Highly recommended as it makes the hives act similarly to the modified still, making it easier for creatures to learn to push the still and hives.
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Thanks to Jessica and The Lone Shee for inspiring my work, thanks Jessica for your feedback, and to Creatures Labs for creating the game!
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Inspired by Jessica's C1 COBs, and a discussion Jessica and Lone Shee have had about the Island Carrot Vendor's mechanism, I have experimented with adding the ability for creatures to push the distillery in the cellar. The Island Carrot Vendor does not create a carrot, but instead feeds the creature that pushes it directly, so I thought I'd add that ability to the hootch still.
After Jessica reviewed my still alteration, I have altered it to be a bit more generous with its bounty of chemicals. I have also included three variants.
All variants include:
40 Hunger decrease
20 Need for Pleasure decrease
40 Starch
The Alcoholic variation includes 5 Alcohol with each sip, and the Dancing variation includes 15 Purple Mountain Alcohol/Dancing. There is also a plain, non-alcoholic variation.
The remover script will restore your still to its previous state. This mod won't make too much of a dint in a norn's hunger if they are in the red, but it may save lives in a pinch - and it is more consistent with the Island Carrot Vendor.
I recommend using the still alteration with Muppetboy'sBees and Hives Upgrade 2 as that updates the beehives to give a slurp of honey with each push, giving even greater consistency between vendors in C1.
As only Muppetboy's Yin Yang Norns have instincts to use vendors, I recommend explicitly teaching your creatures how to use the still at first, particularly if they've had a run-in with the beehives.