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ARD

Uploaded by

aaaarrrrdddd

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About this mod

Modded version of N. Sanity Beach, I’ve only just started experimenting with the idea of custom levels so it’s very basic and it’s mostly just the crates that I’ve changed. I didn’t want to do anything too complicated for my first level mod because I just wanted to get it released and show that this kind of thing is possible.

Permissions and credits
Mirrors
Installation instructions:

  • Download the mod from here: https://www.mediafire.com/file/e3420842c...RDMODE.zip
  • Download the NST Explorer from here if you don’t already have it: https://yadi.sk/d/0Ytfg3ca3YjtTN
  • Unzip NSanityBeach_ARDMODE.zip wherever you want and open the NST Explorer (make sure the game isn't running!).
  • Click the “Patch” button on the NST Explorer and open the file NSanityBeach_ARDMODE.txt which was extracted from the zip.
  • Navigate to the “archives” folder of your game installation (...\Steam\steamapps\common\Crash Bandicoot - N Sane Trilogy\archives), select it and click OK.
  • Wait! The patch will take a while to be applied because level archives are big files. The NST Explorer won’t tell you when it’s done but if you have a look in the archives folder you can see the pak files being updated. Once all 3 have been saved  (L101_NSanityBeach.pak, chunkInfos.pak and juicedomain_permanent.pak), the mod has been installed and it’s safe to run the game. If you’re unsure just wait 5 minutes after starting the patch and that should give it plenty of time to finish. The previous versions of those pak files will be backed up automatically and saved as pak.patch_bak files.
  • Open the N. Sane Trilogy and start a new game in Crash 1 or load N. Sanity Beach (which should now be called N. Sanity Beach: ARD Mode if you're playing in English). You’ll know if the mod has installed successfully because a nitro crate will have appeared at the start of the level.