flavor Pack. Also, some changes to make CFP provided throne rooms in their night version, as well as have some CFP clothing and headgear to appear appropriately on canon characters. Changes to the intro event that check for CFP (like we check for FSB) and provide appropriate warnings and load order advice. A few canon character portraits may need tweaking to match their author's version. As a bonus the player character can pick some fantasy colors for hair. I plan to turn down their saturation a bit in the future. In the future there will be some more fantastical hair colors on fae and other appropriate characters. If you are using Full Screen Barbershop (FSB) and/or Community Flavor Pack (CFP), load them BEFORE you load Princes of Darkness Mod.
- Makes CFP throne rooms work logically with POD faiths. Known issue: Remove the whiteness from windows in the HRE/Fiefs of the Black Cross court.
- Fix for portrait shaders for Vulkan API renderer (Mac/Linux relevant)
- Fix issues with CFP African, Iberian and Andalusian Throne Rooms
- Added support for Norse Throne Room
- Changed texture files for Elegance of Empire drip
- Added support for choosing Elegance of Empire drip
- A patch for EPE will be made in the future, merger of shaders values is needed.
___Vampires___
__Clan Content___
https://www.princesofdarknessmod.com/wiki/index.php/Clan_Content
___Banu Haqim___
- Vizirs, sorcerers and warriors devoted to their vision of their founder, Haqim.
- Weakness : Banu Haqim's skin darken with age. Represented as a game rule in the mod. Their second weakness, the Baali curse, happens during gameplay as a major event.
- Content : The Web of Knives, allowing Banu Haqim to pursue contracts placed on other vampires for gold.
- Overhauled the Izhim event
- The Web of Knives has had a facelift and various improvements
- Ur-Shulgi no longer kills characters he has been told to not bother.
- Assamite factions influence has been capped to be clearer to players
___Brujah___
- The warriors scholars of Carthage and Hellas are bitter and angry, devolving into a rabble of rebels looking for a cause.
- Weakness : Brujah are prone to frenzy. In the mod, they are more likely to get the various frenzy events.
- Content : A dynasty legacy unlocks a unique Brujah Warmaster court position.
- Replace the Brujah cadre dynasty legacy by an unlock of a new minor court position. The Brujah cadre interaction was sort of clunky and a court position achieves the same end result in a more streamlined way
___Cappadocians___
- The scholars of death, cursed to go in cycles of death and rebirth for eternity.
- Weakness : Cappadocians, past mortal age, will always look like corpses (both in lore and the mod).
- Content : A dynasty legacy unlocks the Lamia bodyguard, representing the unique relationship between Cappadocians and the daughters of Lilith.
- Reworked the Lamia bodyguard perk to be a chain of events with several choices
- Added a tolerance between Lilin religions and via ossium (so that Lamia can work alongside Cappadocians as intended)
___Followers of Set___
- Devoted followers of their God Set, ready to bring freedom and corruption to the world.
- Weakness : Setites take double damage from the sun. Not represented in the mod.
- Content : If you play a character with the via set religion, you can"corrupt" any vampiric religion that you hold at least 3 holy sites of. Corrupting here means making them a part of the pillars of Set, righteous to you and other members of this secret pact.
- Added the Setite special clan content (religious content more specifically) : corrupting other faiths
- Expanded and improved the "warriors of glycon/witches of echidna" event
- Added a chain of event for Egyptian rulers featuring Baybars' purge. Procalmation of Red Tears/Baybars Event Chain: In lore, Baybars' reign was a catatlysmic affair for the Egyptian supernatural, resulting in the entirety of clan Setite fleeing Egypt during his reign and Ombos itself (their capital) being sacked by the Mameluke. It is said that the Setites' reaction to later Inquisition in Europe was basically "Heh, Baybars was way worse". It's now represented in the mod. At the start of the event chain you can choose to follow the canon choice of the setites : fleeing. It will be very costly but you will be out of reach of Baybars' follow up attacks. It's the prudent choice. Or you can choose to stay. Whatever your choice, Baybars will ramp up his attacks in the following years, resulting in even more devastation. What precisely will be his attacks is randomized from playthrough to playthrough. But it will always culminate attacking one of the supernatural wonders of Egypt (like Ombos, or the Fire Court). Their owner can try to defend it, but it's difficult. For those that have managed to stay in Egypt until the end of Baybars' reign, they will have an opportunity for payback. But it will be difficult. The AI follows exactly the same rules as the players. Meaning Egyptian AIs will be very very weakened during Baybars' rule, which might open opportunities for neighbors. Finally, since it is quite the painful chain of events, a game rule allows you to disable it.
