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Gods and Immortal Cultivators v4.0a final
Leveling Gods and Cultivation Power-System Mod. This version is perfected for fantastic gameplay. I am satisfied with this as the final version.
- 279KB
- 1
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Gods and Immortal Cultivators v4.0a final
Leveling Gods and Cultivation Power-System Mod. This version is perfected for fantastic gameplay. I am satisfied with this as the final version.
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Unify the Low Countries and form the Seventeen Provinces, elevating Luxemburg to a duchy in the process.
- 82KB
- 0
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Unify the Low Countries and form the Seventeen Provinces, elevating Luxemburg to a duchy in the process.
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EVERYONES FAVOURITE GAME LETS GO!!!!!!
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Greco Norman and The Sicilian Expedition
Greco-Norman is a custom culture mod created for Norman characters within the Byzantine Empire. It is recommended for the 1066 start dates due to the spread of Norman influence and notary during this era.The Sicilian Expedition seeks to expand and flesh out Greco-Norman content in Sicily.
- 1.5MB
- 0
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Greco Norman and The Sicilian Expedition
Greco-Norman is a custom culture mod created for Norman characters within the Byzantine Empire. It is recommended for the 1066 start dates due to the spread of Norman influence and notary during this era.The Sicilian Expedition seeks to expand and flesh out Greco-Norman content in Sicily.
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Submods for Elder Kings atmora
Some submods for Elder Kings atmora version. Only for testing
- 8.8MB
- 1
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Submods for Elder Kings atmora
Some submods for Elder Kings atmora version. Only for testing
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It is fork for Elder Kings atmora include commits for original Elder Kings
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Medieval Trade Routes (Vanilla)
Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known...
- 1.0MB
- 0
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Medieval Trade Routes (Vanilla)
Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known...
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Rebalances jewish councillors and expelled modifier to be more historically accurate with more fun gameplay incentives.
- 103KB
- 0
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Rebalances jewish councillors and expelled modifier to be more historically accurate with more fun gameplay incentives.
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I want die
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HIP - More Cultures and Religions
CK2 HIP submod for more cultures and religions
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Warcraft - Guardians of Azeroth - Infinite Void expansion
GENERAL OVERVIEW:- One new class!- Few new(old) races- 20 new mercenaries- Over 20 new music tracks- A dozen new items- New portraits for some key characters- Several new traits- Several new abilities
- 148.8MB
- 5
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Warcraft - Guardians of Azeroth - Infinite Void expansion
GENERAL OVERVIEW:- One new class!- Few new(old) races- 20 new mercenaries- Over 20 new music tracks- A dozen new items- New portraits for some key characters- Several new traits- Several new abilities
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Some replacers Daedra princes portraits
Based on Some replacers Daedra princes portraits and coats of arms version 0.02
- 1.1MB
- 0
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Some replacers Daedra princes portraits
Based on Some replacers Daedra princes portraits and coats of arms version 0.02
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Wow_Mao
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Sons of Drakon custom portraits for BLG modders resource
an unfinished mod pack, I made this a while ago, all the portraits are custom and some assets from other packs, it only somewhat works, but i never got around to finishing it so this is just an overall modders resource because I put too much effort into it for it to go to waste, use it to do whatever, i dont mind or care, have fun
- 52.7MB
- 1
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Sons of Drakon custom portraits for BLG modders resource
an unfinished mod pack, I made this a while ago, all the portraits are custom and some assets from other packs, it only somewhat works, but i never got around to finishing it so this is just an overall modders resource because I put too much effort into it for it to go to waste, use it to do whatever, i dont mind or care, have fun
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If you ever wanted to hear our green little friend shouting at your ears everytime you commit a mass murder in your dungeons, search no more!
- 100.4MB
- 0
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If you ever wanted to hear our green little friend shouting at your ears everytime you commit a mass murder in your dungeons, search no more!
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No technologies in Elder Kings
Removing all technology progress and requirements in Elder Kings mod.
- 465KB
- 1
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No technologies in Elder Kings
Removing all technology progress and requirements in Elder Kings mod.
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Map
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Changed the date endgame, now it is 9999.1.1. late_date_end from The Conquests of Tiber Septim, for times when you don't use The Conquests of Tiber Septim but still want the 9999.1.1 date endgame
- 1KB
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Changed the date endgame, now it is 9999.1.1. late_date_end from The Conquests of Tiber Septim, for times when you don't use The Conquests of Tiber Septim but still want the 9999.1.1 date endgame
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Harkon's Bloodline from The Conquests of Tiber Septim, for times when you don't use The Conquests of Tiber Septim but still want the new bloodline.
- 14KB
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Harkon's Bloodline from The Conquests of Tiber Septim, for times when you don't use The Conquests of Tiber Septim but still want the new bloodline.
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Almalexia and Vivec City Wonders
Adds Almalexia and Vivec cities as wonders.
Media
Explore all mediaNews & Updates
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True Immortal Cultivation version 0.1.0 released
Changes in v0.1.0:
- Implemented a new calculation system for Qi gains. Broken/Damaged Roots no longer let you be a Cultivator (as you get 0 Qi with them).
