Crash Bandicoot 4: It's About Time

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Ferez Deco

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FerezDeco

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About this mod

A simple mod that replaces the main Default model of Crash for an edited version of the N-Sane Trilogy model, edited and ported by yours truly.

(If this is your first time adding mods to the game, here is how to install, go to your Crash 4 folder: Crash Bandicoot 4\Lava\Content\Paks, make a "~mods" folder and add it there, th

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A simple mod that replaces the main Default model of Crash (and its icon) for an edited version of the model seen in Crash NST (N-Sane Trilogy), edited and ported by yours truly.

(If this is your first time adding mods to the game, here is how to install, go to your Crash 4 folder: Crash Bandicoot 4\Lava\Content\Paks, make a "~mods" folder and add it there, the tilde is required!)

[DISCLAIMER]

Before I start talking about the mod itself, I want to point out the fact that there are some issues with this mod and I don't really plan to keep adding new updates at least for quite some time.

The major issue I have noticed is that, in certain cutscenes, the model looks "acceptable" but in a few others have problems that I'm not sure on how to fix/solve them. However, as I said before, it's far from an inconvenient since I think it looks "good enough" for what I tried to achieve with the mod, so keep that in mind if you were looking for the ultimate perfect experience.

Another thing I want to point out is that the Angel animation has a notorious problem. Unfortunately there is no way that I could fix it due to how the assets work. The other death animations should look Ok.

So, about this mod.

Once you start playing with this mod you'll immediately notice is that the model isn't exactly just an extraction of the NST model of Crash. This is my own take on it, I tried to grab that old model and tweak it until it somehow resembles the look of the OG design from Crash 2/3/CTR, so it's clear that the whole point of this mod was not to port the NST design in Crash 4, if you're looking for that exactly, unfortunately, you won't find it here.

About the face being somewhat static. This is because it is my very first mod, I never had any experience editing and porting a model like this one before so I tried to make it simple but with it's own things going on to make it stand out from other mods.

The mod is far from perfect (as I said before), the pupils sometimes look way too uncanny and there isn't much of texture work (I simply edited the colors and added a bit of extra detail but that's it) but at the very least I think I managed to do a pretty good job with this mod and I hope y'all would love it but not only because, at the moment, this is probably the closest thing to the NST model in the game, but also because I'm quite happy with how this turned out! And who knows, maybe some day I'll try to make a non-static face version of this in the future, but I ain't promising anything, thought! This took quite some time but I'm comfortable enough to release it to the public, so please enjoy it and thank you for reading this whole thing!

Special thanks to everyone on the Crash Bandicoot 4 Workshop Discord Server for all the help and support!