- Setup changes (Clan Book Setite/Setite Revised full read)
- Greatly expanded Kemintiri's special content
- Faiths with the Osirian league doctrine will now lose it if corrupted by Setites
- Childer of Warriors of Glycon and Witches of Echidna now get the right disciplines instead of their standard clan spread.
- Warriors of Glycon get Potence, Prescence and Serpentis. Cadet Houses created from Warriors of Glycon keep the same behavior.
- Witches of Echidna get Animalism, Presence and Akhu (Blood Sorcery). Cadet Houses created from Witches of Echidna keep the same behavior.
- Corrected Disciplines of The Last Glycon character that spawns as part of Setite clan content. (Had Protean advanced, now has Serpentis Advanced)
- Updated the Character Creation decision to reflect the change in Warriors of Glycon disciplines. (Used to get Protean, now gets Serpentis)
- More safety checks to the end of Baybars' purge
___Gangrel___
- Nomads, wanderers, the Gangrel work with the Beast, not against it.
- Weakness : Gangrel gain an animalistic feature when frenzying, both in lore and in the mod.
- Content : As a dynasty legacy, Gangrel rulers can unlock the Rite of Status to formally introduce themselves to one another.
- Replaced the Challenge for Alpha Gangrel interaction by a more in depth Rite of Status chain of events
- Small setup changes, new characters (Clan Book Gangrel and Clan Book Gangrel Revised full read)
___Giovanni___
- The Venetian necromancers, a bloodline sworn to the Cappadocians, but with their own ambitions and methods.
- Weakness : While most other vampires' bite is a blissful experience, Giovanni's bite is always painful. In the mod, it disallows some predator types.
- Content : GIovanni get access to the Familial Embrace mechanic, where they can nurture of their own mortal family for potential Embrace.
- Added a Giovanni familial childe event system
___Lasombra___
- The ruthless social darwinists, draped in shadows of their own creation.
- Weakness : Lasombra cast no reflection, making them obsessed with their appearance. In the mod, it is represented as a potential chain of events.
- Content : Lasombra get access to the Courts of Blood, allowing them to Petition for Sanctioned Diablerie of fellows Lasombra, and the Amici Noctis, their secretive leading organization steering the clan towards their own ends.
- Added events related to joining and using the Amici Noctis
- Diablerizing a Lasombra sentenced by the court of blood doesn't count as a murder anymore (so no murder secret or kinslaying). Still does make you a diablerist though because, well, you are
- Fixed Courts of Blood's victim already being a nemesis edge case
___Malkavian___
- Seers and madmen, the Malkavian see truth and falsehood much clearer than other clans.
- Weakness : Malkavian all have a derangement, represented as the lunatic, depressed, paranoid or possessed traits in the mod.
- Content : Some dynasty legacies unlock the Madness Network interactions. Using them can lead to various events down the line at you explore it.
- Expanded the existing Madness Network interactions
- All the permanent vanilla naked modifier (tied to lunatic trait) have been changed to temporary ones. To avoid all Malkavian invariably ending up naked as time goes on.
- AI use of Malkavian powers has been sanitized (heh) to follow the new AI powers usage rules
- Added a missing Malkavian lineage/house from France by Night
- Nerfs to the Knossos labyrinth wonder to make it less front-loaded
___Nosferatu___
- Deformed beyond belief, the Nosferatu must also face the wrath of their sadistic founder.
- Weakness : All Nosferatu has hideously deformed, both in lore and in the mod.
- Content : During your game, you will have reports of strange events in your domain that put your Nosferatu brethren in a fearful frenzy. Claiming those events are the work of the dreaded Nicktuku, they will ask of you to make (costly) preparations for defense. A large majority of the time, these events will be red herrings, just simple paranoia... but sometimes, it will indeed lead to a confrontation with a Nicktuku, where the preparations you made might save your unlife.
- Added the Nosferatu clan content, related to the Nicktuku
___Ravnos___
- Indian vampires, divided by castes, embroiled in an unending war for their homeland.
- Weakness : Ravnos have compulsions, be they good or bad, to do a specific action even at the most inopportune of times. Not represented in the mod.
- Content : Ravnos are divided by Jati (castes) represented as Houses in the mod. Each Jati has a mini objective to improve their starting house modifier.
- Reworked the Ravnos family tree, fixing some issues and adding new houses. Basically to include all of their Jatis/castes so that we have an easier time scoping to them for extended content
- Added mini objectives for the Ravnos Jati
- Some setup tweaks (Clan Book Ravnos/Ravnos Revised full read)
___Toreador___
- Aesthetes and poseurs, leeching off humanity's imagination to feel alive.
- Weakness : Toreador can get entranced for hours by something or someone they think beautiful. In the mod, it is represented as a potential chain of events.
- Content : As their last dynasty perk, Toreador get access to 5 "mini wonders", powerful but expensive buildings.
