Crusader Kings 2
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RedFurryDemon

Uploaded by

RedFurryDemon

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About this mod

Decisions for holding upgrades.

Permissions and credits
Compatible with 3.0 and later versions, not tested on earlier versions.
Compatible with HIP.


Automatic building across your demesne (counties held by you) or realm (counties held by you or your vassals) - one specific building, provided that you have the funds. You won't go below 500 gold, so use this when you have at least 700-800 gold. Decisions also take into account technology level and building prerequirements.

Currently covers castle, city, temple, and hospital - not including culture-specific or bloodline buildings.

Does not, and will not, include a delay before a decision is made and the upgrade appears, mainly because I cba to implement it, and because that would cause a performance hit. I consider it a fair tradeoff, given that build time/cost modifiers don't apply here either.

When you mouse over the icon with paper and green tick, you will see if and where you can build. It's normal for the tooltip not to appear in many cases - means you can't build that specific building because of insufficient funds, technology level, or prerequisites.

Installation/removal:
Extract to your CK2 mod folder, enable in the game launcher.
Can be safely installed mid-game.

Dev version. Please report any bugs you encounter.

Missing localization for descriptions is a known issue, and will be solved after adding tribal buildings.
Lag when opening the Intrigue menu for the first time after firing up the game is expected.