- Implemented Minor Breakthrough Stages - so each major stage has now 5 minor stages (initial = after a fresh major breakthrough, early, mid, late, peak = just before the next major breakthrough)
- Implemented Cultivation Bases: You cultivate (as before) 5 elements - Water/Fire/Earth/Wood/Metal - which corresponds with the CK2 main stats. You no longer simply add a main stat, but add a modifierand increase the cultivation in that element. On major breakthroughs the completeness of your cultivation base (how close to the maximum did you go) will be calculated and is factored in for future breakthroughs... -
Map only...
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The introduction of many new features is continued to be documented on the description. Changelogs since the last update are included here
Changelog:Added missing flag for Warriors of Epona and fixed localisation error. Should see correct flags for all nations now.
Holy Grail quest should function normally. Though may still be buggy considering size of questline. Rulers are able to go on the quest though the chain is not written to incorporate themDiscuss this update in the discussions section.Update: Mar 6 @ 7:44pmEditChangelog:Completed localisation for Holy Grail Quest.Changed encoding for landed title files too hopefully fix the issue of missing characters.Discuss this update in the discussions section.Update: Mar 1 @ 5:21pmEditChangelog:Fixed the Broceliande and Me... -
The introduction of many new features is continued to be documented on the description. Changelogs since the last update are included here
Update: Feb 3 @ 11:17pm
Edit
Changelog:
Made it so Knights of the Round Table mercenary band can be joined by people from far off cultures
Discuss this update in the discussions section.
Update: Feb 3 @ 12:20am
Edit
Changelog:
Minor update to some missing localisations
Fixes and fully functional Round Table Knight questing event
Special hireable mercenaries that represent the larger unit of Round Table Knights. Small unit of about 1000 or so soliders, all horseman. Formable only after you've completed a good portion of the conquest of the British Isles. Very cheap (not sure ... -
здесь можно написать свои идеи для нововидений...
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Dynasty Focus from Steam Workshop
I am currently not developing this mod, as I am taking a break from CK2. Use at your own risk. Main repository is on Steam, but I've uploaded it here at a user's request. Use at your own risk....
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A.D. 633: Rise of Islam Releases v3.0
A.D. 633: Rise of Islam Releases v3.0
A.D. 633: Rise of Islam has been updated to version 3.0, to be compatible with the latest version of Crusader Kings II (v3.x.x, Holy Fury).In addition, several new features are included:
Bloodlines
Several new bloodlines have been added:
Blood of Syagrius. Syagrius was a Gallo-Roman ruler in the late province of Gallia Lugdunensis, now northern France. At first nominally a vassal of the Western Roman Empire, he later claimed independent authority as King of the Romans. He was defeated and overthrown by Clovis in A.D. 486, but his descendants live on.
Gupta Blood. The Guptas founded their kingdom on the Ganges river, and the Gupta Empire at its height controlled half the subcontinent. Know... -
Everyone loves you, You gain Wealth, Prestige and piety without doing anything, You have the Knowledge and Wits of a Harvard Student, The Strategic mind of Napoleon and the Intrigue of your mom...
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Goshen Sagas Goshen Alpha4 for Crusader Kings 2 patch 3.0 Released
Slavery in Goshen takes 3 forms, via Crown Laws.
Indenture
This form is individual, a slave being servant to a master for a set time then eventually released.
Thralldom
This is the first form of population slavery, where groups of people are enslaved for hard labor, though children born in Thralldom are freeborn.
Chattel
This is the pinnacle form of population slavery, with it children born to slaves are themselves slaves.
Thrall and Chattel forms enable the Slave Raid cb so they can fill slave holds in their capital as well as 'honorably' gain court slaves, though less scrupulous individuals can force their prisoners into slavery. This is the only way for Thrall slaveholds to fill.
With slavery comes anti-slavery, realms averse to slavery ca... -
Goshen Sagas Alpha 3 for Crusader Kings 2 Release
New Version of Goshen Sagas Changelog
Intro event with loc specific to; Levyt, Gawei, Ran-nu, Abimelech, and Hesen
Generic Governments, patching up the itqa issue
Illness and Injury fixing and clean up, Illness no longer a factor in injury gain
Informer Events; War, Employment
Feast Mechanic; Feast Flavor Events
History fixing
Decreased AI Aggression
Code cleanup and bugfixing
Abimelech chars given mothers/wives and do not have their starting prestige, piety and cash now
Easter Egg
New Team Members;
tsf4 - dev of Seven Kingdoms, Lux Invicta, Middle Earth, Faerun, and some of his own mods! Check
all his stuff out here: https://github.com/tannerflick4
Julius Caesar
Special Thanks
marowa - artwork;... -
A.D. 633: Rise of Islam - Crusader Kings II mod released!
A.D. 633: Rise of Islam Released!
We (the Royal We, there's only one developer) are proud to announce the full release of A.D. 633: Rise of Islam for CK2 2.5.2.
This mod for Crusader Kings II extends the timeline of CK2 by 136 years to a Jan 1st, 633 start date. Islam has not yet spread beyond the Arabian Peninsula, but the Arab tribes are numerous and zealous to fight for their new faith. Remnants of paganism remain in England and East Africa, and many nomadic tribes have yet to settle down. 633 is truly an exciting time for mankind.
Feature Highlights
Rise of Islam - Muhammad, the prophet of Islam, passed away on August 8, 632. The Ansar (or helpers), followers of Islam originating in Medinah, promptly chose Abu Bakr, ...