- Added 5 unique buildings as the last Toreador dynasty perk. Toreador don't have secret societies or fancy activities, so they get something to lean on their more humane/artistic nature. These five buildings are "mini wonders", expensive but powerful.
- Volgirre now get the right disciplines instead of their standard clan spread. Volgirre get Auspex, Celerity and Vicissitude. Cadet Houses created from Volgirre keep the same behavior.
- Added support for Volgirre to the Character Creation decision.
- Tweaked the Rayeen'al fen house modifier
___Tremere___
- The Usurpers, former mages who wrestled immortality from other vampires, and must now fight to retain it.
- Weakness : Tremere are especially easy to blood bound, both in lore and in the mod.
- Content : The Inner Council, the ruling body of the Tremere, is a special mechanic available to all loyalist Tremere.
- Added the Tremere Council feature for early testing
- Added 5 events related to the Tremere Council system
- Completed the Tremere Council system
___Tzimisce___
- Monsters and fiends, sending shudders down other vampires' spines.
- Weakness : Tzimisce must always sleep close to some soil of their homeland. Not represented in the mod yet.
- Content : The Rite of Release is a tradition for Tzimisce childer that happen several years after their Embrace, it happens as a small chain of events. Tzimisce also are especially geared towards "Revenant play" but it's not strictly limited to them.
- Added a small chain of events for Tzimisce childer several years after their Embrace, the Rite of Release. Tzimisce already have several "almost clan unique" mechanics like the Revenants and Vicissitude shenanigans. So this addition is on the small side, mostly to highlight the often forgotten "tradition bound" part of the clan.
___Ventrue___
- Nobles and tyrants ruling the night.
- Weakness : Ventrue have particular tastes and can only drink blood from a specific subset of mortals. Represented in the mod as a choice during the starting events.
- Content : The Ventrue Ephorate is the shadow council of the 12 elders debating the stance and philosophy the clan as a whole should follow. As a game mechanic, it can give important dynasty modifiers to the Ventrue and open new events to a Ephor character.
- Added the Ventrue Ephorate
- The Ventrue clan bane event is now more talkative, including actually telling you what "young" means in game terms. The predator type event also now explain what they are.
- Mithras now has a starting event to hide his early nights secret
- Some predator types don't give an automatic herd anymore, or aren't available to Ventrue. New player picks Ventrue because recommended. New player picks a feeding weakness. New player picks a predator type with auto herd that doesn't take into account the weakness. New player dies of constant stress in a matter of weeks. Bad.
- Added a way to reforge the Shattered Spear of Artemis Orthia
- Used @Sarg 's laurel icon for Camilla laurel artifact
___Salubri___
- Added Valeren as a "reward" for a specific ending in the Tremere Antediluvian hunt
- Allow Salubri Watcher awake Hun and P'o, gain access to (nearly) all Kuei-Jin powers
- Zao zei is now correctly a woman
- Added an event if all "Saulot is evil" artifacts are gathered
- Updates the files for the Salubri Third Eye so that skin and eye color matches the character.
___Kuei-Jin___
- Fix Kuei-Jin players don't get Dharma
- Yin Mantle unlock wraith Men At Arms and enchant weapon interaction
- Eightfold Yin Mantle unlock shade Men At Arms, enchant armor interaction and summon Yin artifact interaction
- Touch of Rust allow you to make target lose all their gold.
- Semblance will reduce time to unlock nexus building
- Yang Prana Rework
- Chi'iu Muh Rework
___Miscellaneous Vampire Changes___
- The court tutor minor position has been re enabled for vampires. It now reduces the prestige cost of the mentoring event depending on the tutor's aptitude.
- Added mentoring events for Dominate, Animalism and Auspex. The logic behind mentoring stays the same but you now must get through some thematic events before acquiring the discipline. This makes it a little costlier hunting for each discipline, but also more flavorful for each one.
- Added mentoring events for Celerity, Potence, Obfuscate, Presence, Protean, Vicissitude, Fortitude, Blood Sorcery, Chimerstry, Obtenebration, Abombwe, Serpentis, Daimoinon, Necromancy, Temporis, Spiritus, Melpominee, Dementation, Valeren, Quietus and Mytherceria
- Fixed a childe trying to mentor themselves during education event
- Added BDW's herd fix
- Masquerade War Casus Belli
- Kinslaying for vampires had some general changes. There is no kinslaying possible for killing someone loosely related to you (of your dynasty) anymore. Close family (siblings, childer, sires) kinslaying is still a thing. Killing a clanmate that is very loosely related to you is really not considered a crime in vampiric society
- Fixed a duplicate Auspex text
- Gargoyles don't need mass sire secret to be recruited as Men at Arms anymore. We're tired of answering the "Why can't I recruit Gargoyles? I have the dynasty legacy!" question. And having Gargoyles troops doesn't make you a mass sire really anyway, it's not like you are going around biting people and they become Gargoyles
- Added the early Midnight Circus vampire triumvurate for potential future use
- Dominate tweaks
- Revenants and ghouls can also choose to recruit from torpor instead of killing
- Mytherceria's steal the mind cooldown has been increased
- Raktasadhus religion can now build the Mahabodhi temple
- Ashirra religion can now build the Imam Ali mosque, the great mosque of Mecca
- Everyone can now use the Pit of Malkav
- Added more explanation about the dominate secondary target thing
- Forgetful mind has been reworked to be sleeker. While the previous interaction was technically impressive, it was also 30000+ script lines long and very maintenance heavy.
