Crusader Kings III
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Oddyseous

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Oddyseous

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About this mod

UnOfficial Expansion By Oddy #1

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**NO LONGER SUPPORTED**
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UPDATE: 01/07/2023
Hey guys, I wish I had time to support this mod I just don't due to working on my Indie Game, I am going to leave this up here in-case any other modder would like to download and build off of it. You are all free and welcome to do so!
Check out the progress of my Indie Game! : https://www.youtube.com/@simsstudiosllc
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***EXTREME ALPHA***STABLE***REPORT BUGS/PROVIDE FEEDBACK***ON-GOING**

**MULTIPLAYER COMPATIBLE = YES**


Features:

Designate Your Heir! As Anyone! YES! Finally!


Vassals You Are KNIGHTS! All Landed Vassals are now also your Knights/Champions regardless of rank in addition to the normal knight recruiting process.

Peasant Factions are lowered and require a leader.

MORE BUILDING SPACES UNLOCKED! Enjoy being able to upgrade your counties to their FULL POTENTIAL by having enough build space for ALL BUILDINGS!

Dwarf & Giant favorably adjusted.

Populist Factions are lowered and require a leader.

Completely redesigned Holy Orders, Mercenary Bands and Republics to grow, declare war and take their own territory in their own interests.

Re-designed Tribes to make castles, cities and temples valid holdings.

Genghis Khan event significantly buffed and troops now are inherited by his successor. This is now a significant event that will effect you world wide.

01/03/2022: More personality traits made congenital for realism.
01/03/2022: End game boss trait added back to custom menu to allow you to make your own end game boss grow naturally. "Vladimir The Impaler" Trait.
01/03/2022: More Building Slots mod integrated into this one
01/03/2022: Various Changes to Mercenary Company and Holy Order internal workings including Sucession Laws.
01/03/2022: THEOCRACIES DISABLED - until fixed properly.
01/03/2022: KNIGHTS UPDATE! ALL VASSALS, LANDED SHALL NOW BE KNIGHTS/CHAMPIONS Etc... They will fight for the crown and be made worth a damn! This is including of course being able to recruit knights like normal, this is in-addition to.
01/03/2022: SUCCESSION UPDATE! You can now designate your heir Crown > Succession > Designate heir as anyone, tribal, fuedal, whatever, everyone can do it. EXCLUDES SITUATIONS LIKE HRE Where the succession law is voting based. In those cases you need to get rid of the special succession type.

01/02/2022: Removed "CANNOT CREATE NEW FAITH/REFORM IF YOU ARE THE HEAD OF FAITH" requirement. Enjoy.
01/02/2022: Removed Land consideration to potential knights.
01/02/2022: AI is more likely to make alliances and mid-war alliances.

12/31/2021: All cultures who can recruit Camel Riders can now recruit War Elephants as well.
Completely AI Military Intelligence re-mastered making smarter more difficult opponents using more human-like tactics in war.

12/26/2021:

Added Hard difficulty increases the warlike behavior of the AI

Play as Theocracy mod has been integrated into the mod. Thank you rossobianco for all your hard work.

Greek Gods & Titans by Oddyseous (me) has been integrated into this mod adding Greek God blood traits and a end game boss trait to more naturally create a random end game boss in the world. The full amount of features it adds is listed here:

Adds 49 traits related to the major the Greek gods, Titans and Heroes to the game. ( More to be added)
Completely stand alone and compatible.

*HUGE BALANCE UPDATE 12/24/2021* Balanced assuming you play by standard ironman rules allowing 400 points to be used in the character creation screen.

*12/24/2021* Updated end boss trait AI Intelligence making him extremely war like.

Pro Tip Single & Multiplayer games: In character creation before the start of the game, create a ruler using the endboss trait (no name 1 million points bottom of the list red) to create your own end game monster bosses and let them naturally grow to power or start out powerful and slowly consume the world.

Traits:
The traits are congenital and can therefore be inherited. Have fun forging a pure bloodline ;)
There are 3 tiers for most of the 17 implemented blood lines

Chances:
1% chance for anyone born to inherit these new traits.

This gets "multiplied" by 17 as there are 17 new trait groups.

Normal rules apply. Here's a guide if you want to know more :)
https://gamesgds.com/crusader-kings-iii-guide-to-perfecting-offspring-incest-baby-and-more/

Balance:
Continuing process

Compatibility:
Not compatible with Greek Gods traits by Caracus

Dwarf: Dwarf trait has been buffed with it's creation cost raised and it's chance lowered.

Giant: Giant trait has been buffed with it's creation cost raised and it's chance lowered.

All Greek God Traits: Re-balanced and cost added/changed.

Religion Changes:

Ashari Sunni now has Communion and Warmonger (5 tenets)

Hellenism now has Communion and Warmonger (5 tenets), unrestricted marriage is now the default.

The major naked Indian religion now has warmonger and communion, removed peaceful, 4 tenets.

UPDATES:

12/25/2021 Peasant revolts are now less common and require an actual leader
12/25/2021 Theocracies, Mercenary Bands, Republics and Holy Orders all now will function fully, raid, grow, attempt to reform the religion, marry, declare their own wars, etc...

12/27/2021 Bubonic Plague will now be randomly created in characters at a very low rate, will be adjusted as needed.

12/27/2021 Greek god traits level 1 ONLY shown in character creation menu

Removed OP traits from character creation menu. End game boss trait is still NOT INHERITABLE. It's red, with no name, and OP stats, you'll notice it if you see it.