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This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!
- 131KB
- 0
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This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest!
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Finally.
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Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
- 15KB
- 3
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Due to a math error, creatures become incredibly confused around the point where the world wraps on itself (in the desert area, by the elevator next to the long bridge). This is the best script-based solution available.
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A refreshing water fountain that can be placed anywhere.
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Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
- 23KB
- 1
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Those water pumps are too close to the room walls, giving creatures pain and punishment whenever they attempt to drink from them. This fixes that issue by moving them closer within reach.
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Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
- 5KB
- 0
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Periodically checks all eggs, toys, and 'food' (cheese and honeypots) to make sure they're not wedged against a wall. If they are, they are shoved a little bit inward so that creatures can reach them without wallbonking. Eggs will attempt to preserve their paused/unpaused status.
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Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
- 3KB
- 0
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Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate vending machine will be activated at its current location.
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Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
- 214KB
- 1
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Fixes almost all the most major problems in C2, including Wallbonking, the World Wrap issue, smooths out problematic terrain, and stops creatures seeing through certain ceilings/floors.
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This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
- 7KB
- 0
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This set of 4 cobs can be used to corral norns of various ages within areas of your choosing, without the use of forcefields.
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A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
- 87KB
- 1
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A special eusocial breed for Creatures 2, the Albian Ant Norns enjoy living in large groups and have a unique lifecycle. Requires the Dragonfly Norn and Golden Desert Norn sprites.
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
- 2KB
- 0
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Makes the default carrots and potatoes invisible to creatures until they are ripe for eating. Adds a crunchy sound to them when they are eaten, and makes the vendors more fun to play with. Comes with an undo script.
News & Updates
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Albian Ant Norn Hints and Tips
General Care
Albian Ant Norns have a very short lifespan that rarely ever exceeds one hour. It is therefore vital you get your Norns breeding as soon as possible. Luckily, Ant Norns have several special adaptations that not only make breeding easier, but also beneficial to a female's lifespan. They typically reach sexual maturity after around ten minutes. Unfortunately, mating will significantly reduce a male Albian Ant Norn's lifespan, and they typically only live for around twenty minutes. For females, this is different; mating and laying eggs will slow down their ageing, therefore making them live longer lives than the males. Females who live the longest are referred to as "queens", and they may live for around two hours or more.
Albian Ant Norns are extremely so...