- Setup changes (Children of the Revolution full read)
- Feral lorekeepers now correctly get access to commission epic
- You aren't informed when vampires get wounded anymore. Since they recover automatically, it doesn't matter and it will stop the AI from picking potentially lethal "treatments"
- Torpor decision has been dropped down the menu to avoid misclick
- Setup changes (Rites of the Blood full read)
- Two artifacts have been modified to be useful for the existing Antediluvian hunts
- Added Okhin's Daughter of Cacophony chargen fix
- Fixed the failed mesmerize opinion malus not triggering
- Fix new vampires don't have Masquerade
___Werewolves___
- Added 7 new music soundtracks by Serial Symphony, Werewolf themed
- Werewolves maintenance events have been removed from yearly_everyone, the most engine intensive on_action
- Werewolves yearly_everyone event for shapeshifting has been removed. Replaced by a check when a war is declared (not a raid) that shift all werewolves knights (and AI leaders) participants in the war to crinos form for a while
- Werewolves yearly_everyone events for wounds and diseases have been moved to yearly_playable instead. Which will result in unlanded WW being weaker to diseases and wounds, a price I'm willing to pay for better optimization. And WW health bonus should carry then to recovery with vanilla mechanics anyway
- Werewolves can now use Sherwood
- Fix ghouling kinain werewolves
- Commented out the Bastet characters for now as they aren't the focus anymore and cause weirdness
- Fixed Bastet changes making Abomination not being able to pick Homid Born gifts
___Hunters___
- Fix Holy Heal can't heal others
- Hunters will lose Hunter trait if make pact in Abyss
- Reworked the ask pope decision for hunters
- Fixed a potential issue for the First Inquisition warning event
___Mummies___
- Added a tomb building event chain for mummies. This compensates for the above nerf, letting Mummies ramp up faster if the tomb is invested in
- Added a missing Mummy character
- Added new Mummy artifact
- Fixed Draw Sekhem interaction; makes it so that Draw Sekhem properly works on creatures that do not have Sekhem, as the perk describes.
- Removed some starting perks from Mummies. While lore accurate, the sheer number of options Mummies start with is overwhelming and doesn't leave much room from gameplay growth
- Mummies are now less fertile. An attempt to curb the crazy mummy dynasty numbers in late game
___Demons, Baali and Infernalists___
- Reworked how mortals acting as vessels of demons lose their lives. Now higher prowess vessels last longer than low prowess ones.
- Added support for Demons creating a new Sin faith. This does not change which sin it follows but allows for some customization while still allowing the Tempt and corrupt interactions to work as intended.
- Overall nerfs to the infernalist stuff
- The demon chargen house choice now doesn't create a cadet house, only flavor. Creating a cadet house, or putting you in an existing dynasty, would result in not having control over your dynasty legacies, which is important for demons
- Demons can now use Ceoris and Iglesia
- Nergal and Moloch are now alive, but unreachable like Baba Yaga and Ur Shulgi
- Infernalist trait now gives a serious stress malus. Selling your soul to demons isn't a net positive anymore
- The Grail of the Bitter Ashes will now always reject infernalists
___Umbra___
- Commented the Umbra file for future ease of adding events, added some safeguards. So that you can't walk in the Copernicus space station before Copernicus is even born
- Added 6 small Umbra events
- Grace, the Umbral currency, is more costly to gain
- Umbra exploration now has piety cost for who has stress gain -100%
- Enter Umbra require gold depending of gauntlet level now
- Remove umbra travelling time in normal realm
- Receive fallback if no event in Umbra exploration
___Patron War___
- Patron War bookmark returns
- Patron Characters: Armand, Haldor Mjölnir, Ion Ilie, Barachiel, Gualtiero Romano, Anubis the Imperishable, Gabriel Lancaster, Daxaniel Angelista, Lev Caran, Magno Branco, Petrus Zonaras, Abhartach, Jaroslav Putnik, Seonjong Yi, Dàniel De na Seinneadairean, Nelson, Pandora Ashurbanipal, Occulta Larva, William Lee, Alcesimarchus Caerellius, Neferkheperu, Neferure
___Miscellaneous___
- More lore: Added 47 new lore buttons, scripted the stats of those characters
- All piety costs for Men at Arms have been moved to prestige. While an interesting idea, CK3 just doesn't support piety as cost for MaA, messing the display and confusing players about their sudden and unexplained piety deficit
- Replaced all remaining pluralistic faiths by righteous ones. Having evil faith vassals stay post Holy War cause a bunch of issues and weirdness
- Characters older than 100 (except ghouls and revenant) will now refuse baronies titles. A baron is basically an always loyal and content vassal revokable at will, which makes keeping powerful immortals in line too easy
- if a character is already landed, they will now accept being given baronies. Basically, you can't make an old immortal a baron by granting titles, but you can give them baronies if already landed
- Replaced torturing prisoners give piety (which doesn't seem functional in vanilla) by more likelihood of joining schemes for Goratrix' council doctrine
- The AI will now almost always pick its clan dynasty legacy for the first tree to start and complete. Since more and more stuff is tied to dynasty legacies, this resolves the issue of the AI picking something else than their clan one that would delay accessing the special content for the player
- Added 10 new great persons. 191 total now. Russia is now complete GP wise.
