Crusader Kings 2
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OneFuriousDon

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OneFuriousDon

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About this mod

Ever wondered why the trade ends at Middle East and North Africa? Wonder no more. It is known...

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Well actually its not. I have no idea either. Was there no trade in Europe in Middle Ages at all?
Yes there was and pretty fruitful as well. So if you were ever frustrated Paradox was to lazy to implement its own trade mechanics to entire map - frustrate no more. This mod is an answer to your prayers for a better trade networks. That is of course if you ever prayed for them.

This mod adds trade routes as well as trade posts in certain provinces to Europe which are based on historical medieval ones. It is intended to work with Vanilla Map and is fully compatible with it.

This mod requires either: Horse Lords or Jade Dragon DLC to work.

It is NOT compatible with any other map aside for one provided by Crusader Kings 2 game.

#FEATURING

  • 7 new trade routes across Europe,
  • 1 new trade route in Asia Minor,
  • carefully balanced trade routes wealth and wealth increase using designed equations that take into consideration: total number of trade posts, start points and unique provinces trade route passess through;
  • 129 new trade posts locations,
  • 17 specific resources based on: climate, terrain type and geographical region which are: timber, amber, furs, slaves, silk, glass, silver, salt, wine, wool, fish, fruits, horses, iron, gold, emeralds and wheat,
  • 17 resource-specific buildings which are: Lumber Mill, Amber Mine, Fur Trader, Slaves Market, Textile Mill, Glass Craftsmen, Silver Mine, Salt Mine, Vineyards, Sheep Pastures, Fishing Port, Orchards, Stud Farms, Iron Mine, Gold Mine, Emerald Mine and Wheat Fields,
  • unique minor bonuses for each resource-specific building,
  • less irritating thin trade arrows also showing trade flow direction,
  • no more sea tiles trade routes clutter as sea zones don't matter in CK2;
  • adjusted vanilla oversized trade posts,
  • option to disable trade post buildings for non-merchant republics (feudal, tribal and theocracy able to build just Trade Posts).
#COMPATIBILITY

Should be compatible with everything that doesn't change trade system and vanilla map.
Save game compatible - you do not need to start a new game to use it.
Not compatible with HIP, CK2+, AGOT, LTT or any other overhaul mod which changes original map.

#ACHIEVEMENTS

You won't get achievements using this mod.

#INSTALLATION

Extract downloaded file into CK2 "mod" folder located in "documents".
Usually it's c:\users\%username%\Documents\Paradox Interactive\Crusader Kings II