- Added 15 artifacts
- Added 4 new wonders
- Removed special building mapmode.
- Changed the GP steppe region to a broader one
- Chimera Men At Arms
- The odd smell event won't happen for AI anymore and has a longer CD for players, to avoid overwhelming the world with perfume
- You can't give land to innocents via a Fate of Iberia event anymore
- Fixed naked patrons looking like aliens
- Added a warning event if an AI ends the French struggle
- add BDW's new cosmetics for tar eyes makeup
- Fixed some small issue in an education event
- Increases max amount of displayed traits to a new maximum of 3+80 or 4+64 traits depending on if you have 3 or 4 personality traits.
- Bark Skin cosmetic
- Fixed some issues in two dynasty trees
- No Wyld true believer can't get Gorgon now
- Men at Arms numbers tweaked based on BDW's calculations
- Re enabled the Napoli vanilla university
- Ancient Egyptian don't start with Iberian Caballeros unlocked anymore
- Small setup fix
- More safeguard for unreachable characters
- Some dynasties legacies nerfs
- Added Tom's 4 portraits
- Reduced the likelihood of AI hybridizing cultures if that rule is turned on . Can get spammy with our "unique" cultural setup
- Setup changes. Thanks Seeamoebe for the translation of relevant Wien um Nacht parts and the back and forth conversation about it
- Nerfed the vanilla adventurer trait. Used more broadly in PoD
- Most of the innovations debuffs have been moved to era modifiers, to make them clearer
- Recruit bygone is a button instead of random event now
- Modifier form powers that apply to knight in war as commander also apply in duel now
- Added Crepe's Drone upload
- Added a way to reconstruct the Bai Ze Tu if all fragments are gathered
- Fertility tweaks. Main thing being that woman fertility per child already born decreases faster
- Pelesit Men at Arms numbers have been capped for AI like the other swarm MaA
- Updated Portraits
- Jod properly renamed to Job
- Enheduanna's character entry has been reworked to follow her historical counterpart more
- Added a fix to intrigue mentor vanilla event not avoiding unavailable characters
- Bookmark character age is now hidden once again
**In addition, as always:**
- Fixes and Tweaks
- Various localization updates
- Additional Chinese translation
- Misc, More Misc and various other types of Misc
___Fae___
- Prep Dark Ages Fae Bookmark work. You do not need to report bugs or localization/typo issues with Fae at this time. It is very much a work in progress.
# Princes of Darkness, "A Hell of an Update", Version 1.8.1, Change Log, December 13, 2022
Demons are now fully playable in the Hunters and Hunted and Werewolf Bookmarks!
Demons have everything you have come to expect with a Splat release from Princes of Darkness: Lifestyles, Canon Characters, Character Lore, Dynasty Legacies, custom mechanics, objective Decisions and Artifacts. Learn the story of the fallen angels in the World of Darkness and remember your demon's memories. Demons can shape shift into human, angelic and apocalyptic forms, and you have the usual options monstrous options in the barbershop.
- Update for CK3 1.8.1 "Robe" Hotfix
- Demon additions
- Prerequisites of the second demon objective rebalanced to be more prowess heavy but less resources intensive, to account for the secret ending
- Vampires on demonic faiths won't be affected by the Anarch revolt/thorns/sabbat chain of events anymore
- Lore
- Lash of Corruption
- Soulforge tooltip and Scale earthbound
- Soul pact and Demon Bound
- no invitation for demons
- Bind demon only for infernalist
- Demonology trait
- Pact Request
- Lesser demon summon
- Discover Celestial Name
- Demonic Sacrifice
- Split possessed lifestyle
- Added demonic Investiture lifestyle
- Demonbreed icon
- Fixed broken faith tenet icons; added new faith tenent icons.
- Fix to GUI for additional sin/virtue trait icons in faith window
- Oblivion updates
- More safety checks for characters that shouldn't be disturbed
- Beatific now protects from the Sword of Nul, as True Faith already does
- A missing frenzy event is now correctly prevented by the various "no frenzy" methods
- Localization fixes
- Spend extra faith point
- Fixes to Bookmark graphics: start buttons, etc...
- Update for ingame encyclopedia and remove duplicates
- Arcana xp gain reduced
- Arcana icon
- Artemis Orthia is now in torpor instead of dead #Forbidden religions book source
- Hidden council : Added files for an upcoming feature not yet activated
- Error log suppression additions
- Chinese Translation
# Princes of Darkness, "Disrobed", Version 1.8.0, Change Log, December 2, 2022
- Update for CK3, "Robe", Version 1.8.0
- Herd and Resonance Rework v0.1 or something :
- Created many new scripted effects that may or may not reinvent the well and/or overlap with eachother.
- Feeding is now automatic and monthly, manual feeding can still happen but will pause automatic feeding while bloodloss persists.
- Resonance xp rewards are rebalanced for a much slower paced xp income
- Becoming a ghoul recalculates resonance intensity with ghoul being a strong detriment to having good resonance
- Added a fourth level of bloodloss so that vampires can slake four levels of hunger from one mortal without killing them immediately like in V5.
- Fixed longstanding bug in herd creation effects that prevented cultists from getting more than one herdmember
- Automatic feeding works for herdmembers received via character creation, the herdify scheme and the perk that lets you add people to your herd as part of a hunt
- Add spiritus in animal resonance trigger
- Add herd auto in blood tithe
- making you need more point to buy high level perk
- Fixes bug in POD_hunger_feeding_bloodloss_effect preventing major blood loss from getting worse under specific circumstances
- Adds a warning about manual feeding on herds pausing automatic feeding of the same
- Fixed a bug with assignment of Necromancy perks that prevented characters that knew more than one type of Necromancy from receiving all their perk unlocks
- True Brujah childer get Temporis instead of Celerity
- Adds a message that pops up in the message feed yearly one year after the first automatic feeding showing how much xp was gained from automatic feeding during that year.
- Adds new 3 message types for the message feed: POD_event_vampire_good, POD_event_vampire_bad, and POD_event_vampire_neutral
- Adds a variant of the vampire icon in the right resolution: 70x70 instead of 60x60 (technically 70x71 due to how compression saves them)
- Adds a tooltip for resonance intensity to the hunt event
- Description of Cauldron of Blood now mentions that it unlocks a duel move
- Fix for herd drain and slake not giving piety loss, masquerade exposure, and stress.
- regular male_head_diffuse.dds and male_head_properties.dds texture modified to not have the gray "stubble" on top.
- Ashirra Fledglings will convert to their versions of Roads instead of Western ones.
- Fixes two bugs with the Brujah Legacy of Leeland enabling abductions:
- 1. The requirement was set to be brujah_legacy_2 which is Legacy of Hannibal
- 2. The requirements were checked in actor scope which doesn't exist for schemes
- Makes draining people actually give the xp instead of just saying it does. Apparently the herd xp gain rate is pretty good even without it.
- Adds stress gain that grows exponentially as long as you have too many herd members. Going under and staying under the limit until the next time it would've triggered resets it to the base value
- makes ai vampires feed significantly more often so that they have blood available if placed in a herd
- makes autofeeding not happen at three times the speed on vampires because of their lack of bloodloss
- fixes stress gain modifier for level 2 hunger (was 20%, now 10%) to make it less of a rollercoaster as you gain and lose hunger
- Many updated and new graphics for event backgrounds, faith icons, interation icons, men at arms illustrations, etc...
- Restored ivory skin cosmetic to the previous appearance while simultaneously allowing for injury decals and the like to show up without overriding the effect.
- Now BM get sekhem from cannibal events
- Demonic Geography
- Bug reports fixes :
- Prague not being in Poland acknowledged
- Bad romance event with wrong sexuality
- Vanilla definition of Greece (without Krete) replaced with one with Krete instead for the mod's purpose
- Hunting an animal that only exists in your head doesn't make you a master hunter anymore
- Used Sarg's proposed art in files repo to change the remaining day event themes added by the last DLC #Used my impeccable artistic tastes to do it. So obviously, each art is used at just the the right spot.
- Landed the demons supporting cast, some setup tweaks related to them
- Update POD_geographical_region.txt
- Demonic lore
- Integrated Sithis' portraits
- Added lore buttons for demons that will be bookmarked
- Update POD_Demon_Characters.txt
- Bastet loca fixes
- Update POD_discipline_battle_effects.txt
- Herculean demon
- Hercules moved his tower to Coruna from Coimbra
- Krakow is now less dreadful
- Bezariel, Orobas and Lamashtu now start with their canon reliquarie
- First commit to magick testing, integrate Thauma's work to current github
- Modifier Loca and duplicate perk
- utf8-bom and cross splat effect
- More error clean and placeholder coverup
- Update POD_true_magick_triggers.txt
- Update window_character_lifestyle.gui
- Lifestyle basic
- Maa modifier replace
- Update POD_error_suppression_events.txt
- Update true_magick_values.txt
- Update window_spell_detail.gui
- progress_standard_original
- Integrated Sithis and Waterboi files repo uploads
- Wyrm-taint
- Demon ilustration
- Shorten reliquarie desc
- Fera ghoul in RD
- Update POD_introductions_events.txt
- Conflict mage perk fix
- Update POD_character_add_missing_trait_effects.txt
- Hastur's faith icon
- gargoyle in mapmode
- Update POD_resonance_values.txt
- Lifeblood Addiction
- Update 00_POD_1230objectives_modifiers.txt
- Demonic special
- Since the AI knows how to build buildings now, removed the AI eco help script (except when in debt)
- Gave access to existing relevant wonders for demons
- Started adding character specific content for demons
- Mage duplicate perk
- Unimplented Vicissitudeface
- Update 00_POD_character_interactions_shapeshift...
- fear the sun
- Update 00_religious_interactions.txt
- Update discipline_values.txt
- Update 10_religious_decisions.txt
- Unimplemted Vicissitudeface
- Update 00_religious_interactions.txt
- Update POD_bastet_lifestyle_l_english.yml
- Demonic tweaks
- Ronan's demon playthrough tweaks (Bezariel's prowess, thrall's gold command)
- Added special content for the remaining soon to be bookmarked demons chars
- Performance
- No more refund exploit
- Update POD_character_remove_vampire_trait_effec...
- player_pulse
- Update vampire_discipline_shapeshift_formsPOD...
- Update army_on_actions.txt
- Basting Bastet
- Setup some of the initial Bastet fanon characters
- Added some Bastet and Ajaba sub traits
- Added Bastet Language: Kheuar
- Small changes to Ming patron and Path of the Leviathan
- Update vampire_discipline_shapeshift_forms
- Update army_on_actions.txt
- Update POD_character_interactions_shifter_l_eng...
- Adding the new characters to the kill list in non appropriate bookmarks
- Error log fixes to Sparc's upload : Added a placeholder icon to the new traits, commented out non existing language, commented out non existing texture
- Update 00_POD_language.txt - flintsparc
- Faith in the Sarg: Sarg faith tenet and doctrin...
- Update POD_world_initialization_events.txt
- feline_born
- Arcanoi misc
- Summoning portal
- Added dynasties for the bookmarked demons
- Added title flavorization for demons
- Added a bookmark screen for demons
- the_lost_ancients_icon
- Noblesse oblige
- CB Ventrue 2nd full read (4 characters, loading quotes, small setup changes)
- Replaced the demonic dynasties with DtF houses as dynasties
- Update 00_POD_character_interactions_shapeshift...
- Bound to the Earth
- Update 00_POD_demon_decision.txt
- CB Ventrue revised full read (2 chars, small setup changes)
- Fixes to Chile's latest loca
- Added BDW's stress from hunger smoothing
- Fabricate hook requires the target to be available now
- Update POD_pulse_on_actions.txt
- Update 00_POD_demon_decision.txt
- Lore
- Update POD_pulse_on_actions.txt
- Update POD_werewolf_traits_l_english.yml
- Stepping Sideways and Delirium
- Unspeakable Servitor
- Loca fixes and some gameplay tweaks to Chile's upload #Lores lifestyles for demons are unlocked after completing the first objective rather than the start, to allow for less overwhelming choices to start with and a better sense of progression
- RD eminence initiation
- Update legacies_POD_l_english.yml
- Update POD_character_cloning_effects.txt
- Update POD_wraith_effects.txt
- Update 00_POD_character_interactions_wraiths_th...
- Update POD_wraith_effects.txt
- Update POD_pulse_on_actions.txt
- Mage duplicating perk
- Invert Demonic Influence
- POD_demon_interaction
- Lore button batch
- Added 23 lore buttons, scripted the stats of those characters
- Legalistic cultural tradition rebalanced #This was too punishing in some instances compared to most cultural traditions, that are way more mild
- Demon Banner
- Create POD_dynasties_demon_COA.txt
- Host Fix
- Update death_management_events.txt
- Update 00_POD_character_interactions_necromancy...
- Update POD_general_guis.txt
- Restored part of our FX folder #Isolating court_scene.shader and jomini/portrait.shader as the files causing issues
- Stop comparing
- Removed compare_values commands from the mod, since it has been depreciated by PDX #Should fix blood sorcery
- No prev need
- No minimaps
- Update 00_POD_traits.txt
- Resolve bar
- lash_of_corruption
- Fix for Terapass ck3-modutil-portrait-statues
- Chinese translation
# Princes of Darkness, "When Werewolves? Hotfix", Version 1.7.2.1, Change Log, October 10, 2022
- Werewolves are now possible in custom character decision
- Fixed duels, high prowess supernaturals with lots of special duel moves will stop losing so often to low prowess mortals without special duel moves
- Wiki Guide to Werewolves: https://www.princesofdarknessmod.com/wiki/index.php/Elder%27s_Guide_to_the_Garou
- Gift training
- Baptimism of Fire Rite
- Auspice Renunication Rite
- Re created Adisa's intro that Sparc removed because he hates her and her bloodline
- Salubri now value choleric instead of phlegmatic (because valeren)
- Secure med vanilla decision now bring the new kingdom under the sea of shadows
- Removed culture_tradition_events.0141 from the mod which made some wonky conversions happen
- Added support for only_concubines doctrine in vanilla files
- Rebalanced the new patrons chars, fixed some issues in the file
- Added the new patrons faiths to the patron faith trigger
- Random vampires may have certain traits commonly associated with their clan
- Update to adbuct scheme
- Changes to Quietus and Mytherceria
- Fixed faith/has_faith. Added more safeguards to the "childe convert away behavior"
- Fixing the small likelihood of not having a valid knight to train during Elysium
- Improved reincarnation
- Perk commander buff
- Chakal and Milarepa will now have a negotiated alliance during her intro to avoid cross splats issues
- Added Anezka
- Red talons now can't marry as intended (as lupus, they get kids by event)
- Ecaterina now has her new portrait in the bookmark screen
- Clarified some prerequisites for the Werewolf neutral dynasty legacy
- Warden of men now don't need low dev for all their buildings, not just their caerns
- Integrated the fp2 legacy for our court positions
- Landed most of the patrons that weren't yet #Some of the requests and the files are difficult to parse though, so let me know if your char has been forgotten
- Added the Ashirra pillars tolerance to the code of samiel
- Quotes and history tweaks (Cb Giovanni and Giovanni revised)
- Increased the chances of the lupus events (both for lupus rulers' pups or just random lupus showing up)
- Patron updates
- More decision art
- More objective event decision art
- Wilderness throne room from Witchs and Alchemists Modjam mod from ModCon2022 https://steamcommunity.com/workshop/filedetails/?id=2870506215
- More Garou Gaian faiths now shun ghouls
- Fixed Virstania's bookmark being broken by the gargoyles change
- Fix to body shapes and bust sizes for common DNA for canon and patron characters
- Revised Auspice, Garou and Fomori trait icons
- W5 Tribe Glyphs
- Changes POD_education_events.104 (An Education : Faithful Childe) to change the faith of the childe to that of the sire in case they are different since that was the expected outcome of getting this event.
- Fix for the nomarriage doctrine not working for Werewolves
- # Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4.1, HotFix, Change Log, May 21, 2023
-
Princes of Darkness, "Hunters & Heists", Version 1.12.5.2, Hotfix 2, 5/15/2024
Compatible with Crusader Kings 3 Version 1.12.5 "Scythe" and "Legends of the Dead" DLC
Now compatible Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Community Flavor Pack (CFP), put them BEFORE Princes of Darkness Mod in your load order.
This mod works with Agima's "Better Barbershop" if you install the very small "POD + Better Barbershop Compatibility Patch" mod located at https://steamcommunity.com/sharedfiles/filedetails/?id=2979098718
Load Order with Better Barbershop is:
Princes of Darkness
Better Barbershop
POD + Better Barbershop
If you are using the Community Flavor Pack and better Barbershop, the Load Order is:
Community Flavor Pack
Princes of Darkness
Better Barbershop
POD + Better Barbershop
Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.
Now compatible with Full Screen Barbershop (FSB) and Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Full Screen Barbershop (FSB) and/or Community Flavor Pack (CFP), put them BEFORE Princes of Darkness Mod in your load order.
You can support us on Patreon (which includes access to the developer build of the mod.) https://www.patreon.com/princesofdarkness
You also are welcome to join us on Discord. https://discord.gg/vAkbCdK
We are also on Twitter. https://twitter.com/PrincesofDarkn5
We are also on Reddit. https://www.reddit.com/r/PrincesOfDarknessCK3/
Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack
The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.
1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?
This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.
Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.
The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...